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  • How to start a new game?I know this might sound really stupid... but I've always wanted to make a spectrum game, but no zero of programing... is there any "making speccy gam…

    ... something that's nice and tile/grid based to minimize the ...
    polomint polomint January 2012 New game ideas
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... (for each row of the tile). It's a very fast ...
    joefish joefish January 2012 Development
  • Iron Horse by KonamiWhile going through the list of games which never appeared for the Spectrum, but for other formats, I found this game by the famous Konami, which loo…

    ... . The main carriages are a tile-map scrolling at one speed ...
    joefish joefish January 2012 Games
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... if you want a detailed tile map across the whole play ...
    joefish joefish January 2012 Development
  • Willy Meets The BeatlesHere's the almost complete release of Willy Meets The Beatles, which you can download from [URL="http://www.sendspace.com/file/55ps31"]HERE![/URL] T…

    ... just be that the floor tile has no top pixel row ...
    dm_boozefreek dm_boozefreek January 2012 Brand new software
  • New compression method: Exomizer 2After I finished working on optimizing aPLib's decoder, I was told that pucrunch did compress better, and while looking for info about pucrunch (it t…

    ... such as 3-bits per tile in a level map instead ...
    joefish joefish January 2012 Development
  • New compression method: Exomizer 2After I finished working on optimizing aPLib's decoder, I was told that pucrunch did compress better, and while looking for info about pucrunch (it t…

    ... such as 3-bits per tile in a level map instead ...
    Fikee Fikee January 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... 8x8 tiles, and the same tile seems to have always the ... need:
    - 256x8 bytes for tile btmaps = 2048 bytes
    - 256 ... : one attribute byte for each tile.
    - For each unpacked screen ... tiles AND that the same tile will always have the same ...
    mcleod_ideafix mcleod_ideafix January 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... tiles AND that the same tile will always have the same ...
    Timmy Timmy January 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... the attribute for each tile (although it could be ... bytes, + 2160 bytes for tile definitions + 704 byte buffer for ... inc hl ;Next one, tile to repeat
    ld a ... ,(hl) ;Tile to store B times
    mcleod_ideafix mcleod_ideafix January 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... the attribute for each tile (although it could be ... bytes, + 2160 bytes for tile definitions + 704 byte buffer for ... inc hl ;Next one, tile to repeat
    ld a ... ,(hl) ;Tile to store B times
    DaRkHoRaCe DaRkHoRaCe January 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... /> [code];This should be our tile code assignment. Right now, it ... here the attributes instead of tile codes, but this is
    mcleod_ideafix mcleod_ideafix January 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... /> [code];This should be our tile code assignment. Right now, it ... here the attributes instead of tile codes, but this is
    DaRkHoRaCe DaRkHoRaCe January 2012 New game ideas
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... it's a 4-frame tile it scrolls by two pixels ...
    kphair kphair January 2012 Development
  • Changing background graphics - King's ValleyCould you recommend me a way how to change the background patterns in this beautiful game? I want to get rid of that grid pattern because it makes th…

    ... the tiling, or NILing the tile etc --depending on the makers ...
    NRA NRA February 2012 Development
  • Gloop Troops: The Lost CrownHi all, sorry I've been a bit late to chat about this game. I've uploaded the .TAP file to World of Spectrum archive: [URL="http://www.worldofspectru…

    ... busy on GT2 sprite and tile work recently ( hopefully we'll ...
    EvilUncleBubba EvilUncleBubba February 2012 Games
  • SEUD - anyone?Did anyone make a game utilizing SEUD? I'm trying to use it, but one thing I couldn't do yet: a big map. I could only make a map with one screen! :) …

    ... screen. Adding a tile will mean that the tile appears to stretch ...
    BiNMaN BiNMaN February 2012 Development
  • SEUD - anyone?Did anyone make a game utilizing SEUD? I'm trying to use it, but one thing I couldn't do yet: a big map. I could only make a map with one screen! :) …

    ... screen. Adding a tile will mean that the tile appears to stretch ...
    Turrican Turrican February 2012 Development
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    ... use to create them? Some tile editor like Mappy or do ...
    Ralf Ralf February 2012 Development
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    ... use to create them? Some tile editor like Mappy or do ...
    Swainy Swainy February 2012 Development
  • Double Dragon Remake: The Development ThreadOk guy's, so this is the new thread that will be focusing on Jim Bagley's development of the Double Dragon remake that was first proposed by myself a…

    [quote]Just out of curiosity, what extra is needed to give a game ULAPlus support? [/quote]

    Defining for each tile an alternate attribute which would make use of ULA+ extra colours.
    Ralf Ralf February 2012 Development
  • SEUD - anyone?Did anyone make a game utilizing SEUD? I'm trying to use it, but one thing I couldn't do yet: a big map. I could only make a map with one screen! :) …

    ... emulator, fudge around with the tile(s) visually on the PC ... re-draw it in the tile editor in PGD. I'm ...
    ZnorXman ZnorXman February 2012 Development
  • SEUD - anyone?Did anyone make a game utilizing SEUD? I'm trying to use it, but one thing I couldn't do yet: a big map. I could only make a map with one screen! :) …

    ... task. Mainly because iIrc each tile is compressed on the fly ...
    ZnorXman ZnorXman February 2012 Development
  • SCRplusAnn: SCRplus 0.19, with a user-friendly GUI (based on GTK+). Converts images to ZX Spectrum format. Supports ULA+ format, Timex 8x1 attributes, YUV…

    ... .
    Quick question, for each tile does it always treat the ... /> As an example, if a tile contained red and black then ...
    AndyOaks AndyOaks February 2012 Development
  • SCRplusAnn: SCRplus 0.19, with a user-friendly GUI (based on GTK+). Converts images to ZX Spectrum format. Supports ULA+ format, Timex 8x1 attributes, YUV…

    ... ;604490]Quick question, for each tile does it always treat the ...
    AY Chip AY Chip February 2012 Development
  • Better or Worst! Speccy vs C64Just wanted to see what games you all thought looked better or played better on the Speccy or the C64? I always thought that Renegade & Target Ren…

    ... , which lean heavily on the tile based display to do lots ...
    AndyC AndyC February 2012 Sinclair Miscellaneous
  • Puznic in colournuff said!

    ... assign 1 different color per tile without any color clash at ...
    Einar Saukas Einar Saukas March 2012 New game ideas
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... were used for processing the tile map, there would be no ...
    obo obo March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... code created specifically for the tile set provided with ZXodus. In ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... implement board games or even tile-based. We must keep in ...
    Einar Saukas Einar Saukas March 2012 Brand new software
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  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…
  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. <…
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  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine.<br /> <br /> It draws in 22 8*8 graphics tiles along the top of the sc…
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