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Converting modern games to speccyThe speccy is like a childhood friend we dont want to die. I can think of tons of modern games id LOVE to see converted, in any way, to the speccy,(r…
... 2 bits per pixel per tile or per sprite, meaning that ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... x 13 Tiles, using 166 Tile Blocks (Originally 266), TOTAL SIZE ... x 23 Tiles, using 186 Tile Blocks (Originally 332), TOTAL SIZE ... appearance, but to reshuffle their tile order or for some other ... those maps and shuffle the tile order abit....
...Let ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... arrays with two bytes per tile rather than one... Sadly, I ... colour data for every single tile...
3) Concerning heights ... an invisible array that corresponds tile for tile, crossed my mind too ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... to be expanded by a tile or two, and other areas ... -
New discovery in Firefly.After 20 years plus of playing this game. I've just found a 2nd tune on the title screen. If you select the last option to redefine keys, you'll he…
Did anyone discover that if you chose the third option from the left on the tile screen, it turns into a rubber chicken?...
no?...
...didn't think so... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... technical changes in altering their tile orders may yet be done ... offer a standardised means of tile detection)(such a tweak won ... -
Questions you were afraid to ask.....This thread is devoted to those questions you never asked, or were afraid to ask but want answers to. Such as: [LIST] [*]Why can't you put metal in…
... pasta sauce gets into your tile grout it's gonna be ... -
Questions you were afraid to ask.....This thread is devoted to those questions you never asked, or were afraid to ask but want answers to. Such as: [LIST] [*]Why can't you put metal in…
... pasta sauce gets into your tile grout it's gonna be ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... can add a few more tile designs to level one then ... />
*Edit. Looking at the tile results of level one, it ... -
shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…
... it) have two main parts - tile data and gfx of tiles ... -
Platform Game Designer 2Right, with Telly Heroes out of the way, I've decided to have a second attempt at this. I've ditched the old PGD2 source, and started again with the…
... on dizzy and turbo each tile was 2x2 and obviously this ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... culling them down to the tile numbers that we have been ... -
Smiler 2: In the CityHi All, I've now completed my next game, "Smiler 2: In the City". It is available for download here:- [url]http://wonko.gotdns.org/sinclair/smile…
... or post some new sprite/tile alternatives then all I need ... -
My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…
... of the spaceship) against the tile map, so it's very ... -
My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…
... of the spaceship) against the tile map, so it's very ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
what are the pixel dimensions for a single tile?
Steve -
Spectrum 2-3 times more powerfull than MSX?![url]http://www.youtube.com/watch?v=2-kI0urN9tI#t=8m18s[/url]
... that they could scroll a tile map around very fast and ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... but i will post the tile matrix if required so someone ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... but i will post the tile matrix if required so someone ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... them apart like the flat tile floor in the first example ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... (the standard parallelogram or swirly tile). Rather than having a solid ... as the edge of each tile, it should be solid white ... and highlights of the tile. This way the tile itself will be ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... be, what, 4...5... floor tile attempts by now?... Iv kind ... can do that with minimal tile use, so much the better ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... be, what, 4...5... floor tile attempts by now?... Iv kind ... can do that with minimal tile use, so much the better ... in at 153 tiles (including tile 0).
Also, maybe ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... Billy walking across the new tile set?
Do we ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... it was - I want this tile set in the speccy version ... and on the amstrad that tile does not go there. But ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... requirments at all (the various tile culls cancelled out the additions ... to resizing and more efficient tile use...
The new ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... the level... This pushed the tile count from 145 to 152 ... -
Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …
... by reducing sprite sizes and tile numbers per map... There has ... -
tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …
... +2 BIG ENDIAN ; tile this sprite char currently occupies ... row; // +0 current y tile-coordinate
uchar col; ... // +1 current x tile-coordinate
uchar width; ...
