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<1…28293031323334>
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    [QUOTE=Battle Bunny;609294]At present all the ...
    RobeeeJay RobeeeJay March 2012 Development
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    [QUOTE=Battle Bunny;609981](Einar's timings spreadsheet is coming in very handy, though.)[/QUOTE]

    You are welcome :)
    Einar Saukas Einar Saukas March 2012 Development
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    [QUOTE=Battle Bunny;609981]As the packing routine ...
    Fikee Fikee March 2012 Development
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    [QUOTE=Battle Bunny;609294]
    That change did ...
    Fikee Fikee March 2012 Development
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    [QUOTE=Battle Bunny;610094][CODE] ld bc,(CPOS)< ...
    Einar Saukas Einar Saukas March 2012 Development
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    [QUOTE=Battle Bunny;610135][code]
    or a< ...
    Einar Saukas Einar Saukas March 2012 Development
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    You are welcome!

    You can also replace this:

    [QUOTE=Battle Bunny;610135][code]NEXTSW: pop af ;3
    Einar Saukas Einar Saukas March 2012 Development
  • Help loading these games, screenshots needed!Hello everyone, Im having problems to load these games to get in-game screenshots for their entries in WoS, if anyone could help me, I would apprecia…

    [QUOTE=Battle Bunny;610093]As regards Maze Run, ... added.

    [QUOTE=Battle Bunny;610131]If the Spectrum listings ...
    mheide mheide March 2012 Games
  • A Beginner's Guide to Adventures (Author AKA)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000049&loadpics=1&model=books"]A Beginner's Guide to Adventures[/URL] Written by [URL="http:…

    ... try to convince Mr. Battle Bunny on this forum.
    mheide mheide March 2012 Infoseek database
  • A Beginner's Guide to Adventures (Author AKA)[URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000049&loadpics=1&model=books"]A Beginner's Guide to Adventures[/URL] Written by [URL="http:…

    ... try to convince Mr. Battle Bunny on this forum.[/QUOTE]
    ZnorXman ZnorXman March 2012 Infoseek database
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    [QUOTE=Battle Bunny;610247]There's a problem ...
    Einar Saukas Einar Saukas March 2012 Development
  • LZ77 en/decodingI've written an LZ77 en/decoding routine as I couldn't find one around for the Spectrum. Initially I'm just doing it in BASIC to get the logic right.…

    [QUOTE=Battle Bunny;610387]I've uploaded the ...
    Einar Saukas Einar Saukas March 2012 Development
  • using the ROM's FP calculatorIs it possible to use the ROM's FP calculator to evaluate any FP expression in a single sequence of commands without breaking out to stack some other…

    [QUOTE=Battle Bunny;611877]Is it possible to ...
    Geoff Geoff March 2012 Development
  • using the ROM's FP calculatorIs it possible to use the ROM's FP calculator to evaluate any FP expression in a single sequence of commands without breaking out to stack some other…

    ... posted

    [QUOTE=Battle Bunny;611877]Is it possible to ...
    antoniovillena antoniovillena March 2012 Development
  • Routine for clearing screenI was looking for a 'nice' way of clearing a screen of graphics in Z80. After a ridiculous amount of time mucking around, this is the best and most …

    ... ...!


    [QUOTE=Battle Bunny;612195]There's [url=http ...
    Morkin Morkin March 2012 Development
  • those darned recursive functions againI've been stuck on this one all evening. I want to dump out some memory in binary to debug a program. I've got a simple mod 2 division loop to do tha…

    [QUOTE=Battle Bunny;612795]
    What I need ...
    JamesW JamesW March 2012 Sinclair Basic
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    OK, thanks Battle Bunny, great news. I've been busy too, doing what, I'm not sure, but busy anyway.
    Alien 8 Alien 8 March 2012 New game ideas
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    [QUOTE=Battle Bunny;613946]
    So, taking those ...
    redballoon redballoon March 2012 New game ideas
  • Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…

    [QUOTE=Emlyn_Hughes;615513]I was about to ask in the forum whether there was a fast way to switch the screen in basic, and found this glorious trick, it's amazing :-o[/QUOTE]

    Yep, definitely Battle Bunny's tribute to WoS wall of fame!
    Dr BEEP Dr BEEP April 2012 Sinclair Basic
  • Name the utilityYes, it's a name the [strike]game[/strike] utility thread. This time there's a clue... Can anyone tell me what bit o' software this print-out comes …

    [QUOTE=Battle Bunny;616111]I hope you didn' ...
    Graz Graz April 2012 Sinclair Miscellaneous
  • Games that never got made...Which games based on films, series, comics and characters tied to pop culture would you have liked to exist? I think Watchmen (the comic book) would…

    ... that never got released: Bugs Bunny, Daffy Duck, and Augie Doggy ...
    def chris def chris April 2012 Games
  • Speed tip - "e" notationHi Folks, Whilst reading my "new" Sinclair ZX Spectrum BASIC manual I came across "e" notation again. In MRT I have the following line which is use…

    [QUOTE=Battle Bunny;617369]...Thirdly, the NXT-DGT- ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • Games that never got made...Which games based on films, series, comics and characters tied to pop culture would you have liked to exist? I think Watchmen (the comic book) would…

    ... that never got released: Bugs Bunny, Daffy Duck, and Augie Doggy ... either!)[/QUOTE]

    Bugs Bunny was coded on the C64 ...
    zeropolis79 zeropolis79 April 2012 Games
  • Name that Type-In! Game-Of-Life clone...Ok folks, get yer thinking caps on! It was a type-in. It used machine code to generate the display It used attributes to great effect Cells were rep…

    [QUOTE=Battle Bunny;618285]It's Efil from the YS Feb & Mar'91 issues - and it is on TTFn.[/QUOTE]

    And that's why I couldn't find it! Cheers :-)

    D.
    Dunny Dunny April 2012 Games
  • Keyboard problem...Hi Folks, I have hit a problem in MRT and I cannot see how to get around it. Please allow me to explain. I have a list of items from which one can…

    [QUOTE=Battle Bunny;618825]If:
    DEF FN ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • Keyboard problem...Hi Folks, I have hit a problem in MRT and I cannot see how to get around it. Please allow me to explain. I have a list of items from which one can…

    [QUOTE=Battle Bunny;618875]1. CODE only looks ... version. :-(

    [QUOTE=Battle Bunny;618875]2. Both versions work ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • BASin v.15 DEF FN bugThe bug would appear to be in "BASSupport.pas : Procedure ProcessDEFFN"; as it's not inserting the 6-byte variable place holder after each parameter …

    [QUOTE=Battle Bunny;619087]The bug would appear ...
    Dunny Dunny April 2012 Emulators
  • BASin v.15 DEF FN bugThe bug would appear to be in "BASSupport.pas : Procedure ProcessDEFFN"; as it's not inserting the 6-byte variable place holder after each parameter …

    [QUOTE=Battle Bunny;619146]Any DEF FN which ...
    Arda Arda April 2012 Emulators
  • Hisoft Devpac and the MGT Plus DI've got (potentially) a bit of an odd one here that might cut across a couple of areas so I thought I would put it in misc. I am trying to Hisoft's…

    [QUOTE=Battle Bunny;619799]I did a bit ...
    maguman21 maguman21 April 2012 Sinclair Miscellaneous
  • INPUT LINE and STOP in INPUTWhat was the reason for the ROM Editor routine causing "down arrow" while in an INPUT LINE to cause the "H STOP in INPUT" error report? Why doesn't i…

    [QUOTE=Battle Bunny;619436]What was the reason for the ROM Editor routine causing "down arrow" while in an INPUT LINE to cause the "H STOP in INPUT" error report?[/QUOTE]

    down arrow does nothing at all?
    Arda Arda April 2012 Sinclair Basic
<1…28293031323334>

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