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Search Again :: Adv Search 1000 results in 0.031s
<1…26272829303132…34>
  • Please test my Manic Miner remake!Thanks to everyone who downloaded my sneak preview of Manic Miner Turbo. Thanks especially to na_th_an who is the only person so far to give feedback…

    ... routines.

    (ix) = low byte of gfx data
    (ix ... +1) = high byte of gfx data
    (ix ... low level doesn't scare me ;)

    EDIT: I'll ...
    Paradigm Shifter Paradigm Shifter February 2010 Games
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... like the biggest drawback to me, so probably best if you ... bytes of data for all byte values shifted right (and left ...
    Paradigm Shifter Paradigm Shifter February 2010 Development
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... way like
    1) get byte A
    2) get shifted ... A now
    3) get byte B
    4) get shifted ... like the biggest drawback to me, so probably best if you ... bytes of data for all byte values shifted right (and left ...
    Fikee Fikee February 2010 Development
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    Fikee, let me send to your email my ... with shifted sprites and shifted byte tables. Maybe you can take ...
    Ralf Ralf February 2010 Development
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... /> [QUOTE=Ralf]
    Fikee, let me send to your email my ... with shifted sprites and shifted byte tables. Maybe you can take ...
    Fikee Fikee February 2010 Development
  • Z80 compressorIs there one available? Is it any good? Peeps have been suggesting we should look into this, so here's a new thread! I'd do the compressor on the …

    ... in Speccy terms this strikes me as a lot of data ... a code for a literal byte, so each chunk could have ...
    joefish joefish February 2010 Development
  • Z80 compressorIs there one available? Is it any good? Peeps have been suggesting we should look into this, so here's a new thread! I'd do the compressor on the …

    ... in Speccy terms this strikes me as a lot of data ... a code for a literal byte, so each chunk could have ...
    Paradigm Shifter Paradigm Shifter February 2010 Development
  • Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…

    ... be too much work for me to enable sprites to pass ... which seemed to tricky for me.

    But PGD did ... /> Maybe it needs an extra byte for an alternative image, so ...
    jonathan jonathan February 2010 Development
  • Machine Code for BeginnersHi folks. [sort of] newbie alert. Not new to Spectrum - been there since getting first rubber key 48k in 84 and a regular visitor to WoS for many y…

    ... , covers all the basics in byte-size chunks.
    [*]Hardly relevant ... the things that helped [I]me[/I] learn Z80 code (back ... things that did it for me: hand-coding [I]very[/I ...
    RetroTechie RetroTechie March 2010 Sinclair Miscellaneous
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... /> [/QUOTE]
    but we (not me but ...) are doing sprites not ... if there is only one byte of sprite. this leads to ...
    Fikee Fikee March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... understand your points... But help me here, if I was to ... use something like a 256 byte lookup tables for mirroring and ... maybe a 512 byte table for a nibble shifted ...
    kgmcneil kgmcneil March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... br /> [/QUOTE]

    let me explain on simple example where ... ) *or* p2 ***AGAIN ACESSING SCREEN BYTE S1***
    S2 = (S2 * ... bit value you access each byte of screen twice: one ... bits you access the middle byte four times: two reads and ...
    Fikee Fikee March 2010 Development
  • various gameslisting time again, more doubles.. more over the next week. [url]http://shop.ebay.co.uk/rhodesvibes/m.html?_nkw=&_armrs=1&_from=&_ipg=&_trksid=p3686…

    ... 'd be angry at me if I didn't ... Mastertronic
    Chub -Gristle -bug byte
    Chuckman -Mastertronic
    ... -
    Elevator Action -bug byte
    Empire strikes back - Kobyashi ... /> Gladiator -bug byte
    Grange Hill -bug byte
    Incredible ...
    fog fog April 2010 Sales
  • What these?While I was scanning some material from Eric Deeson I came across a couple of pieces of hardware I haven't seen before. [url]ftp://ftp.worldofspectr…

    ... best of BYTE Vol.1" 1976.
    It reminds me of the ...
    roko roko April 2010 Hardware
  • FMV on +3eOK, so about 6 months ago i posted here that i got full motion video on +3e, with a bunch of scr files called passion. I added the glider rider music…

    ... for timing, one 512 byte sector takes 69 samples to ... which did the job for me. then rename the chunks ... player code. The next byte is normally 255, which ... this is probably only for me!!!!!

    So ...
    .........
    1 byte value 255 to mark the ...
    nuggetreggae nuggetreggae April 2010 Development
  • Games programmers playing other gamesI've always wondered what it was like for programmers of the Speccy when they played games from other companies/developers. Would they sit and analy…

    ... the office, when him and me worked at Ocean. He was ... 'd not written a single byte.




    ewgf ewgf May 2010 Games
  • A neat little BASIC trick(from a type-in by Robert Burgess) This one line of code completely bamboozled me for a while, as it seemed impossible for it to produce the result s…

    ... line of code completely bamboozled me for a while, as it ... says that the system variable byte at 23681 is "not used ... 23681, it eventually dawned on me what was happening. It would ...
    Dr BEEP Dr BEEP May 2010 Sinclair Basic
  • Games programmers playing other gamesI've always wondered what it was like for programmers of the Speccy when they played games from other companies/developers. Would they sit and analy…

    ... the office, when him and me worked at Ocean. He was ... 'd not written a single byte.




    mile mile May 2010 Games
  • Correct flag response to BIT n,(HL) etc.When running the test program suggested by Arjun (thanks again), all intructions are passing the flag tests except the BIT n,(HL), BIT n,(IX+dis) and…

    Thanks for pointing me in the direction of the ... so if anyone can enlighten me that would be a great ... are copied from the high byte of MEMPTR after it is ...
    alien8r33d alien8r33d May 2010 Emulators
  • Correct flag response to BIT n,(HL) etc.When running the test program suggested by Arjun (thanks again), all intructions are passing the flag tests except the BIT n,(HL), BIT n,(IX+dis) and…

    ... so if anyone can enlighten me that would be a great ... are copied from the high byte of MEMPTR after it is ...
    Arjun Arjun May 2010 Emulators
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... about the format... So let me get this right... Your okey ... one byte regular, then one byte mask, but one byte regular, one byte mirrored ... /> At this stage, Swainy emailed me a graphic sheet. Iv started ...
    kgmcneil kgmcneil May 2010 Development
  • Obtuse One-LinerFollowing a request in another thread, this could almost be crammed into one line. It uses a simple ON ERR CONTINUE to give a continuous display. [c…

    ... "POKE nnnnn,-1" saving one byte.

    [code]
    1 ... .sna[/url]

    To me, it seems to work exactly ...
    Digital Prawn Digital Prawn May 2010 Sinclair Basic
  • DivIDEo - streaming video on the DivIDEThis has been a bit of a personal holy grail for years and years, so I'm very pleased to announce the release of DivIDEo, my streaming video system f…

    ... ) and upload it somewhere for me to look at, please? (I ... or less assured of a byte every time, you'll probably ... able to do the 'read byte from the wire and immediately ...
    gasman gasman May 2010 Announcements
  • Ziggy 0.4The latest version of Ziggy is now available from the same link as before i.e [URL="http://ramtop.wordpress.com/"]here[/URL]. I've made changes to t…

    ... is another great emulator for me to use for my beeper ... so far as the last byte or so of data can ... the listing off by a byte or two (if you see ...
    ccowley ccowley May 2010 Emulators
  • Ziggy 0.4The latest version of Ziggy is now available from the same link as before i.e [URL="http://ramtop.wordpress.com/"]here[/URL]. I've made changes to t…

    ... is another great emulator for me to use for my beeper ... so far as the last byte or so of data can ... the listing off by a byte or two (if you see ...
    Arjun Arjun May 2010 Emulators
  • Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…

    ... /> [QUOTE=ZnorXman;401309]... explain to me the difference between MC and ... loading as a separate 12-byte CODE block, let alone loading ...
    ajmoss ajmoss June 2010 Games
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... help me logically move a set of pixels held in one byte ... (or optionally RR) on that byte, frankly.

    Now I ...
    Gedlion Gedlion June 2010 Development
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    Let me try it again then.
    byte popped into E, Second byte popped into D ... br /> AND D ; Mask byte applied here
    OR ... E ; Sprite data byte here
    LD (HL), ... programmer will prefer the sprite byte being first. Because the ...
    Timmy Timmy June 2010 Development
  • Sprite MaskingI was looking at the sprites in some games, and noticed they have sprite followed by mask. Usually a row at a time (so the mask is sort of interleave…

    ... can :

    - interweave: one byte of mask, one mask of ... me that storing sprite data in [I]one byte of mask, one byte ...
    Ralf Ralf June 2010 Development
  • Sprite RotatingI was looking (actually at Everyone's a Wally), and noticed that all the graphics for the main characters are left facing, and two characters wide. …

    ... ready to go for next byte. these pieces of code are ... routine - how you take a byte of data and put it ... up ready to put another byte down. I've also used ... . Oh well...that'll teach me to write code and watch ...
    Turkwel Turkwel June 2010 Development
<1…26272829303132…34>

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