-
Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…
... pre-shifted copies of each tile, not to mention the sprites ... -
Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…
... pre-shifted copies of each tile, not to mention the sprites ... -
Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…
... 's 2K for just two tile types (four combinations 0-0 ... looking at 192 bytes per tile, or just over 5 per ... -
Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…
... , unsigned char col, unsigned char tile) {
#asm
ld e ... ,l ; tile
ld l,6 ; instead ... address
pop bc ; c = tile
pop de ; e = col ... -
Tech Demo of my Latest Game (FADV)Posted in development as technically not a new release just a tech demo of a new game I'm working on. Ok here a tech demo of my latest full game, i…
... made of tiles and 1 tile=1 byte then it will ... -
28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…
... was first talk of a tile engine. You could have multiple ... tile graphics that can share common ... attribute palettes, then have a tile manager that identifies the shared ... -
Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…
... stop and suddenly moves one tile more. -
28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…
... for one decent looking rainbow tile (maybe 2?) and the remaining ... -
28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…
... palette allocation. But within a tile design you could have different ... -
28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…
... palette allocation. But within a tile design you could have different ... -
BezerkI don't think that Bezerk was ever converted to the Speccy and I've always found it a playable little arcade shooter... And Android One doesnt count!…
... background graphics (1 with floor tile, 1 without) just to see ... -
BezerkI don't think that Bezerk was ever converted to the Speccy and I've always found it a playable little arcade shooter... And Android One doesnt count!…
... show off some quality floor tile graphics too, which will also ... -
New Game: Antiquity JonesYeah - corny I know, but ran out of good ideas for a name so left it at that. Its a good old platform against the clock type game, with a few neat i…
... game because I deleyed a tile and forgot to remove it ... -
New Game: Antiquity JonesYeah - corny I know, but ran out of good ideas for a name so left it at that. Its a good old platform against the clock type game, with a few neat i…
... game because I deleyed a tile and forgot to remove it ... -
50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…
... /ink) or a repeating background tile that takes up the whole ... -
New Game: Antiquity JonesYeah - corny I know, but ran out of good ideas for a name so left it at that. Its a good old platform against the clock type game, with a few neat i…
... game because I deleted a tile and forgot to remove it ... -
50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…
... /ink) or a repeating background tile that takes up the whole ... -
feeling very depressedAnybody ever felt like commiting sucide? Not a joke and I ain't answering troll or just want attention either, this is the only forum that I post on …
... /O2wwrWofgRg/s400/ivy+cupcake+hat+tile.jpg[/IMG]
it ... -
feeling very depressedAnybody ever felt like commiting sucide? Not a joke and I ain't answering troll or just want attention either, this is the only forum that I post on …
... /O2wwrWofgRg/s400/ivy+cupcake+hat+tile.jpg[/IMG]
it ... -
PLOT and DRAW in machine codeHow do you go about it? If I posted a really simple BASIC instruction could someone do a machine code routine so I could learn from it? I wouldnt k…
... -highlighting editor, and font/sprite/tile editors integrated and so on ... -
Specbas Photo'sOK here's a place to show us some screen grabs of Specbas programs Here are some of my Invaders screen grabs [IMG]http://i699.photobucket.com/album…
[QUOTE=p13z;611968]The tile format is essentially the same ... all use exactly the same tile format, thus your editor will ... -
Mr Do!, and paging ajmoss and othersIn threads like [url]http://www.worldofspectrum.org/forums/showthread.php?p=466099[/url] the possibility of Mr Do! has been discussed, but nothing…
... Pac-Man. It's still tile+sprite based though, so I ... -
Mr Do!, and paging ajmoss and othersIn threads like [url]http://www.worldofspectrum.org/forums/showthread.php?p=466099[/url] the possibility of Mr Do! has been discussed, but nothing…
... Pac-Man. It's still tile+sprite based though, so I ... -
Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…
... 1
THEN
SET TILE (13, 3) = 29
... = 1
THEN
SET TILE (10, 5) = 28
... FLAG 7 = 1
SET TILE (13, 3) = 0
... SET TILE (13, 4) = 29
...
SOUND 9
SET TILE (13, 4) = 0
... -
Incorrect Spectrum +3 emulation: different results on Fuse and SpecEmuWhen developing and testing [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027591"]Rotatrix[/URL], I noticed different results on Fuse and S…
... right. If you fill the tile map with tiles that get ... -
How to safely maximise available memoryHi All, I'm toying with an idea that will require I have as much memory available as possible. I'm a little embarrassed I have to ask this tbh. As…
... /> I previously thought taking map,tile (or whatever) data from contended ... -
Outrun Europa - In colourAre there any coder's willing to see if we can put the colour into this game as originally intended?
... the attribute data after each tile (but I could be wrong ... -
Outrun Europa - In colourAre there any coder's willing to see if we can put the colour into this game as originally intended?
... />
omg! looking at the tile graphics: all of the road ... -
What if there was no memory or space limitation?What if there was no memory or space limitation? We've had topics about the limitations of the Speccy's hardware, topics where we discussed how good …
... of AY tunes, and multiple tile sets, and huge maps, and ... -
Outrun Europa in colourSwainy suggested that he'd like to try his luck with Outrun Europa colorful graphics and see if they can be improved. Let's give him the chance :) A…
... stored in memory as some tile maps. For example a house ... with mapping tool - modifing a tile would modify its look wherever ...
