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  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    ... pre-shifted copies of each tile, not to mention the sprites ...
    ewgf ewgf March 2012 New game ideas
  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    ... pre-shifted copies of each tile, not to mention the sprites ...
    bobs bobs March 2012 New game ideas
  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    ... 's 2K for just two tile types (four combinations 0-0 ... looking at 192 bytes per tile, or just over 5 per ...
    joefish joefish March 2012 New game ideas
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... , unsigned char col, unsigned char tile) {
    #asm
    ld e ... ,l ; tile
    ld l,6 ; instead ... address
    pop bc ; c = tile
    pop de ; e = col ...
    Alcoholics Anonymous Alcoholics Anonymous March 2012 Development
  • Tech Demo of my Latest Game (FADV)Posted in development as technically not a new release just a tech demo of a new game I'm working on. Ok here a tech demo of my latest full game, i…

    ... made of tiles and 1 tile=1 byte then it will ...
    Ralf Ralf April 2012 Development
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... was first talk of a tile engine. You could have multiple ... tile graphics that can share common ... attribute palettes, then have a tile manager that identifies the shared ...
    joefish joefish April 2012 Development
  • Exilei\'m sure this has been brought up before but couldn't find a thread in 'New Game Ideas'. Why did the Spectrum never get a port of the BBC game Exile…

    ... stop and suddenly moves one tile more.
    maiki maiki April 2012 New game ideas
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... for one decent looking rainbow tile (maybe 2?) and the remaining ...
    R-Tape R-Tape April 2012 Development
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... palette allocation. But within a tile design you could have different ...
    joefish joefish April 2012 Development
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... palette allocation. But within a tile design you could have different ...
    R-Tape R-Tape April 2012 Development
  • BezerkI don't think that Bezerk was ever converted to the Speccy and I've always found it a playable little arcade shooter... And Android One doesnt count!…

    ... background graphics (1 with floor tile, 1 without) just to see ...
    redballoon redballoon April 2012 New game ideas
  • BezerkI don't think that Bezerk was ever converted to the Speccy and I've always found it a playable little arcade shooter... And Android One doesnt count!…

    ... show off some quality floor tile graphics too, which will also ...
    kgmcneil kgmcneil April 2012 New game ideas
  • New Game: Antiquity JonesYeah - corny I know, but ran out of good ideas for a name so left it at that. Its a good old platform against the clock type game, with a few neat i…

    ... game because I deleyed a tile and forgot to remove it ...
    BiNMaN BiNMaN April 2012 Brand new software
  • New Game: Antiquity JonesYeah - corny I know, but ran out of good ideas for a name so left it at that. Its a good old platform against the clock type game, with a few neat i…

    ... game because I deleyed a tile and forgot to remove it ...
    Paul-J Paul-J April 2012 Brand new software
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... /ink) or a repeating background tile that takes up the whole ...
    XTM of TMG XTM of TMG April 2012 Development
  • New Game: Antiquity JonesYeah - corny I know, but ran out of good ideas for a name so left it at that. Its a good old platform against the clock type game, with a few neat i…

    ... game because I deleted a tile and forgot to remove it ...
    jonathan jonathan April 2012 Brand new software
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... /ink) or a repeating background tile that takes up the whole ...
    Einar Saukas Einar Saukas April 2012 Development
  • feeling very depressedAnybody ever felt like commiting sucide? Not a joke and I ain't answering troll or just want attention either, this is the only forum that I post on …

    ... /O2wwrWofgRg/s400/ivy+cupcake+hat+tile.jpg[/IMG]

    it ...
    mile mile April 2012 Chit chat
  • feeling very depressedAnybody ever felt like commiting sucide? Not a joke and I ain't answering troll or just want attention either, this is the only forum that I post on …

    ... /O2wwrWofgRg/s400/ivy+cupcake+hat+tile.jpg[/IMG]

    it ...
    ZnorXman ZnorXman April 2012 Chit chat
  • PLOT and DRAW in machine codeHow do you go about it? If I posted a really simple BASIC instruction could someone do a machine code routine so I could learn from it? I wouldnt k…

    ... -highlighting editor, and font/sprite/tile editors integrated and so on ...
    ccowley ccowley April 2012 Development
  • Specbas Photo'sOK here's a place to show us some screen grabs of Specbas programs Here are some of my Invaders screen grabs [IMG]http://i699.photobucket.com/album…

    [QUOTE=p13z;611968]The tile format is essentially the same ... all use exactly the same tile format, thus your editor will ...
    Einar Saukas Einar Saukas April 2012 Sinclair Miscellaneous
  • Mr Do!, and paging ajmoss and othersIn threads like [url]http://www.worldofspectrum.org/forums/showthread.php?p=466099[/url] the possibility of Mr Do! has been discussed, but nothing…

    ... Pac-Man. It's still tile+sprite based though, so I ...
    obo obo April 2012 Games
  • Mr Do!, and paging ajmoss and othersIn threads like [url]http://www.worldofspectrum.org/forums/showthread.php?p=466099[/url] the possibility of Mr Do! has been discussed, but nothing…

    ... Pac-Man. It's still tile+sprite based though, so I ...
    Ivanzx Ivanzx April 2012 Games
  • Monkey Island On Speccy...I would love to see Monkey Island on the speccy...think it can be done...not as much detail or graphics...but along the same story lines.... What ot…

    ... 1
    THEN
    SET TILE (13, 3) = 29
    ... = 1
    THEN
    SET TILE (10, 5) = 28
    ... FLAG 7 = 1
    SET TILE (13, 3) = 0
    ... SET TILE (13, 4) = 29
    ...
    SOUND 9
    SET TILE (13, 4) = 0
    ...
    na_th_an na_th_an April 2012 New game ideas
  • Incorrect Spectrum +3 emulation: different results on Fuse and SpecEmuWhen developing and testing [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027591"]Rotatrix[/URL], I noticed different results on Fuse and S…

    ... right. If you fill the tile map with tiles that get ...
    chev chev April 2012 Emulators
  • How to safely maximise available memoryHi All, I'm toying with an idea that will require I have as much memory available as possible. I'm a little embarrassed I have to ask this tbh. As…

    ... /> I previously thought taking map,tile (or whatever) data from contended ...
    R-Tape R-Tape April 2012 Development
  • Outrun Europa - In colourAre there any coder's willing to see if we can put the colour into this game as originally intended?

    ... the attribute data after each tile (but I could be wrong ...
    BiNMaN BiNMaN May 2012 New game ideas
  • Outrun Europa - In colourAre there any coder's willing to see if we can put the colour into this game as originally intended?

    ... />
    omg! looking at the tile graphics: all of the road ...
    Arda Arda May 2012 New game ideas
  • What if there was no memory or space limitation?What if there was no memory or space limitation? We've had topics about the limitations of the Speccy's hardware, topics where we discussed how good …

    ... of AY tunes, and multiple tile sets, and huge maps, and ...
    chev chev May 2012 Sinclair Miscellaneous
  • Outrun Europa in colourSwainy suggested that he'd like to try his luck with Outrun Europa colorful graphics and see if they can be improved. Let's give him the chance :) A…

    ... stored in memory as some tile maps. For example a house ... with mapping tool - modifing a tile would modify its look wherever ...
    Ralf Ralf May 2012 Development
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Related Threads

  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…
  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. <…
  • Tile Map HelpI've got a 256x256 map. This is split into 64 chunks of 32x32. Each cell takes up one byte so only four chunks are held in memory at any given time. …
  • Timex Mode 2 Tile EditorAn early version is available in the CSSCGC 2008 archive on WoS. A slightly improved version may be available at a later date.
  • 2D Scrolling tile based editorOk, first of all, I thought TommyGun could do it, but the option to create a 2d scrolling map is greyed out....<br /> <br /> All I want to do is crea…
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine.<br /> <br /> It draws in 22 8*8 graphics tiles along the top of the sc…
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…
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