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<1234567…34>
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... TO 700
    501 REM CALCULATE PLAYER HIT CHANCE
    510 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... , 0x49, 0x0f, 0xda, 0xa2 ; pi/2
    defb 0x00, 0x00 ... from memory

    ; THE 'CALCULATE' SUBROUTINE
    org 0x33d4
    calculate:
    call stk_pntrs ; HL ...
    add hl, de ; calculate address
    ld e, (hl ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... cursor address
    and a ; calculate
    sbc hl, de ; ... x/(2 * pi)
    fmove ; x/(2 * pi), x/(2 * pi)
    fstk ... .5 ; x/(2 * pi), x/(2 * pi), 0.5
    fadd ... ; x/(2 * pi), x/(2 * pi) + 0.5
    fint ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... ; RND, INKEY$ or PI?
    ret c ; ... /> call cl_addr ; calculate address
    ld ...
    chev chev November 2013 Development
  • Possibly daft Harlequin composite question... :SHi; My Harlequin Rev. F works fine apart from one aspect: there's no composite out... :( I have checked continuity and the discrete components. I.…

    ... .
    If you like to calculate:
    The capacitor used is ... of XC=1/(2 x PI x 4.433619MHz x 10 ...
    ingo ingo September 2014 Hardware
  • More SpecBAS funHere's a neat little effect I lifted from a thread about displaylists and stuff from an Amiga forum - although SpecBAS has no hardware to assist, it …

    ... =1 TO 253: INC d,PI/18: IF d>(2 ... *PI) THEN LET d=0
    [/ ... goes over the full 2*PI radians.

    [code]
    [/code]

    Now calculate some more values to use ...
    Dunny Dunny March 2015 Sinclair Basic
  • PimaniaHi, I have been trying to play PIMANIA but have run up against a problem. In order to start the game the first question says "A KEY TURNS THE LOCK".…

    ... 20 years ago) the symbol PI is what is needed. On ... old Speccy there was a PI symbol but I can't ...
    pete pete December 2001 Games
  • This can (not) be true!Yesterday I programmed an entire spreadsheet in just 1 line of code (see also TOPIC ONELINERS). It can calculate formula's, use text and fieldvalues …

    ... also TOPIC ONELINERS). It can calculate formula's, use text and ...
    Dr BEEP Dr BEEP August 2001 Games
  • Can someone help me found those games...... that seem to do not work ? I downloaded them from WOS but for many reason they don't function with my zx32 emulator: Androids, Boxing Manager 2,…

    ... for the count, Pictionary 128, Pi in the Sky, Pitfall.
    FGuerreri FGuerreri June 2002 Games
  • Load'n'Run per gli Spectrumisti Italiani.Se non sbaglio stavate cercando o provando a ridurre in file adeguati i vecchi nastri di Load'n'Run ecc., ma , tirate un sospiro di sollievo, qualcun…

    ... tutti i primi 31 numeri, pi? altri, qui
    [url="http ... ?riv=39[/url]

    pi? altre vecchie cose famigerate (special ...
    WhenIWasCruel WhenIWasCruel October 2002 Games
  • More random questionsWay back in the mists of time I remember reading a couple of articles in an ancient copy of Sinclair User, ZX Computing or the like (can't remember w…

    ... commands as SGN PI instead of 1, NOT PI for 0 and ... INT PI for 3. Can ...
    The Mighty Dopethrone The Mighty Dopethrone July 2003 Games
  • +D_IMG2TAP Released (New)Hi there, I uploaded another utility on my website ( [url="http://lcd-one.da.ru"]http://lcd-one.da.ru[/url] ), and no, it is not a graphic converter …

    ... at moment with *"m";SGN PI; and *"m";I; Microdrive syntax ...
    LCD LCD August 2003 Announcements
  • characters on the indexcan anyone tell me who the PI dude is on the index of the site? I can't remember the name of the game at all!

    can anyone tell me who the PI dude is on the index of the site?

    I can't remember the name of the game at all!
    pob pob February 2004 Games
  • ANN: Tipshop updated Thursday, 15 April 2004Thursday 15 April 2004 Search engine fixes, and more cheats/maps/tips than a horse has legs! (Eh? Ed) * Updated the alias section of the search fun…

    ... Shilton's Handball Maradona
    Pi-In-'Ere, Prehistoric Adventure, Traz ...
    hackersanon hackersanon April 2004 Announcements
  • identify another game...please...it`s a maze - there are 2 ships - one big and one small and you have to find the exit from a cave and you have to move, to push...all kind of objects…

    ... is that you have to calculate your every move because it ...
    smoke smoke May 2004 Games
  • Program sizeI am typing a basic program into a ZX and I need to find out exactly how much memory it is using. Is there a way to calculate this? :confused:

    I am typing a basic program into a ZX and I need to find out exactly how much memory it is using. Is there a way to calculate this?

    :confused:
    pluvia pluvia August 2004 Sinclair Miscellaneous
  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…

    ... />

    ; ACHAR

    ; Calculate address of char

    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ...

    ; ACHAR

    ; Calculate address of char

    robpearmain robpearmain August 2004 Development
  • Smooth Screen Scrolling RoutineHi everyone, this is a follow up to the thread on smooth screen scrolling. As promised here is the code for the routine. It's pretty long and fairl…

    ...
    ADD A,A ;then calculate displacement
    ADD A,A ...
    dmsmith dmsmith September 2004 Development
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    ... ; Save A in B and calculate screen
    jr prbyte ; Print ...
    Dr BEEP Dr BEEP September 2004 Development
  • Speccy Tour 2004 Special rulesI've had a Windows XP crash and I'm currently reinstalling updates and software. I hope to fix it all along this afternoon but in the mean time I pos…

    ... />
    ////////////////////////////////////////////////////


    4. Pi R 2: Game limit: One ...
    Sabre Sabre October 2004 Games
  • What game or games coulda/shoulda been better?What game are you dissapointed with, has perhaps the right ingredients but just for some reason... control/ implementaion or summit just seems to blo…

    ... why, but I got right pi**ed off with this toda ...
    CKay CKay November 2004 Sinclair Miscellaneous
  • Help required to calculate screen addressesDoes anyone have some code that calculates the screen address one pixel below the given address ? Is it best to use a lookup table ? Any examples of …

    Does anyone have some code that calculates the screen address one pixel below the given address ? Is it best to use a lookup table ? Any examples of this.
    Mr Millside Mr Millside November 2004 Development
  • New Functions for Sinclair BasicA total of 52 new functions can be added to Sinclair BASIC; 26 numeric functions (A-Z) and 26 string functions (A$-Z$). Owing to the internal structu…

    ... /> DEF FN G(n)=n/PI*180
    [/code]

    chev chev November 2004 Sinclair Basic
  • ANN: Tipshop updated Monday, 31 January 2005Monday 31 January 2005 A dose of Chickenpox meant I FINALLY had time to put this update online. And very good it is, too.. The update, not the Chicke…

    ... Ghost of Shilmoore , Piggy ,
    Pi-R Squared , Project Future ,
    hackersanon hackersanon January 2005 Announcements
  • Er, a MILLION different ways?!?!In the UK recently, there have been adverts for a media player (I forget which) whose manufacturer is encouraging purchasers to use it in shuffle mod…

    ... combinations"; they were trying to calculate all possible ways of buying ...
    robert@fm robert@fm March 2005 Chit chat
  • Map to screen address problemCan anyone help me out with what I guess is a screen address calculation problem. I need to calculate the screen address of a tile based on a number…

    ... .

    I need to calculate the screen address of a ... tricky when I have to calculate for the other screen thirds ...
    Mr Millside Mr Millside April 2005 Development
  • Games Club - Week 9Hi everyone, Last week I asked for games Produced by Binary Design and I received the 4 following nominations Feud Pi-R Squared Rasterscan Xeno …

    ...

    Feud

    Pi-R Squared

    Rasterscan ...
    ZXClub ZXClub May 2005 Games
<1234567…34>

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