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<1234567…34>
  • SEUD - How to - Part IOK, a few weeks ago, I bought my copy of SEUD to make my first game on the Spectrum after 26 years! :) I'm learning it yet, but I'll show to you my a…

    ... our player collides with a tile, we will die. :)

    Turrican Turrican February 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... The concept of a tile map automatically rendered on ... this, I realized the tile map didn't make much ... middle of a tile). However the tile map traversal would ... T-states processing the tile map, thus there's ... used for processing the tile map, there would be ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... ,addr-256*PEEK 64954: REM tile images
    #asm
    ld ...
    Timmy Timmy March 2012 Development
  • ZXodus II previewAlthough ZXodus II is still under development, the author Andrew Owen authorized me to make this "preview version" available for anyone interested on…

    ... ]
    [*]Automated multicolor tile map drawing
    [*]Custom tile animations
    [*]6x8 ...
    Einar Saukas Einar Saukas March 2012 Announcements
  • Strangest Spectrum / Sinclair Memorabilia.How about your very own ZX Spectrum ceramic tile? [url]http://www.ebay.co.uk/itm/SINCLAIR-ZX-SPECTRUM-48-K-128-K-computer-Tribute-new-CERAMIC-TILE-/…

    ... very own ZX Spectrum ceramic tile?

    [url]http://www ... -K-computer-Tribute-new-CERAMIC-TILE-/300652551370?pt=UK_VideoGames_Merchandise_RL&hash ...
    Scottie_uk Scottie_uk June 2012 Sinclair Miscellaneous
  • New recoloured game -Curro JimenezAs promised, here's my new project that brings colour to a monochrome game Apart from adding colour I retouched graphics a little (check tents and c…

    ... every game that uses a tile table and has a bit ...
    Ralf Ralf July 2012 Games
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... frames later (at the next tile map refresh). Moreover, "manual" and ... 's possible to make a tile image immediately appear at a ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... />
    unsigned char tile[NUM_TILES]; // tile number
    int lin[NUM_TILES ... NUM_TILES]; // hi-res horizontal tile position
    int dlin[ ... NUM_TILES]; // hi-res vertical tile movement
    int dcol[ ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ...
    unsigned char tile[NUM_TILES]; // tile number
    int counter[ ... [NUM_TILES]; // hi-res horizontal tile position
    int dlin; ... next frame
    tile[f] = (tile[f] & 0xfc) + ((tile[f]+1) & ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... ;
    case 1: // static tile
    BIFROST_setTile(px, py, BIFROST_STATIC ... /> break;
    default: // empty tile
    BIFROST_setTile(px, py, BIFROST_DISABLED ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... />
    unsigned char tile[NUM_TILES]; // tile number
    int lin[ ... NUM_TILES]; // hi-res horizontal tile position
    int dlin[ ... (hrc[f]);
    *BIFROSTSPRITE2TILE = tile[f] + HRC2OFFSET(hrc[f]);
    Einar Saukas Einar Saukas August 2012 Development
  • .tapein load crashes if no CLEAR performed first(!)Hi Guys, Can anyone explain the following as it has be stumped: I came across an unexpected crash today when loading in a 16K block of code at 8000…

    ... write code in the 8000h-C000h range and don't bother ...
    BloodBaz BloodBaz August 2012 Hardware
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... /> int linPlayer; // hi-res vertical tile position
    int hrcPlayer; // hi ... -res horizontal tile position
    int dirPlayer; // hi ...
    Einar Saukas Einar Saukas August 2012 Development
  • Tutorial: ZX-Paintbrush and BIFROST*The latest version of [URL="http://www.zxmodules.de/"]ZX-Paintbrush[/URL] now supports editing multicolor tiles as used in [URL="http://www.worldofsp…

    ... you can freely edit the tile images. After you have finished ... also work with other multicolor tile programs, although the tiles may ...
    Einar Saukas Einar Saukas September 2012 Development
  • How much memory on sprites, maps etc.I've been tinkering with shifting & pre-shifting sprites recently, but as I haven't had that much experience with Z80 assembly I sometimes find it ha…

    ... small sprites, multi-screen, multi-tile maps. In about 40KB it ... - 10KB (25%)
    - background/scenery/tile graphics - 10KB (25%)
    - rest ...
    Morkin Morkin September 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... /> int linPlayer; // hi-res vertical tile position
    int hrcPlayer; // hi ... -res horizontal tile position
    int dirPlayer; // hi ...
    Einar Saukas Einar Saukas September 2012 Development
  • Licence free (possibly) Graphic/Sprite databaseJust thinking back to the lone magpie's thread [URL="http://www.worldofspectrum.org/forums/showthread.php?t=37142"][B][I]New Spectrum (Spaceship) Ma…

    ... I come up with backgrounds/tile sheets and sprite sheets that ... some form of repository for tile sheets or sprite sheets that ... where any modification to a tile or sprite could be uploaded ...
    BiNMaN BiNMaN October 2012 Development
  • The box for 'Pentagram'........looks so much nicer like this! [IMG]http://i23.photobucket.com/albums/b357/mlucifersam/IMAG1187-1-1.jpg[/IMG] U.S.Gold really didn't need to s…

    ... the artwork to a small tile and duplicate it 6 times ...
    Mark R. Jones Mark R. Jones November 2012 Sinclair Miscellaneous
  • New Game: Dave InfuriatorsHere is a new game for both 48K Speccy and 512KB SAM Coup? [IMG]http://i1233.photobucket.com/albums/ff397/adg2011/specyload.gif[/IMG][IMG]http://i12…

    ... the goal (a green/yellow tile) in the shortest time possible ... .

    On Speccy a tile key can be found on ...
    spud spud November 2012 Brand new software
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... .
    Or someone could add tile banking support to the AGDGameEngine ... and TommyGun could manage tile banks.

    * Maps *
    Kiwi Kiwi February 2013 Development
  • BIFROST* for graphic artists - part 1Using multicolor requires 2 very different skills: [I]programming[/I] and [I]graphic design[/I]. I already wrote several tutorials about the former …

    ... ]

    A multicolor tile is similar to UDG characters ... /> Here's a sample multicolor tile:

    [IMG]http:// ... necessary to put each multicolor tile exactly in a grid position ... to try creating new multicolors tile using [URL="http://www.zxmodules ...
    Einar Saukas Einar Saukas March 2013 Development
  • RoguelikeI made a 1 bit tile set for a roguelike game, and then I made a Spectrum mockup. My colour choices are terrible, but if you want to code a roguelike…

    I made a 1 bit tile set for a roguelike game, ...
    Trihook Trihook March 2013 New game ideas
  • Some thoughs about fast scrolling on 128 modelPlease, consider this article as technically interesting concept not a proven algorithm. ONE The fastest scrollers use long sequence of PUSH inst…

    ... like DE for empty tile and BC for generic ... wall tile. And IX, IY ...
    If we prepare tile patterns like this :
    1st ... word of second tile, ... , 1st word of last tile, 2nd word ... of first tile, ...
    ...
    catmeows catmeows June 2013 Development
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... px, py)[/B] - highlight the tile at the specified position in ... B] - change a previously highlighted tile back to normal
    [B ... , py)[/B] - invert a tile at the specified position in ... of the board), highlight the tile at the cursor position ( ...
    Einar Saukas Einar Saukas August 2013 Development
  • BIFROST* for graphic artists - part 2: static tilesThis tutorial provides some guidelines for designing multicolor tiles. Before reading this text, it's strongly recommended that you (re-)read [URL="h…

    ... instance, look at this multicolor tile:

    [IMG] ... touches" one side of the tile area, obstructing the background. ... "fill" the entire multicolor tile, thus obstructing the background on ... space" to help separate tile images, otherwise your program may ...
    Einar Saukas Einar Saukas August 2013 Development
  • Multicolor chess?I thought multicolor chess pieces would be a good idea, since it's easy to fit a 8x8 chessboard within the 9x9 tile area of BIFROST*. However this tu…

    ... 8x8 chessboard within the 9x9 tile area of BIFROST*. However this ...
    Einar Saukas Einar Saukas August 2013 Development
  • Rainbow Chaos(I so want to call this Law of Chaos to pun on lords) Anyway. Dunno if I'll make this. But if I don't /someone/ will want to. It's just too good an …

    ... thinking that 2 or 4 tile animations would make it very ...
    Gedlion Gedlion August 2013 Development
  • New Game: Cad?veri?nWe have added some new features to our engine and have produced two brand new games to test them. Here's one of them, the next one coming up shortly:…

    ... pressing "fire" over the blueish tile you will find in every ...
    na_th_an na_th_an October 2013 Brand new software
  • A new full-screen bicolor engine called NIRVANA[I]OK, there's something I need to clarify first: Nowadays if you write [B]"multicolor"[/B] everyone assumes it refers to "multicolor 8x1" (an attri…

    ... several animation frames for each tile, and not much CPU left ...
    Einar Saukas Einar Saukas November 2013 Brand new software
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