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  • Selling Photo's on Stock Photo Websites.I'm considering putting my DSLR to good use taking photo's that I would then submit for stock photo sites in return for a percentage of each sale. H…

    I'm considering putting my DSLR to good use taking photo's that I would then submit for stock photo sites in return for a percentage of each sale.

    Has anyone done/doing this. If so do you have any tips, dos, don't or warnings.
    Scottie_uk Scottie_uk January 2011 Chit chat
  • Wiwo DidoI started coding a new game for the ZX Spectrum called "Wiwo Dido". This is not only the name of the figure, but also short for the action it can d…

    ... /> It can have many levels (calculate up to 60 without any ...
    Dr BEEP Dr BEEP February 2011 New game ideas
  • Chase HQ Pseudo 3d road algorithm ?Hello, I'm new to that forum and to the spectrum. I'm developping games for Colecovision (may be you hear about : Ghost'n Zombie and Smurf challe…

    ... chase HQ it seems to calculate the start adresse based on ...
    youki youki February 2011 Development
  • True 3D in PC gaming?What ever happened to Nvidia's (I think it was them) claims that they would be making true 3D possible using their drivers and suitable glasses? I'm …

    ... that would be needed to calculate two slightly different viewpoints, and ...
    ewgf ewgf March 2011 Chit chat
  • Drawing 3D grids in Basic...This is probably very simple for someone who feels comfortable with Math, but it's driving me crazy... Let's say I want to draw a grid of 16 by 16 s…

    ... />
    Now, how do I calculate the horizontal coordinate for X ... horizontal lines? How do I calculate the width? All I know ...
    zxbruno zxbruno March 2011 Sinclair Basic
  • bptap2ay - song length problemI searched the forum for a bptap2ay topic and never found it so started a new topic. The program converts Beepola tap files to ay files and is here.…

    ... wonder is it possible to calculate the length of the song ...
    FrankT FrankT March 2011 Sinclair Miscellaneous
  • quick - Zx80 ASM questionWhile I am ploughing through lots of ASM listings, one of my earlier adaptation attempts surprised me [B][asm code][/B] [code] org 32768 start: ld…

    ... done if it is
    rst 16 ; spectrum: print the character ...
    Zetr0 Zetr0 May 2011 Development
  • They keep on trying..."Dear Friend, How are you doing with your family? Hope fine, Please pay attention and understand my reason of contacting you today through this emai…

    ... /> I will pay you certain percentage as compensation for any co ...
    jdanddiet jdanddiet May 2011 Chit chat
  • fast font engine possible?inspired by the recent "proportional font" thread for zx basic and ideas for gui and having done some of the work on this in the past i wonder if it …

    ... you don't have to calculate it).

    thus for ...
    tstih tstih May 2011 Development
  • Calculating free memory...Hi Folks, I am using the following method to calculate the amount of free memory available to BASIC: [CODE]PRINT 65536-USR 7962[/CODE] Is this the…

    Hi Folks,

    I am using the following method to calculate the amount of free memory available to BASIC:

    [CODE]PRINT 65536-USR 7962[/CODE]

    Is this the recommended approach?

    Many thanks

    Paddy
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • Shadow ROM partial decoding not implemented in emulatorsOr at least, not implemented in Spectaculator, and it seems that not in Fuse too. [URL="http://www.speccy.org/foro/viewtopic.php?f=8&t=408&start=53"…

    ...
    ld (5cedh),hl
    rst 8
    db 32h ;CALL ...
    mcleod_ideafix mcleod_ideafix June 2011 Emulators
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ... />
    [B]Line 320 [/B]- calculate new row number depending on ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • (part of) screen to UDGHere is a routine to copy a Y,X-position on screen to a UDG. 0<=y<=23 0<=x<=31 144<=udg<=165 (UDG "A" to UDG "U") [code] ; start code with ; PRINT …

    Here is a routine to copy a Y,X-position on screen to a UDG.
    0
    Dr BEEP Dr BEEP June 2011 Development
  • there are 10,000+ games in the archiveabout 1 month ago I realised it broke the 10K barrier (and that's not even including text adventures)... obviously some have "never released" and som…

    ... action" but only a tiny percentage, so I was wondering are ...
    def chris def chris August 2011 Games
  • Keys redefine routine and key check.I have written some asm code which allows me to redefine keys (for a game etc.), and also allows me to be able to check any keypresses for the redefi…

    ... /> ret z ; so exit
    rst 16 ; print the character
    polomint polomint September 2011 Development
  • checking bits in BASICThe question of manipulating bit patterns in BASIC was raised recently in this [thread=35728]Keys redefine routine and key check[/thread] thread. I s…

    ... b)+1)" was originally to calculate the number of digits in ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • AND,XOR,OR,BIT,RES,SET,CPL,NEG,RLC,RRC,SLA,SRL,RL, RR,SRA for BASICAs this was drifting away from the original INKEY$ thread I thought that I'd create a new one. So here's a routine to provide all of the above mentio…

    ... step over +VAL"
    rst $20
    rst $20
    ld bc ... bc
    push af
    rst $20 ;step over ,
    ... here
    call STAKA
    rst $20 ;step over "
    ...
    Battle Bunny Battle Bunny October 2011 Sinclair Basic
  • probably a stupid question about RST16I'm using the 'hello world' code borrowed from [url=http://equant-retrochallenge.blogspot.com/2008/07/zx-spectrum-assembly-programming-under.html]her…

    ... done if it is
    rst 16 ; Spectrum: Print the character ...
    sack sack October 2011 Development
  • Newbie says 'Alreet?'Hiya dudes, Just dropping a line to say hello as i've decided at 33 to try and fulfill a long time ambition to write a speccy game in machine code..…

    ... move round the screen using Rst 16, but I feel i ...
    Atari_Jetman Atari_Jetman November 2011 Development
  • Procrustean PrintingHere's a short routine to manage printing of text with command tokens, to avoid messing up the screen when they are expanded. It just prints as many …

    ... undo USR
    GETARG: rst $20
    call SCANNG< ... print controls
    PRCHAR: rst $10 ;print a character ... ;reset bit 7
    rst $10 ;print a character
    rst $10
    dec b ...
    Battle Bunny Battle Bunny December 2011 Sinclair Basic
  • Indirect Variable AssignmentHere's another wacky routine. This allows assignment of values to variables where the source & destination variables can themselves be defined in var…

    Here's another wacky routine. This allows assignment of values to variables where the source & destination variables can themselves be defined in variables (or expressions which evaluate to variables). Some of this can already be done with VAL or VAL$, ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • Amazonia (BUGFIX)This is a bugfix for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0027280"]Amazonia[/URL], please add the following "known errors" des…

    ... another key
    a4bc c7 rst 00h ; reset computer[/CODE]
    a4bc c7 rst 00h ; reset computer[/CODE]
    Einar Saukas Einar Saukas January 2012 Infoseek database
  • Undefine functionHere's a routine to selectively remove variables from the VARS area and reclaim the space. This can be done partially from BASIC already by assigning…

    ... /> ld ix,0
    GETARG: rst $20
    call SCANNING
    inc ix
    rst $18
    cp ","
    jr ...
    ld (CH_ADD),ix
    rst $18
    ret
    [/code ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how easy it actually is. (Actually I've already published this one some time ago, but this time the source is ...
    Timmy Timmy January 2012 Development
  • joining lines of BASICDue to overwhelming demand - well, one demand - well, more of a suggestion, really - here's a routine to join together lines of BASIC. The vertical c…

    ... /> VECTOR: DEFW K48+2
    RST $38 ;MASK_INT
    DI
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • more on storing mazesPrompted by Wookiee's escapades, I've been pondering on how to use DATA statements directly for displaying background graphics, thus avoiding the dup…

    ... TO num:

    REM calculate & store the DATA parameters ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • using the ROM's FP calculatorIs it possible to use the ROM's FP calculator to evaluate any FP expression in a single sequence of commands without breaking out to stack some other…

    ... />
    stack A : stack B : rst $28 : divide : end_calc
    stack ... C : stack D : rst $28 : divide : add : end_calc
    rst $28 ... end_calc" sequence?
    Battle Bunny Battle Bunny March 2012 Development
  • Speed tip - "e" notationHi Folks, Whilst reading my "new" Sinclair ZX Spectrum BASIC manual I came across "e" notation again. In MRT I have the following line which is use…

    ... line which is used to calculate the current time in hours ...
    Paddy Coleman Paddy Coleman April 2012 Sinclair Basic
  • ESXDOS v0.8.0 released (with NMI Browser)Hello, To celebrate the speccy's 30th birthday, here's the latest version of ESXDOS for DivIDE users. The full changelog is too long to post here, s…

    ... NMI.SYS. Functions available on rst $08:
    open, read, write ...
    phoenix^ra phoenix^ra April 2012 Announcements
  • Loose tapes for saleHad my spectrum +2a yesterday and had a lot of loose cassettes. Some I like some I dont so i thought I would offer them to anyone here. 50p each + p…

    ... each + postage which I will calculate.

    Payment through paypal ...
    morcar morcar April 2012 Sales
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