-
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... 255 to indicate that a tile is not to be redrawn ... one-off rendering of a tile image at any position (horizontally ... area without interference from the tile renderer.
It ... s taken out of the tile map and rendered as a ... is replaced in the tile map. -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... implement board games or even tile-based. [...]
It would ... -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... working with it ignoring the tile draw altogether.
Although ... anyway, eg entirely remove the tile printing.
You've ... -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... one-off rendering of a tile image at any position ( ... area without interference from the tile renderer.[/QUOTE]
... br />
[*] Re-implement the tile rendering routine in a way ... object is replaced in the tile map.[/QUOTE]
... -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... to redraw anything in the tile map that may have changed ... , or just step through the tile map.
3. Disable the ... -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... multi-colour and having optional tile codes. I just make it ... -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... multi-colour and having optional tile codes. I just make it ... -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... all 81 positions of the tile map with 255 to disable ... . Alternatively you could remove the tile mapping from the engine entirely ... -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... BIFROST* code only. Regarding the tile images, there's no problem ... [/I], instead of loading the tile images from tape separately. For ... can easily configure the chosen tile image address. -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... ,addr-256*PEEK 64954: REM tile images
#asm
ld ... -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... notice you can easily relocate tile images in BIFROST*. :) -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... as ASM (and probably the tile images using incbin). At first ... if ZXBASIC_MEM_HEAP + HEAP_SIZE > 48500 (tile images address) and print a ... let the program overwrite the tile images (so there will be ... may be using a different tile set (perhaps on a different ... -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... as ASM (and probably the tile images using incbin). At first ... -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... /B873/AmuseMathC6P2.htm"]shift-the-tile[/URL] puzzle [URL="http://www ... /> [QUOTE=Crisis;609557]and use tile 255 (none) leftdown since its ... linked picture[/QUOTE]
Tile index 255 won't give ... you a black tile. It will just disable tile mapping so you ... -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
[QUOTE=Einar Saukas;609354]Also notice you can easily relocate tile images in BIFROST*. :)[/QUOTE]
Can you please document this? It's easier if you do that than me randomly searching with an disassembler :) -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... notice you can easily relocate tile images in BIFROST*. :)[/QUOTE ... "CUSTOMIZATION":
[CODE][I]* Tile images are stored starting at ... ,addr-256*PEEK 64954: REM tile images[/I][/CODE]
... />
[CODE][I]Each tile occupies 64 bytes, storing 32 ... -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... after BIFROST*, how to replace tile mapping with a custom routine ... -
Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…
Having a background tile doesn't mean that sprites can't pass thru' them. You can design your tileset and then assign a "behaviour" to each tile, so you decide which stops the sprite and which doesn't. -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... /> [code]#define BIFROSTsetTile(row, col, tile) POKE 65283+(row)*9+(col ... ), (tile)[/code]
In this ... -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... /> [code]#define BIFROSTsetTile(row, col, tile) POKE 65283+(row)*9+(col ... ), (tile)[/code]In this case, I ... -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
[QUOTE=boriel;610777]I don't understand this code. I guess 65283 % 256 is like C module, so:
65283 % 256 = 65283 & 0xFF => LO(65283) (LSB, or lower byte)
65283 / 256 = 65283 >> 8 => HI(65283) (MSB, or higher byte)[/QUOTE]
... -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
... will be later a BiFrost Tile converter in BorIDE, which will ... -
A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…
[QUOTE=LCD;611574]BTW... There will be later a BiFrost Tile converter in BorIDE, which will be able to import tiles from Clipboard images.[/QUOTE]
Sounds great!!! -
Specbas Photo'sOK here's a place to show us some screen grabs of Specbas programs Here are some of my Invaders screen grabs [IMG]http://i699.photobucket.com/album…
... use, to create/compile tile.bin files and tile layouts. I have ... a bit more flexible. The tile format is essentially the same ... -
Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…
... pre-shifted copies of each tile, not to mention the sprites ...