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<1…10111213141516…34>
  • New game! Fundamentally LoathsomeAfter not being able to deliver anything in so long, we have decided to release something we were crafting in late 2008, some kind of experiment rela…

    ... z88dk, splib2, and some silly ASM routines. I didn't want ...
    na_th_an na_th_an July 2011 Brand new software
  • How to get a minimal splib2Hello. We are designing a new engine and stuff, coded in ASM and to be used from z88dk. I was just wondering how to get a minimal splib2 with just th…

    ... engine and stuff, coded in ASM and to be used from ...
    na_th_an na_th_an July 2011 Development
  • Newbie's development thoughts.Just wanted to thank WOS development forum regulars, for the amazing information etc contained within these pages. 20+ years ago a did a little asse…

    ... available! So eye-opening! My .asm is utterly unreadable at the ...
    uglifruit uglifruit July 2011 Development
  • z88dk + File Handling ProblemHello my fellow WoS'ers I thought I would ask here as I am having a bit of trouble with a very simple C program that I wrote for the spectrum using…

    ... \Zetr0\LOCALS~1\Temp\s61s_1.asm
    zcpp -I. -DZ80 -DSMALL_C ... \Zetr0\LOCALS~1\Temp\s61s_.asm > C:\DOCUME~1\Zetr0 ...
    Zetr0 Zetr0 August 2011 Development
  • Crazy Library failure in z88dkHello there my fellow WoS'ers yet another late night problem for the wee small hours I recently managed to get file-handling working very well, t…

    ... \Zetr0\LOCALS~1\Temp\s4fo_1.asm
    zcpp -I. -DZ80 -DSMALL_C ... \Zetr0\LOCALS~1\Temp\s4fo_.asm > C:\DOCUME~1\Zetr0 ...
    Zetr0 Zetr0 August 2011 Development
  • The zxodus engineI've been playing around with this for a couple of days now. Its one of the best things I've seen for sinclair basic, and I've seen nothing about it …

    ... think a few basic and asm speccy guys might be really ...
    p13z p13z September 2011 Sinclair Basic
  • New game "Salen tan ricos"This is another tetris clone and my contribution to CSSCGC2011. Keys: OPQA. Download: [url]http://jbacteria.antoniovillena.es/games/salentan.tap[/u…

    ... .sourceforge.net/viewvc/emuscriptoria/tetris.asm?content-type=text%2Fplain[/url ...
    antoniovillena antoniovillena October 2011 Development
  • probably a stupid question about RST16I'm using the 'hello world' code borrowed from [url=http://equant-retrochallenge.blogspot.com/2008/07/zx-spectrum-assembly-programming-under.html]her…

    ... done if it is
    rst 16 ; Spectrum: Print the character ...
    sack sack October 2011 Development
  • Find-Fill-Copy functions for BASICThere's not much going on here, so here's three m/code routines to provide some data manipulation functions which are otherwise slow to do from BASIC…

    ... "
    with separate BAS,Z80,ASM,TAP files for each set ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • Empire "Mega" PatchI've been posting [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001619"]Empire[/URL] related bits and pieces [URL="http://www.worldofspectr…

    ... ]


    Usual TZX/ASM/BAS bundle [URL="http://www ...
    jp jp November 2011 Development
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ... move round the screen using Rst 16, but I feel i ...
    Atari_Jetman Atari_Jetman November 2011 Development
  • BREAK from GOSUBHere's another one. Just in case you wanted to break out of multiple GOSUB levels with a single command, here's a routine to do it, tested on all mod…

    ... /> LD B, A ; 71 ;from calc stack
    NXTSUB: EXX ; 217 ...
    Battle Bunny Battle Bunny December 2011 Sinclair Basic
  • For Sale - Anyone tired of this yet?Aother list. As usual let me know if wanting anything, from the list that is, though other requests are maybe considered? Just rambling now. I dreame…

    ... ? Sinclair Research Ltd
    VU-Calc ? Sinclair Research Ltd
    VU ...
    jamorski jamorski December 2011 Sales
  • Procrustean PrintingHere's a short routine to manage printing of text with command tokens, to avoid messing up the screen when they are expanded. It just prints as many …

    ... undo USR
    GETARG: rst $20
    call SCANNG< ... print controls
    PRCHAR: rst $10 ;print a character ... ;reset bit 7
    rst $10 ;print a character
    rst $10
    dec b ...
    Battle Bunny Battle Bunny December 2011 Sinclair Basic
  • Calculating percentage..or even calculating percentage. Maths and asm I find verryyy tricky. Can anyone suggest the easiest/best way to calculate a percentage from two 1…

    ... percentage.

    Maths and asm I find verryyy tricky.
    R-Tape R-Tape December 2011 Development
  • Spectrum loading asm via a PC?Hello all! I've written a spectrum emulator and I'm currently testing it but I have to keep resorting back to real hardware to verify things. I hav…

    Hello all!

    I've written a spectrum emulator and I'm currently testing it but I have to keep resorting back to real hardware to verify things.

    I have a real spectrum plugged into my PC via a USB TV tuner so I can have the real ...
    Korinel Korinel January 2012 Emulators
  • z88dk sticky?I've just tried to PM Alcoholics Anonymous and couldn't because "Alcoholics Anonymous has exceeded their stored private messages quota and cannot acc…

    ... /> void main(void)
    {
    #asm
    // Sets default ink and ...
    Shaun.Bebbington Shaun.Bebbington January 2012 Development
  • Amazonia (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027280"]Amazonia[/URL], please add the following "known errors" des…

    ... another key
    a4bc c7 rst 00h ; reset computer[/CODE]
    a4bc c7 rst 00h ; reset computer[/CODE]
    Einar Saukas Einar Saukas January 2012 Infoseek database
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... Variable to data Declared in ASM at End of File
    Timmy Timmy January 2012 Development
  • joining lines of BASICDue to overwhelming demand - well, one demand - well, more of a suggestion, really - here's a routine to join together lines of BASIC. The vertical c…

    ... /> VECTOR: DEFW K48+2
    RST $38 ;MASK_INT
    DI
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • BOB the Screen BuilderHere's my first attempt to use that tokenising idea from "more on storing mazes" in a screen designer - "[url=http://www.users.globalnet.co.uk/~jg27p…

    ... program files plus BAS & ASM program listings. The machine code ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • loading TAP files on +3eHello there my fellow WoS'ers I have been under the weather of late and while I cannot move much a muscle since the flu has got me, I have been read…

    ... dip into code (Basic / C / ASM) but I beg of you ...
    Zetr0 Zetr0 March 2012 Development
  • Multicolour demo using z88dk + BIFROST* (+source)This is just a demo to show how to show multicolour using z88dk, using the BIFROST* engine (more info [URL="http://www.worldofspectrum.org/forums/sho…

    ... __FASTCALL__ bfl_start()
    {
    #asm
    call 65007
    ... __FASTCALL__ bfl_pause()
    {
    #asm
    call 65016
    ...
    // Loading Tiles
    #asm
    scf
    xor a ... in case. :)
    #asm
    di
    # ...
    Timmy Timmy March 2012 Development
  • In Java for ZXHi All I am glad to notify you that I have opened the sources of my J2Z80 translator (0.1 version) which allows to use Java toolchain to generate Z8…

    ... /> it doesn't support: long, float, double
    Raydac Raydac March 2012 Development
  • using the ROM's FP calculatorIs it possible to use the ROM's FP calculator to evaluate any FP expression in a single sequence of commands without breaking out to stack some other…

    ... />
    stack A : stack B : rst $28 : divide : end_calc
    stack ... C : stack D : rst $28 : divide : add : end_calc
    rst $28 ... end_calc" sequence?
    Battle Bunny Battle Bunny March 2012 Development
  • ZX81 GamesJust lumped 6 ZX81 games on ebay, along with a couple of Spectrum bits... [URL="http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=251038890802&ss…

    ... #ht_500wt_931"]QS Defenda & VU-Calc[/URL]
    [URL="http://cgi ...
    TechnicianSi TechnicianSi April 2012 Sales
  • Optimize this: Distance CalculationBased on a taylor series expansion, suggested by NA_TH_AN, I've got this so far, which is far far faster than SQR(X^2+y^2) Formula is: in a right an…

    ... B)



    ASM
    POP DE ; RETURN address ... ,BC


    END ASM

    Given that A ...
    Gedlion Gedlion April 2012 Development
  • ESXDOS v0.8.0 released (with NMI Browser)Hello, To celebrate the speccy's 30th birthday, here's the latest version of ESXDOS for DivIDE users. The full changelog is too long to post here, s…

    ... NMI.SYS. Functions available on rst $08:
    open, read, write ...
    phoenix^ra phoenix^ra April 2012 Announcements
  • number padding functionI wrote a number padding function in BASIC a while ago, but when I came to want it again I couldn't find it, so I've done this enhanced [url=http://w…

    ... .co.uk/~jg27paw4/pourri/padnum.asm]PadNum[/url] function in assembler ...
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
<1…10111213141516…34>

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