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  • Two toy cows wantedMy mate got married yesterday to a very nice girl from Tanzania. The African guests at the reception kept pulling his leg about a dowry of two cows f…

    ... />
    Two of 306901 "Flat Tile 1X2", "White" - this is a ... smooth tile to go on top of ...
    joefish joefish December 2009 Chit chat
  • Memory concerns with z88dkI've retaken my old spectrum project and sadly I've reached a dead end very fast. I'll try to explain my worst problem in a few lines. I'm not a vet…

    ... /> 51 ; f000 - f1ff SP1.LIB tile array
    52 ; d200 - efff ... can reclaim that area. The tile array assumes you are using ...
    Alcoholics Anonymous Alcoholics Anonymous December 2009 Development
  • New Spectrum Game - Battery's not PrecludedThis year's Christmas release is Battery's not Precluded, a drive/shoot/fly-em-up where the player's vehicle, the controls and the object of the game…

    ... (the parked cars being the tile set) etc. Also maybe enemies ...
    ewgf ewgf December 2009 Games
  • How can I divide a graphic image up... Hopefully such a program exists?Tesco now print out photographs and other images from memory cards (they've done it for ages, and most other supermarkets probably do) and so I want …

    ... you would probably find a tile feature in your printer options ...
    zxbruno zxbruno January 2010 Chit chat
  • Skool Disassemblies 2010New year, new thread, new release of the Skool Disassemblies (capitalised for branding purposes :D). Go [url="http://pyskool.ca/disassemblies/"]here[…

    ... everyone's recovered from the tile overdose, by the way.
    SkoolKid SkoolKid January 2010 Development
  • Skool Disassemblies 2010New year, new thread, new release of the Skool Disassemblies (capitalised for branding purposes :D). Go [url="http://pyskool.ca/disassemblies/"]here[…

    ... up this post with a tile exercise: Make the safe in ... .
    3. Plant the shield tile where the safe is: POKE ...
    SkoolKid SkoolKid January 2010 Development
  • Skool Disassemblies 2010New year, new thread, new release of the Skool Disassemblies (capitalised for branding purposes :D). Go [url="http://pyskool.ca/disassemblies/"]here[…

    ... up this post with a tile exercise: Make the safe in ... .
    3. Plant the shield tile where the safe is: POKE ...
    mile mile January 2010 Development
  • good driving gamesSuggestions for good racing games please. P.S. is there a 3d racing game like enduro racer or WEC, that actually involves a race with other vehicles?…

    ... , but rebounding from a floor tile was just daft.
    joefish joefish January 2010 Games
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... for a start) in a tile map editor

    For ... example:
    Tile Studio: [url]http://tilestudio.sourceforge ...
    Ralf Ralf January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... actually designed 16x16 and the tile editor Mappy was used for ...
    kgmcneil kgmcneil January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... . 2 different types of brickwork tile graphics that are similar becomes ...
    redballoon redballoon January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... compromising or editing to reduce tile numbers...

    Likewise, if ...
    kgmcneil kgmcneil January 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... i.e. by finding a tile that is used for a ... I'd consider using the tile for both freeing up more ...
    redballoon redballoon January 2010 Development
  • Help my Mouse to live a happy lifeYes I have a mouse, probably only one, it must have been forced in by all of the snow, it is in the cupboard under the stairs. I boxed in the bottom …

    ... , he may have broken a tile or something...........
    grey key grey key January 2010 Chit chat
  • Speccy games programmingI've got a question. Where games written in pure machine code or was it a level higher with Assembly language being the choice? I always thought it…

    ... machinery provided to do background tile animation and other special effects ...
    Alcoholics Anonymous Alcoholics Anonymous January 2010 Games
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... x 13 Tiles, using 193 Tile Blocks
    (Was previously 266 ... x 23 Tiles, using 231 Tile Blocks
    (Was previously 332 ...
    kgmcneil kgmcneil February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... piece o cake to prepare tile map. still need way how ...
    Fikee Fikee February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... directly into an assembler. The tile blocks, are exported as bitmap ... (.bmp) to 1 tile per row. The file is ... present, Iv been assembling the tile graphics data first and then ...
    kgmcneil kgmcneil February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... piece o cake to prepare tile map. still need way how ... to import tile gfx data.[/QUOTE]

    evilpaul evilpaul February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... you use a compression for tile graphics ? While level data are ...
    Fikee Fikee February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... directly into an assembler. The tile blocks, are exported as bitmap ... (.bmp) to 1 tile per row. The file is ... present, Iv been assembling the tile graphics data first and then ...
    Fikee Fikee February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... )
    2) Assembly Listing: The Tile GFX already compressed via Exomizer ...
    kgmcneil kgmcneil February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... Dimensions: 182x12 Tiles, using 159 Tile Blocks
    (Was previously 269 ...
    kgmcneil kgmcneil February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... , to scale, and reduce the tile collection radically to 256 tiles ...
    kgmcneil kgmcneil February 2010 Development
  • Data from spectrum to compilerWhat's the easiest way of getting data from a virtual spectrum to assembler? I've designed some nice shiny graphics using BASIN but I'm not sure how…

    ... 't any. *stares at the 'tile is masked' option, which is ...
    Gedlion Gedlion February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... handed to me, reducing its tile count to 256 tiles max ... , then converting the array and tile graphics into a binary/and ...
    kgmcneil kgmcneil February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... data. Would you advocate each tile having its own attribute bytes ... (eg: each tile having 4 attribute bytes, one ...
    kgmcneil kgmcneil February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... directly to individual tile blocks, as savings in tile graphics have been ... (ie: multiple use graphics)(eg: tile zero, is a black blank ... tile, used in empty spaces, sky, ... associate fatal hole properties to tile zero, else you'd get ...
    kgmcneil kgmcneil February 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... x 12 Tiles, using 175 Tile Blocks

    Tiles = 5600 ...
    kgmcneil kgmcneil February 2010 Development
  • Converting modern games to speccyThe speccy is like a childhood friend we dont want to die. I can think of tons of modern games id LOVE to see converted, in any way, to the speccy,(r…

    ... 2 bits per pixel per tile or per sprite, meaning that ...
    na_th_an na_th_an February 2010 New game ideas
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