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  • Graphics : CPC -> SpectrumOk my CPC game is nowhere near done (the actual coding for the CPC hasn't even begun yet as I'm still preparing enough graphics and animation and doi…

    ... /> ...which is edited from this tile test mock up of the ...
    Wolverine Wolverine May 2006 Development
  • Name the (mini)game(s)Hi again. Got another one i can't seem to recall the name of. Details: - Game with a tiled semi-maze map. - You had to move your character tile-by-t…

    ... had to move your character tile-by-tile from one end of ... the other.
    - On each tile there would be a certain ...
    Cihl Cihl June 2006 Games
  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…

    See [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collection from the WoS archive
    chev chev December 2006 Development
  • Noob to Z80 needing +3 helpI'm quite new to z80 programming, but i'm attempting to write some kind of windowing system that will run alongside BASIC on my +3 with Kempston mous…

    ... 7 is mapped in at c000h, how is it possible to ...
    rbsfou rbsfou January 2007 Development
  • How to call plus3dos from high ram?Hello. I'm working in basizx disk access in spectrum version. The problem is tha basizx code is loaded in addresses above C000h, and plus3dos must b…

    ... is loaded in addresses above C000h, and plus3dos must be called ...
    NotFound NotFound January 2007 Development
  • i was almost killed at lunchtimei was walking past some mills on my way to the sarnie shop, when a tile fell from the roof and missed my head by a foot. (the distance will shorten a…

    ... the sarnie shop, when a tile fell from the roof and ...
    mile mile March 2007 Chit chat
  • Printing UDGs in BASICAfter looking a little through Winer Milly's code, it struck me that I might be able to speed up my Cybernoid editor by replacing: FOR a=0 TO 31: PR…

    ... ...
    I have all the tile graphics stored in memory location ... for each segment of each tile.
    So, I would still ...
    48K 48K March 2007 Sinclair Basic
  • Sam Revival issue 18 now out [Sam CoupIssue 18 of Sam Revival is now out, and it's a jam packed issue! Let's kick off with what's on the disk. First up are the three brand new emulators …

    ... , and tackle a two layer tile based scroller.The issue wraps ...
    Quazar Quazar May 2007 Announcements
  • Help needed! Water killed my games!The title says it all! My games were stored in my loft however after some heavy rain and wind and a leaky roof tile..... some of them are now water …

    ... wind and a leaky roof tile..... some of them are now ...
    DirtyHagger DirtyHagger January 2008 Games
  • TommyGun map editor - Help!Currently using the map-editor to build levels for the next Farmer Jack game... but when I try to add them to code it produces a map with all zeros, …

    ... /> * Check you have all your tile positions snapped to the grid ... 'm using the "Index only tile based map" option, and when ...
    bobs bobs August 2008 Development
  • Timex Mode 2 Tile EditorAn early version is available in the CSSCGC 2008 archive on WoS. A slightly improved version may be available at a later date.

    An early version is available in the CSSCGC 2008 archive on WoS. A slightly improved version may be available at a later date.
    chev chev October 2008 Development
  • Is this right? Winston, Phil, Beanz, etcI'm reading Robin Cook's Coma (the film was based on this book, but I've never seen the film, so no spoilers, please) and I've found the following pa…

    ... walls were surfaced in white tile, which was ancient, cracked, and ...
    ewgf ewgf December 2008 Chit chat
  • 25 years with the SpectrumTo paraphrase JFK, ask not what your Spectrum can do for you, but what you can do for your Spectrum. Well I've done quite a bit since I joined the sc…

    ... Bo Jangeborg)
    * Mode 2 Tile Editor
    * Timex Graphic Aventure ...
    chev chev February 2009 Sinclair Miscellaneous
  • ANN: ColorTILEColorTILE is a Timex mode 2 (8x1 attribute) tile editor that allows you to create up to 256 tiles of 16x16 pixels each. It features: * 4x zoom editi…

    ... Timex mode 2 (8x1 attribute) tile editor that allows you to ... 16 attribute bytes for each tile by rotating INK, PAPER, BRIGHT ...
    * inverting
    * two 128 tile storage banks
    * 256 sample ...
    chev chev February 2009 Announcements
  • Tips on optimizing some newbie assembly routinesI'm starting to learn some assembly language. The best way to learn is to actually code something you are going to use, so I'm creating a very simple…

    ... will try to mimick a tile based graphic mode. Basicly, I ...
    na_th_an na_th_an June 2009 Development
  • Trademarks of developersI find some developers have some trademarks on its games, being originals or even conversions. Next some examples: SpecialFX: -Nervous enemies. The…

    ... did ) Their scrolls doesnt seem tile based, and the speed and ...
    judasEZT judasEZT August 2009 Games
  • xbox 360 gamedecided to resurect this as i finally have an idea. i put the whole thing to one side as i couldn't really focus on one thing and ended up just doing…

    ... mower.
    it would be tile based, so you cut one ...
    mile mile October 2009 Chit chat
  • Skool Disassemblies 2010New year, new thread, new release of the Skool Disassemblies (capitalised for branding purposes :D). Go [url="http://pyskool.ca/disassemblies/"]here[…

    ... /> This one's for the tile lovers among you. Every 8x8 ... graphic tile used in each of the ... it, I also documented the tile-related bugs.
    [list]
    SkoolKid SkoolKid January 2010 Development
  • How would you win ?1m in a Spectrum virtual reality challenge?Imagine, if you will, a strange opportunity in which you have been selected to play a virtual reality challenge game pitting your wits against the pr…

    ... 't opt to be a tile in 'Scrabble', for example), and ...
    Amfoot Amfoot February 2010 Games
  • My first program - a vertical scrollerHi all, I'm new here. Nice to meet you all! A couple of weeks ago I decided to learn Z80 assembly language. I spent many hours in front of the Spec…

    ... is 16x512 tiles and each tile is 8x8 pixels. My next ...
    riv riv March 2010 Development
  • Just for funJust for fun, imagine the Spectrum had a graphics mode where there were two attribute bytes per 8x8 block and each block had 2 bits per pixel choosin…

    ... (although not as colourful as tile/sprite based engines).

    takapa takapa August 2010 Development
  • How do you work with fonts on speccy?just curious really.. I know c64 workings, and obv. the spec you draw direct to screen.. on 64 , you'd make what would be equivalent to UDG.. and sa…

    ... in games and associated each tile with a label ?
    fog fog September 2010 Development
  • Crystal Kingdom Dev DiskHad a search through some old st disks I have (don't have a machine anymore) and I found some of the developement stuff. The files are in OCP Art Stu…

    ... emulator) and should be some tile sets for Speccy, 64 and ...
    BiNMaN BiNMaN November 2010 Support files
  • enJine: a fast tilemap enginetile engine based on excellent work by Joffa Smifff. here you can download first tech demo. [url=http://ketmar.no-ip.org/tmp/enJine.tap]Get It Now![…

    tile engine based on excellent work ...
    Ketmar Ketmar April 2011 Development
  • A.G.D. - How Do You...So, I'm trying out [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0020176&loadpics=3"]AGD[/URL] and can't figure out [B]how to make a tile wo…

    ... [B]how to make a tile work like the Conveyor Left ...
    ZnorXman ZnorXman May 2011 Games
  • Last Sunset for LatticaHere's a [b]rough first draft[/b] of the [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/lattica.gif]Lattica map[/url], just to demonstrate th…

    ... way along them; eg. 3rd tile top row. Moving off one ... on the adjacent tile will temporarily display that tile and then bounce ... back to the previous tile. So that seems to be ...
    Battle Bunny Battle Bunny June 2011 Support files
  • Talisman of Death - PSP MiniFor any of you that have a PSP sat around gathering dust then I must heartily recommend the 'Talisman of Death' mini that is available on the PSN. I…

    ... combat system or the new tile based system. The luck system ...
    stupidget stupidget August 2011 Chit chat
  • The zxodus engineI've been playing around with this for a couple of days now. Its one of the best things I've seen for sinclair basic, and I've seen nothing about it …

    ... forums.
    It is a tile mapper running in interrupts, that ... , is the fact that the tile display is in 8x1 attribute ...
    p13z p13z September 2011 Sinclair Basic
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... direction:
    see if next tile in direction is other player ...
    fortyeightkay fortyeightkay September 2011 Development
  • Getting the contents of tablesHi All, I'm risking a potentially daft question here as it seems pretty fundamental but here goes: What's the best way of pointing register pairs a…

    ... I have a table of tile data and want to call ...
    R-Tape R-Tape October 2011 Development
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Related Threads

  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…
  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. <…
  • Tile Map HelpI've got a 256x256 map. This is split into 64 chunks of 32x32. Each cell takes up one byte so only four chunks are held in memory at any given time. …
  • Timex Mode 2 Tile EditorAn early version is available in the CSSCGC 2008 archive on WoS. A slightly improved version may be available at a later date.
  • 2D Scrolling tile based editorOk, first of all, I thought TommyGun could do it, but the option to create a 2d scrolling map is greyed out....<br /> <br /> All I want to do is crea…
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine.<br /> <br /> It draws in 22 8*8 graphics tiles along the top of the sc…
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…
  • Tile routinesHi all,<br /> <br /> Please does anyone have any examples of tile routines in pure asm to set up maptile screens.<br /> <br /> I would like to try an…
  • bitmap vs tile based displayIf I understand it correctly the ZX Spectrum display is all about bitmap. On the other hand the Commodore 64 is not. Correct me if I am wrong.<br /> …

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