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Search Again :: Adv Search 1000 results in 0.032s
<1…28293031323334>
  • Best way to organise a multi screen game?Hi All, Does anybody know ay good ways to organise large multi screen game? Or any links to useful texts on the matter? In my previous single scr…

    ... save 4 tiles in a byte.[/QUOTE]

    that's ... Codename pointed it out to me, and looking back-each screen ...
    BiNMaN BiNMaN May 2011 Development
  • Best way to organise a multi screen game?Hi All, Does anybody know ay good ways to organise large multi screen game? Or any links to useful texts on the matter? In my previous single scr…

    ... Codename pointed it out to me, and looking back-each screen ... pointing me at this. So one screen has circa 160 Byte of ...
    LCD LCD May 2011 Development
  • New game! Nanako in CJMC for ZX81!Yup, that's true. We've been busy in crafting a nice, small, simple library to code games in text mode (this is, standard, unexpanded) for the 16K ZX…

    ... look far too advanced to me. Besides, I like the standard ... of data and 1 end byte (#76). This 'screen' is easy ...
    Dr BEEP Dr BEEP May 2011 Brand new software
  • BASin Problems etc.Hi Folks, Paul has asked me to open this thread to document any outstanding issues that we find within BASin. No guarantees that Paul can/will fix …

    ... [/quote]
    Can you send me the tape in question?[/quote ... check if you can send me the program you were using ... , but again, can you send me the program that causes this ... one occasion, where Dunny used "byte" type, sometimes it overflow(caused ...
    Arda Arda May 2011 Sinclair Basic
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... Soft; Spanish language)
    [*]Tomahawk (Byte Back; removes Lenslok protection as ... :)[/QUOTE]

    Please send me all problematic games in one ...
    velesoft velesoft May 2011 Games
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... demo[/i]
    you caught me! %-)

    yes, i'm ... uses 64x64 map with one byte descibing two tiles (so it ...
    Ketmar Ketmar May 2011 Development
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    ... demo[/i]
    you caught me! %-)

    yes, i'm ... uses 64x64 map with one byte descibing two tiles (so it ...
    kphair kphair May 2011 Development
  • Serial protocol, help!Hi, simply trying to find best way to transfer programs from PC to real ZX Spectrum for testing purposes. Under Windows I tried using Spxfr and it w…

    This is killing me. The fastest code I was ... approx. 600 t-states per byte. If I read 32 bytes ...
    tstih tstih May 2011 Development
  • fast font engine possible?inspired by the recent "proportional font" thread for zx basic and ideas for gui and having done some of the work on this in the past i wonder if it …

    Using one byte for the width seems wasteful to me as the width of two characteres could be stored in one byte (0 to 15 or 4 bits). I would have thought machine code would allow sufficient speed to make this work well?

    Paddy
    Paddy Coleman Paddy Coleman May 2011 Development
  • fast font engine possible?inspired by the recent "proportional font" thread for zx basic and ideas for gui and having done some of the work on this in the past i wonder if it …

    ... ]Using one byte for the width seems wasteful to me as the ... could be stored in one byte (0 to 15 or 4 ...
    tstih tstih May 2011 Development
  • 3D Construction Kit User Group NewsletterThanks to a contributer to the Lemon64 board, I now have the (near) complete set of 3D Construction Kit User Group newsletters, which feature Speccy …

    ... . There's an article by me in issue 11 about the ... a successful IFEQ.
    [*]The byte at B694 is the state ...
    John Elliott John Elliott June 2011 Support files
  • 3D Construction Kit User Group NewsletterThanks to a contributer to the Lemon64 board, I now have the (near) complete set of 3D Construction Kit User Group newsletters, which feature Speccy …

    ... . There's an article by me in issue 11 about the ... a successful IFEQ.
    [*]The byte at B694 is the state ... =zeropolis79;541361]Thanks for letting me know..

    I've ...
    Flanimal Flanimal June 2011 Support files
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... (maybe to prevent folks like me from cherry picking the best ... that have changed. An 8-byte (9 byte including attribute) back buffer ...
    Alcoholics Anonymous Alcoholics Anonymous June 2011 Development
  • CrusoeI'm making slow progress in mapping & debugging this game, having to restart several times due to various unfortunate events. The latest was getting …

    ... GIF (which looks fine to me but I'm a philistine ... that it's large in byte-size?

    3) Assuming ...
    ZnorXman ZnorXman June 2011 Games
  • CrusoeI'm making slow progress in mapping & debugging this game, having to restart several times due to various unfortunate events. The latest was getting …

    ... 's probably very simple) . Large byte-size. Anyway I'm redoing ... more than welcome to email me your (original) map, and I ...
    ZnorXman ZnorXman June 2011 Games
  • Question about DivIDEHi guys, Tell me this... (please) DivIDE features an "auto-mapping feature transparently maps shadow ROM at important entry points". Depending on …

    ... ]Hi guys,

    Tell me this... (please)

    ... example:
    CPU read first byte if instruction on adress #0562 ... connect external memory at first byte.

    Yet is ... /> Example:
    CPU read instruction byte from adress #1FF8, after it ...
    velesoft velesoft June 2011 Hardware
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ... ]Location 23672 is the lo-byte of FRAMES, which is continuously ... /> Thank you - it dawned on me what you were suggesting after ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Why doesn't my routine work?I have a "level" defined by 504 bytes (28 squares across x 18 squares down) I'm trying to write a routine that will take an X,Y coordinate in pixels…

    ... a format that has one byte representing each 8x8 pixel square ... screen 8x8. that doesnt give me much resolution to make defined ...
    sekrets sekrets June 2011 Development
  • Spectrum - Show in London area, April 2012Hello Folks, we have been already discussing in another thread. Here I simply want check the interest.So the question is easy: If we will organize a …

    ... from the Acorn crowd was Byte Back in 2009, which of ... 'd bought BBC stuff from me over the previous 1-2 ... , hope you don't mind me sticking my oar in and ...
    Arcadian Arcadian June 2011 Sinclair Miscellaneous
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... state explicitly that only high-byte addition affects the H ... so far). You asked me to write here when I ... just like one you showed me a while ago:
    ... see something that tells me whether my implementation is ... this time-you provided me with a good guide ...
    PeterP PeterP June 2011 Emulators
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... H is affected by high-byte addition". However, this changes ... state explicitly that only high-byte addition affects the H flag ... already see something that tells me whether my implementation is correct ... and take the most significant byte for the new value of ...
    ccowley ccowley June 2011 Emulators
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... already see something that tells me whether my implementation is ... was all voodoo to me when I got around to ... memory). Let's call it byte pixels = speccy[16384+offset]. ... rom, will it allow me to load z80 files or ... this time-you provided me with a good guide ...
    Arjun Arjun June 2011 Emulators
  • Saving and Loading from tape in MC?I'm actually having problems with saving and loading from the ROM routines for the interpreter... I'm currently using the following codes for saving…

    ... happening? Hmmm....

    Let me think about this. I still ... .
    DEC D ; restore high byte of length.

    DI ... .
    DEC D ; restore high byte of length.

    DI ...
    Dr BEEP Dr BEEP July 2011 Development
  • Fuse: what do you want to see?An open brainstorm. If you had a team of programmers working on [url=http://fuse-emulator.sf.net/]Fuse[/url], what would you tell them to work on? …

    ... , with ASCII and hex/decimal byte/word views.
    [/LIST]
    me know. I can't promise ...
    kphair kphair July 2011 Emulators
  • Move objectHi again, I am using paper colors to represent game objects. I have a "paddle" that is 4 pixels wide. I save its position as a 2 byte word in memory…

    ... directly. For one thing, single-byte values are easier to work ... its X coordinate in a byte variable or even a register ... screen.
    [/code]
    Gives me the error:
    [quote]
    ooze48k ooze48k July 2011 Development
  • binutils questionSince there's a few people using binutils these days I thought I'd give it a go and see whether it solves my hunt for a replacement assembler/librari…

    ... most of the time makes me go loops around a problem ... not really an issue to me. I'm actually glad that ... flags to have their own byte. :)
    Timmy Timmy July 2011 Development
  • Can anyone see a way to speed up the following line of code?Hi Folks, Been looking at bottle necks in my code using BASin's Profiler and the following line (well the 2nd LET statement) is somewhat slow. [COD…

    ... ,4) plus an associated 5 byte number array element). Performance is ... BB. You guys have given me a number of ideas to ...
    Paddy Coleman Paddy Coleman July 2011 Sinclair Basic
  • binutils questionSince there's a few people using binutils these days I thought I'd give it a go and see whether it solves my hunt for a replacement assembler/librari…

    ... not really an issue to me. I'm actually glad that ... flags to have their own byte. :)[/QUOTE]

    C99 has ...
    Alcoholics Anonymous Alcoholics Anonymous July 2011 Development
  • Bride of Frankenstein TAP has been hackedThe Bride of Frankenstein TAP on WoS doesn't have any spooks in it, so you're just wandering around an empty maze. This is because there's a RET at $…

    ... the value of a 2-byte decrement counter used to control ... Bunny;543070]Do you want me to send in an un ...
    Einar Saukas Einar Saukas July 2011 Infoseek database
<1…28293031323334>

Latest Posts

  • European Software Titles with an English version
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    dmsmith on April 16
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    mel the bell on April 16
  • Cooperative Games.
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    harriusherbartio on April 16
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  • Fixed Speccy Software. And which games remained unfixed?
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