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  • My epic Srcabble winI was over 120 points down early on, and used all my letters up on the last turn of the game. [img]http://img.photobucket.com/albums/v616/THXII38/sc…

    Reminds me of playing scrabble with my mum years ago, when I could have won the game by placing the seven letter word "vaginas" on the middle-left triple-word score tile. Suffice to say, I bottled it! :lol:
    Amfoot Amfoot April 2009 Chit chat
  • My epic Srcabble winI was over 120 points down early on, and used all my letters up on the last turn of the game. [img]http://img.photobucket.com/albums/v616/THXII38/sc…

    ... middle-left triple-word score tile. Suffice to say, I bottled ...
    psj3809 psj3809 April 2009 Chit chat
  • Maze Mania - How did they do it?Hi, I was looking at the game "Maze Mania" by Hewson Consultants, written in 1989. The game can be downloaded from here [URL]http://www.worldofspec…

    ... I reckon with some optimised Tile Writing and Sprite Code I ...
    robpearmain robpearmain May 2009 Development
  • Fastest Block Drawing Code?Following on from my scrolling thread [URL="http://www.worldofspectrum.org/forums/showthread.php?p=351304#post351304"](http://www.worldofspectrum.org…

    ... just "program" to display specific tile, you can specifically tweak it ...
    omega omega May 2009 Development
  • Extreme Close-Up TetrisWhile reading through the brand new issue of Retro Gamer that's just arrived today, there is a feature on the 10 best versions of Tetris you've never…

    ... a specified radius of the tile).
    3) Like GB Tetris ...
    redballoon redballoon May 2009 New game ideas
  • Would welcome ideas for my large map game...I have been working on an engine to allow scrolling around a large map. For now, it allows 1 char movement around a 64x64 map made up of 4x4 char t…

    ... be replaced by a map tile in the new position.
    joefish joefish May 2009 New game ideas
  • Biniax 2, new game from The Mojon TwinsJust a few days away from the Amstrad CPC version of Nanako in Classic Japanese Monster Castle, The Mojon Twins have released a new puzzle game for o…

    ... time - rather then a whole tile each time.
    bobs bobs May 2009 Games
  • Rainbow Generator for 48K Spectrum using PUSHThis is what I came up with from [B]gasman[/B]'s suggestions. It's stable in ZXSpin and ZX32 simulating a 48K Speccy. Anyone like to try it on the …

    Assuming your data format is all the bitmap data for a 16x16 sprite followed by all the attribute data for a 16x16 sprite then you can import it into the tile editor. The data starts at 49152, so that's room for 256 sprite frames/tiles.
    chev chev May 2009 Development
  • Thinking About Getting an Arcade Machine.I've been thinking about getting a upright arcade machine. I wanted a cocktail (table style) one but these are out of my price league. My wife says …

    ... is made to look like tile) is the perfect material for ...
    andrew_rollings andrew_rollings June 2009 Chit chat
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    ... I'm working on is tile based. I wasn't planning ...
    chev chev July 2009 Development
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    ... I'm working on is tile based. I wasn't planning ...
    frobush frobush July 2009 Development
  • New to developmentHello there my fellow forum chummies, I have recently been bitten once again to go into software development, its been a while. I have a lot of ski…

    ... 't actually use sprites, only tile printing and Betiled contains some ...
    Alcoholics Anonymous Alcoholics Anonymous July 2009 Development
  • Noob to Z80 needing +3 helpI'm quite new to z80 programming, but i'm attempting to write some kind of windowing system that will run alongside BASIC on my +3 with Kempston mous…

    ... a minimal switch routine above c000h in one of the banks ...
    rbsfou rbsfou July 2009 Development
  • Noob to Z80 needing +3 helpI'm quite new to z80 programming, but i'm attempting to write some kind of windowing system that will run alongside BASIC on my +3 with Kempston mous…

    ... 7 is mapped in at c000h, how is it possible to ...
    glancaster glancaster July 2009 Development
  • Should I buy a Sam Coupe?Hi folks I been interested with the Sam Coupe since Miles Gordon Technology released the SAM as the successor to the Spectrum. Are their any SAM us…

    ... worry about is an animated tile map and a few text ...
    chev chev August 2009 Chit chat
  • Think! and copyrightHello all, I would like to make a small game for Windows, based a little on Think! - my questions are: should I ask someone for the permission? If s…

    ... exactly copied the board and tile design of Scrabble, which are ...
    Philip Kendall Philip Kendall September 2009 Games
  • 2D Scrolling tile based editorOk, first of all, I thought TommyGun could do it, but the option to create a 2d scrolling map is greyed out.... All I want to do is create some 8x8p…

    ... represents a solid 16x16 pixel tile.

    [size=1][code ...
    FrankT FrankT October 2009 Development
  • 2D Scrolling tile based editorOk, first of all, I thought TommyGun could do it, but the option to create a 2d scrolling map is greyed out.... All I want to do is create some 8x8p…

    ... represents a solid 16x16 pixel tile.

    [snip] lotsa numbers ...
    ZnorXman ZnorXman October 2009 Development
  • 2D Scrolling tile based editorOk, first of all, I thought TommyGun could do it, but the option to create a 2d scrolling map is greyed out.... All I want to do is create some 8x8p…

    ... screen widths wide where each tile is stored as an index ... into the tile array. eg.. 1,0,0 ... ,0,0,1 means Tile 1, 4xTile0, then Tile 1.... etc... u ...
    Dr BEEP Dr BEEP October 2009 Development
  • 2D Scrolling tile based editorOk, first of all, I thought TommyGun could do it, but the option to create a 2d scrolling map is greyed out.... All I want to do is create some 8x8p…

    ... /> * Check you have all your tile positions snapped to the grid ...
    polomint polomint October 2009 Development
  • 2D Scrolling tile based editorOk, first of all, I thought TommyGun could do it, but the option to create a 2d scrolling map is greyed out.... All I want to do is create some 8x8p…

    Sadly Retro-X Map editor is not fully finished yet. Some of the map editor functions are working, but I think, it is on a good way... It allows scrolly 2D tile maps, but it will also allow screen switch method like in TommyGun.
    LCD LCD October 2009 Development
  • What were your favourite speccy adventure games?My favourite speccy adventure games, mainly obtained from Your Sinclair, Crash and Sinclair User covertapes are: - Bored of the Rings - Winter Wonde…

    ... the graphics it uses; a tile-based system means they're ...
    Zagreb Zagreb October 2009 Games
  • First Contact - New Isometric GameIt was about time I did something software-wise! I took a bit of a break from writing the ULA book, and have come up with a new game. Work is very mu…

    ... register itself as a "floor" tile? So you don't have ...
    Arda Arda November 2009 Development
  • First Contact - New Isometric GameIt was about time I did something software-wise! I took a bit of a break from writing the ULA book, and have come up with a new game. Work is very mu…

    ... register itself as a "floor" tile? So you don't have ...
    csmith csmith November 2009 Development
  • What was the name of that game?Hi there, This is my first thread of any kind! I hope it brings me beginners luck. I?m after a game I used to play and was very fond of, but you'v…

    ... , but as you landed, the tile underneath would crack... Some balls ...
    trotsky trotsky November 2009 Games
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Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

HitBox

Word Docs Hits
c000h 35 44
tile 1.4K 3K

Related Threads

  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…
  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. <…
  • Tile Map HelpI've got a 256x256 map. This is split into 64 chunks of 32x32. Each cell takes up one byte so only four chunks are held in memory at any given time. …
  • Timex Mode 2 Tile EditorAn early version is available in the CSSCGC 2008 archive on WoS. A slightly improved version may be available at a later date.
  • 2D Scrolling tile based editorOk, first of all, I thought TommyGun could do it, but the option to create a 2d scrolling map is greyed out....<br /> <br /> All I want to do is crea…
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine.<br /> <br /> It draws in 22 8*8 graphics tiles along the top of the sc…
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…
  • Tile routinesHi all,<br /> <br /> Please does anyone have any examples of tile routines in pure asm to set up maptile screens.<br /> <br /> I would like to try an…
  • bitmap vs tile based displayIf I understand it correctly the ZX Spectrum display is all about bitmap. On the other hand the Commodore 64 is not. Correct me if I am wrong.<br /> …

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