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Search Again :: Adv Search 1000 results in 0.026s
<1…11121314151617…34>
  • Syntax checkingI want to capture the command for i.e. microdrive in a standard ROM. The editor will give an error, but how can I redirect to my own routine? I will …

    ... ; fetch next byte
    cp "*"
    jp nz,#0605 ; load/save tape ... ,#0605 ; eoln, then go to load/save tape command
    cp ... /> jp #0605 ; go to normal load

    [/code]

    Dr BEEP Dr BEEP January 2007 Development
  • NEW games for you chaps (and girls too) ;-)Okie, did some .TAP versions of NEW original games that were only released on TRDOS disk format. Some of you might have seen some (one or two are eve…

    ... /> PUSH HL
    POP IX ; load address is in HL for ...
    SCF
    JP $556 ; load in the headerless block
    load $3d13 ... around 30% or so ... , and normally I use flag byte of the headerless blocks to ...
    Tom-Cat Tom-Cat January 2007 Games
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    ... MATASONG 3", then choose "LOAD SONG" with QAOP and SPACE ... and then load up the instrument samples ... by selecting "LOAD SAMPLES" (note: LOAD SAMPLES is not ... the same as LOAD SAMPLE; obviously a bit ... -bit samples in a byte, this means all of ...
    Alcoholics Anonymous Alcoholics Anonymous February 2007 Development
  • TommyGun 0.9.x updates** Should be available via the utilities page soon! Please be patient :-) ** I'll be posting all future updates in this thread, instead of creating …

    ... desktop. When I chose to LOAD a new file in the ... generate an .scr file to load up into an emulator so ... .
    Anyway these are the byte values from the pixels for ...
    Kiwi Kiwi February 2007 Development
  • Minigame Compo 2007Hi there, also this year, there'll be a minigame competition, open to all 8-bit computers and consoles. It consists on writing games whose size (…

    ... run it? eg. please type... LOAD "" CODE:PRINT USR 32768[/QUOTE ... make it work with just LOAD "" or some other standard method ... this with just a 14 byte overhead which I'd think ...
    Matt_B Matt_B February 2007 Development
  • Elite / MagratheaI remember one of the magazines (And my memory was convinced it was Your Sinclair) ran an April Fool's tip advising of a hidden galaxy in Elite. Thi…

    ... fact, you could sort of load the Ant Attack city into ... column was held in a byte of data, so what Sandy ...
    Bad Horsey Bad Horsey March 2007 Games
  • Elite / MagratheaI remember one of the magazines (And my memory was convinced it was Your Sinclair) ran an April Fool's tip advising of a hidden galaxy in Elite. Thi…

    ... fact, you could sort of load the Ant Attack city into ... column was held in a byte of data, so what Sandy ...
    andrew_rollings andrew_rollings March 2007 Games
  • DMA interface for ZX Spectrum[url]http://velesoft.speccy.cz/data-gear.htm[/url] This is internal DATA-GEAR interface for any 8-bit computer with Z80CPU. Use Direct Memory Access…

    ... + MB02).
    DMA transfer 1 byte per 4T(is possible 4 ... , set ZX Spectrum + MB02 and load(F5) this demos)

    velesoft velesoft March 2007 Hardware
  • Anybody fancy coding this?blah de blah de blah Please ignore, poting error.

    ... ' to bring back the original byte while preserving the test of ... need to do that. The load after the compare won't ...
    Matt_B Matt_B March 2007 Development
  • SpecEmu 2.4 releaseSince SpecEmu has been at 2.4 beta for as long as I can remember I think it's about time I made a proper 2.4 release for its users :) Major new feat…

    ... .
    Tape Browser, Poke Memory, Load Binary File... and About box ... line by hand for 16 byte width, took me ages. Going ...
    FrankT FrankT March 2007 Emulators
  • Bubble Bobble EditI thought I might have a go at editing Bubble Bobble myself after reading this... [url]http://www.worldofspectrum.org/forums/showthread.php?t=15452[…

    ... the 'direction' half of the byte. It might be as easy ... that in the original :) so load your changes one at a ... ) onto that half of the byte as well and studying everything ...
    Mr. Anonymous Mr. Anonymous April 2007 Development
  • Bubble Bobble EditI thought I might have a go at editing Bubble Bobble myself after reading this... [url]http://www.worldofspectrum.org/forums/showthread.php?t=15452[…

    ... the 'direction' half of the byte. It might be as easy ... that in the original :) so load your changes one at a ... ) onto that half of the byte as well and studying everything ...
    mulder mulder April 2007 Development
  • Du54I've tried using DU54 to write B:game.dsk to A: on +3. But none of the games work, are they all copy protected? On some I got error message "file to…

    ... , as it was trying to load the second stage of the ... /> The solution requires changing 1 byte in the boot sector, then ...
    obo obo April 2007 MIA/STP/SDP
  • SpeedloadersWhen was the first time they came out and who invented them. What was the general speccy user's and media reaction to them? Would be nice to have a …

    ... /> Also, you could load in a 49152 byte uncompressed block into memory ...
    BloodBaz BloodBaz April 2007 Games
  • Autorun BASIC programsIs it possible to write a basic program which will autorun after typing in LOAD ""? Thanks

    ... around the protection was to load the basic program as a ... M/C routine which would LOAD the BASIC where it was ... /> 130 PRINT AT 15,0;"Byte quantity:";cby
    140 GOTO ... ]thus making the routine 1 byte shorter.
    Marcelo Marcelo April 2007 Sinclair Basic
  • New protection systemsAs a follow-up to [URL="http://www.worldofspectrum.org/forums/showthread.php?t=14311&page=2"]this[/URL] thread regarding relatively new protection sy…

    ... loads (which means emulating the load routine's instruction-by-instruction ... the loader depending on which byte you just decoded. I've ... at the end of the load (haha) which is dependant upon ...
    ghbearman ghbearman May 2007 Development
  • New protection systemsAs a follow-up to [URL="http://www.worldofspectrum.org/forums/showthread.php?t=14311&page=2"]this[/URL] thread regarding relatively new protection sy…

    ... loads (which means emulating the load routine's instruction-by-instruction ... the loader depending on which byte you just decoded. I've ... at the end of the load (haha) which is dependant upon ... one ;) ). Kraplock's uses every byte in the full 48K RAM ...
    Woody Woody May 2007 Development
  • Vote for the change of TZX formatThere is an ongoing discussion on the proposal of Patrik Rat to change the current TZX format specification to one that is simpler to implement for e…

    ... and stop bit for each byte and arbitrary pause between them ... pulse. Similary the Bleepload, Dynamic Load, etc. are stored in the ...
    Tom-Cat Tom-Cat May 2007 Emulators
  • Vote for the change of TZX formatThere is an ongoing discussion on the proposal of Patrik Rat to change the current TZX format specification to one that is simpler to implement for e…

    ... pulse. Similary the Bleepload, Dynamic Load, etc. are stored in the ... changed the speed after each byte...

    Patrik
    Patrik Rak Patrik Rak May 2007 Emulators
  • Vote for the change of TZX formatThere is an ongoing discussion on the proposal of Patrik Rat to change the current TZX format specification to one that is simpler to implement for e…

    ... done with GDB... where a byte of data has one additional ... will never be able to load the new format(s). The ...
    Tom-Cat Tom-Cat May 2007 Emulators
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... part rotates first byte
    ld a,(hl) ;load the first screen ... byte into A
    rr ... (hl),a ;write earlier rotated byte to screen
    inc hl ... to next byte to the right
    ld a,(hl) ;load into ...
    Dr BEEP Dr BEEP May 2007 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... not necessary at all to load the screen address into A ... (HL)". It's only 1 byte (rather than 3) and it ...
    icabod icabod May 2007 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... from original 64 byte machine code to 49 byte. Regarding speed it ... br /> inc de ;next graphic byte
    djnz loadloop ;decrease b ... to top of byte again
    ld a,h ;load high address ... times, for all coloums in byte

    moveonecharacter
    ...
    Rickard Rickard May 2007 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... from original 64 byte machine code to 49 byte. Regarding speed it ... br /> inc de ;next graphic byte
    djnz loadloop ;decrease b ... to top of byte again
    ld a,h ;load high address ... times, for all coloums in byte

    moveonecharacter
    ...
    Dr BEEP Dr BEEP May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... moving.

    Since the byte copy takes a serious chunk ... each cell into an 8-byte buffer before copying the result ... that time. These sprites are LOAD sprites only (they obliterate background ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... the program again (don't load up a fresh copy!) with ... code for each recognized command byte. For the 0x16 case ( ... the string following the command byte sequence just interpretted. The surrounding ... s display layout has each byte in a character square separated ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Preferred way of determining Y co-ord in assembly?I know of 2 ways of calculating the y-cord of a pixel row for the speccy in assembly. One is to calculate the address by ways of shifting and masking…

    ...
    plot ld BC, (coord) ;load the coords into BC
    byte per address
    add a ... ;hl now holds the 8 byte aligned scrn address
    ... each address representing a 8 byte aligned Y address. The ...
    Arjun Arjun July 2007 Development
  • Splitting Images tzx maybe not perfectI've been hacking this game and its loader. Also the save routine is intact in this game. It saves a block with a pilot length of 801 pulses. Test…

    ... is the code for the load and save routines. Its very ...
    ld a, $c7 ; flag byte
    ld ix, $4000 ; start ...
    jp save

    ; Load code
    org $a168
    FrankT FrankT August 2007 MIA/STP/SDP
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... /> 130 PRINT AT 15,0;"Byte quantity:";cby
    140 ... used it to load headerlessly a program or byte block to ... 55 SCF ;CARRY SET means LOAD, CARRY RESET means VERIFY
    Load) ;Execute ROM's LOAD BYTES
    201 ...
    Marcelo Marcelo August 2007 Sinclair Basic
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ...
    [code] 1 LOAD "" SCREEN$
    2 LOAD "" CODE : RANDOMIZE USR 0 ... call, if the five-byte numeric representation is POKEd correctly ... Speccy fiddles with 5-byte numbers is depicted in ... between 0 and 65535 (two-byte numbers), the representation is:< ...
    Marcelo Marcelo August 2007 Sinclair Basic
<1…11121314151617…34>

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