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<1…28293031323334>
  • Christmas 2013 request.Hello developer types, Any of you guys planning on a Christmas-themed release for this year? And any chance of a heads up before about 13 Dec please…

    [QUOTE=gabriele amore;742051]Dave is the only one that doesn' need b-tile or c-tile wizardries :D[/QUOTE]

    Gonna seriously look onto using one of the multicolour engines next year for my next offering...
    daveysludge daveysludge December 2013 Brand new software
  • P47 Thunderbolt Colour/Attribute hacking?I've seen someone (can't remember who now, sorry) hacking into monochrome games such as After The War and Outrun Europa and adding/changing the colou…

    ... 1) Search in memory for tile drawing code, at some ... in registers values like tile number and tile position (for graphics)
    tile number to find its attribute ... You paint attribute, then restore tile number and position and then ...
    Ralf Ralf December 2013 Games
  • P47 Thunderbolt Colour/Attribute hacking?I've seen someone (can't remember who now, sorry) hacking into monochrome games such as After The War and Outrun Europa and adding/changing the colou…

    ... can't see an obvious tile map in the data.
    Ralf Ralf December 2013 Games
  • [New game] BrunildaHi! We at RetroWorks just published "Brunilda", a new Speccy little_game ;-) . It only works with 128k models. In the begining it was planned as te…

    ... , are the following:

    Tile corruption in caves (only present ...
    Benway Benway January 2014 Games
  • RoguelikeI made a 1 bit tile set for a roguelike game, and then I made a Spectrum mockup. My colour choices are terrible, but if you want to code a roguelike…

    ... /> [url]http://jimreed.agser.me/tile/[/url]

    also, Tiled ...
    Trihook Trihook January 2014 New game ideas
  • [New game] BrunildaHi! We at RetroWorks just published "Brunilda", a new Speccy little_game ;-) . It only works with 128k models. In the begining it was planned as te…

    ... to improve, like using different tile layers, or increase the interaction ...
    Benway Benway January 2014 Games
  • 128k gamesHi. I've come to World of Spectrum for advice. I'm a Commodore guy OK, please be nice to me, as I seek your wisdom! I love the Commodore 128, and I'…

    ... also be banked in at C000h (8 on the 464, 16 ...
    AndyC AndyC January 2014 Games
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    make one maskable bit for tile (e.g. bit 7). if ... at this position is visible (tile is repainted over sprite if ... painted over the tile. Then just check the tile at position of ...
    LCD LCD January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... around" the limitation that every tile is either always in front ... have three potential types of tile:

    1) Those always ... the size of a single tile, since it makes designing scenarios ...
    AndyC AndyC January 2014 Development
  • Pseudo-3D map renderingHave been mulling this over for a while, until that isometric thread prompted me to ask. I'm not sure if this is officially classed as 2D, 2.5D, or 3…

    ... greater, render a character or tile over the top of the ...
    joefish joefish January 2014 Development
<1…28293031323334>

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