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<1…3456789…34>
  • Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??

    ... location - 0000h, 4000h, 8000h, or C000h. The way in which memory ... be paged in at address C000h is too limiting.
    [/quote ...
    Philip Kendall Philip Kendall March 2004 Sinclair Miscellaneous
  • Any Errors?Any errors you feel Sinclair Research or even Amstrad made with the speccy??

    ... location - 0000h, 4000h, 8000h, or C000h. The way in which memory ... be paged in at address C000h is too limiting.
    [/quote ...
    cyborg cyborg March 2004 Sinclair Miscellaneous
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... is currently 8 bytes per tile, that is, 4 characters and ... just have a small basic tile unit with no more memory ...
    cyborg cyborg March 2004 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... POKE each byte in each tile instead of having so many ...
    na_th_an na_th_an March 2004 Development
  • Making a mapI should learn Z80 assembly, but I don't have the time (really busy) and I feel like making a game. I've tried with Colt which gives me enough speed…

    ... ) does the print for a tile? Or it just reads a ...
    na_th_an na_th_an March 2004 Development
  • "TommyGun" gets a complete MAKEOVER for next release ...From the author, Tony Thompson ... """""""""""""""""""""""""" [B][I] I hadn't worked on the TommyGun editor for while. But when I got sick (about …

    ... has, UDG, Character Set, Map, Tile, Sprites etc. whether as part ...
    Sadako Sadako April 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... />
    [code]

    ORG C000H,C000H ;placing table at the beginning ...
    dmsmith dmsmith August 2004 Development
  • need help with speed optimization. this procedure draws a sprite with mask from memory onto the screen with x-coordinate in pixels. it doesn't shift sprites in realtime, it just uses …

    ... />
    [code]

    ORG C000H,C000H

    DRTABL DEFB %00000000 ...
    dmsmith dmsmith August 2004 Development
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... any good to shift each tile once and then use it ...
    Erlstoned Erlstoned September 2004 Development
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... say you have a brick tile 4x2. It repeats 20 times ... phase. Cost of shifting this tile only once per frame is ...
    Erlstoned Erlstoned September 2004 Development
  • Smooth Screen ScrollingHi Everyone, Any suggestions on what is the best way to do horizontal scrolling ie. in Zynaps fashion. I am working on a routine at the moment, whi…

    ... . Preshifting requires 320 bytes per tile (4 versions). Which soon mounts ... : storing two versions of the tile, pos. 0 and pos. 4 ...
    dmsmith dmsmith September 2004 Development
  • Sid Spider on WOS.Can we take it that the inclusion of Sid Spider on WOS is official confirmation that it is no longer being developed? :( :( :(

    ... time and put the new tile graphics in and make a ...
    Sadako Sadako December 2004 Games
  • Combining NostalgyHi, Perhaps a childish idea, but in the name of nostalgy... Most if not all of you know and remember the cards that were about cars, planes, motorc…

    ... on a triple word score tile scores 217 Points (An estimate ...
    Ian Hamilton Ian Hamilton January 2005 Games
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... off the edge of the tile or collected an item etc ...
    Mr Millside Mr Millside February 2005 Development
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…

    ... ". Each number refers to a tile type which is held in ...
    Dr BEEP Dr BEEP February 2005 Development
  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…

    ... bug in the tile printer "PRINTTILE". The last tile in each third ...
    Mr Millside Mr Millside February 2005 Development
  • Installing Z88DK Z88DK INSTALLATION Z88DK is distributed in two parts. The first part is the platform independent bits (including source and z80 libraries) and th…

    ... /> #endasm

    /* hashed background tile */
    uchar mytile[] = {0x55,0xaa ...
    Alcoholics Anonymous Alcoholics Anonymous April 2005 Development
  • ArmalyteI am sure a lot of folks here remember Armalyte, the fabulous C64 shoot-em-up that almost came out on the speccy. I think there was a demo on some of…

    ... .

    0 - resets the tile at the current cursor position ... tells the routine if the tile before is blank or not ... not have to OR this tile with the previous one in ... odd (flag set - indicating previous tile was blank) or even.
    dmsmith dmsmith July 2005 Games
  • Challenge II: Warcraft: Orcs vs. Humans on the speccyThis should be challenging!

    ... positions. A position is a tile of 16x16, then the map ...
    iforeve iforeve July 2005 Development
  • Did Sonic the Hedgehog ever come out on the Speccy?Couldn't find anything in the Archive.

    ... code for plotting a single tile repeatedly very quickly. It plots ...
    dmsmith dmsmith July 2005 Games
  • Armalyte Style Shoot-em-up - development updateHeres a snapshot of the project so far: [url="http://members.aol.com/derekmsmith1/Spectrum/DEMO2.SNA"]http://members.aol.com/derekmsmith1/Spectrum/D…

    ... the scrolling: It is a tile based routine, which works by ... list of data ploting each tile to the display in such ... - the left side of the tile being drawn is ORd with ...
    dmsmith dmsmith August 2005 Development
  • Programming MC : first stepsIsn't nice to collect all kinds of short routines to help making the first steps into MC for everyone who never touched MC? What I mean is mostly th…

    ... ? E.g, sprite printing routine, tile printing routine etc. Hmm, maybe ...
    mulder mulder August 2005 Development
  • Programming MC : first stepsIsn't nice to collect all kinds of short routines to help making the first steps into MC for everyone who never touched MC? What I mean is mostly th…

    ... ? E.g, sprite printing routine, tile printing routine etc. Hmm, maybe ...
    Dr BEEP Dr BEEP September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... z88dk to fit everything below C000h so I can use the ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... sprite is positioned at a tile-perfect position (i.e. it ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... sprite is positioned at a tile-perfect position (i.e. it ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... z88dk to fit everything below C000h so I can use the ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... draw a variable-sized static tile (i.e. like a Sprite ... bitmap per character to build tile data, that makes only 96 ...
    na_th_an na_th_an September 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... 8x8 tiles to build these tile strings from...

    - Use ... right. The only time the tile graphics are referenced is inside ... screen is drawn. Whatever the tile array holds at that moment ... is used as the background tile.

    It was essentially ...
    Alcoholics Anonymous Alcoholics Anonymous October 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... 8x8 tiles to build these tile strings from...[/quote]

    tile id instead of 8-bit ...
    na_th_an na_th_an October 2005 Development
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HitBox

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Related Threads

  • Anyone help re-factoring a tile functionI had some excellent feedback for re-factoring my function that displays the colour for my screen tiles. Can anyone offer some help to improve the fu…
  • hi-colour tile editorSee [url="http://www.worldofspectrum.org/forums/showthread.php?t=14369"]this post[/url]. The compiled version is available in the CSSCGC 2008 collect…
  • Mode 2 Tile Editor SourceA Timex Mode 2 Tile Editor incorporating a byte mirror table. The compiled version is available in the CSSCGC 2008 collection from the WoS archive. <…
  • Tile Map HelpI've got a 256x256 map. This is split into 64 chunks of 32x32. Each cell takes up one byte so only four chunks are held in memory at any given time. …
  • Timex Mode 2 Tile EditorAn early version is available in the CSSCGC 2008 archive on WoS. A slightly improved version may be available at a later date.
  • 2D Scrolling tile based editorOk, first of all, I thought TommyGun could do it, but the option to create a 2d scrolling map is greyed out....<br /> <br /> All I want to do is crea…
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine.<br /> <br /> It draws in 22 8*8 graphics tiles along the top of the sc…
  • 24-Wide or 26-Wide Multicolour Tile EngineI've been playing about with more multicolour routines (8x1, 8x2 etc.) and have one a bit clever and suitable for a tile-based game. No particular d…
  • Tile routinesHi all,<br /> <br /> Please does anyone have any examples of tile routines in pure asm to set up maptile screens.<br /> <br /> I would like to try an…
  • bitmap vs tile based displayIf I understand it correctly the ZX Spectrum display is all about bitmap. On the other hand the Commodore 64 is not. Correct me if I am wrong.<br /> …

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