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Search Again :: Adv Search 1000 results in 0.039s
<1…16171819202122…34>
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ...
    My understanding is that from each piece, we are only ... I need to step from i-d to i+d ... I still have to calculate row and column for each piece ... same row? These values of a,b are different from ... player makes their move, from the standpoint of gameplay, ...
    Digital Prawn Digital Prawn November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... choose an initial ball position such that ROW+COLUMN is an odd ... just quickly adapted the code from the four-width brick version ...
    Digital Prawn Digital Prawn November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... in the same row, if there's no such position then moving ... the next valid position must traverse the board position indexes in ... increments of 9, and whenever it escapes from ... the bottom of the board it should fall back to row ...
    Einar Saukas Einar Saukas November 2007 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... />
    The winning row FLASHes at the end of ... a four-in-a-row is not the best ... br /> The four-in a row detection is completely different than ... brute force checking of every position was needed (it is ... and also the reverse direction from the current token, in ...
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... for a four-in-a-row, derived from the FOR loop 'j ... generate the direction variable 'd' from.

    k - initially ... but then later stores the position of the currently placed token ... condition).

    m - position of current cell being checked ...
    Digital Prawn Digital Prawn February 2008 Development
  • New Spectrum GameAs some of you may be aware I've been busy working on a Shoot-Em-Up Designer utility for the past few weeks. As the program is pretty much there now…

    ... />
    Collision detection should be pixel perfect, as long as background ... 'll probably rewrite the thing from scratch. There are other fish ... moved to just about any position SEUD has to automatically generate ...
    jonathan jonathan February 2008 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... vertical sizes of the buttons from 32 to 24.
    pixel inwards for circle number ... 2, and one pixel outwards for circle number ... br /> I changed the BORDER from yellow/white to yellow/cyan ... Maybe we need to pre-calculate things like SIN d, ...
    Digital Prawn Digital Prawn February 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... ; source address in second last pixel row
    ld (source+1),hl ... +32 ; destination address in last pixel row
    ld (destination+1),hl ... method and a far cry from the 10.5 cycles per ... after the end of the pixel row (byte 32) because pushing ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... bytes of the pixel row and 10 bytes from another pixel row but one character ... won't necessarily be in pixel row order, which means if the ... screen where part of a pixel row somewhere in the middle of ... can do copy operations in pixel row order easily. push ix/pop ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... top line down by 1 pixel, and have immediately hit a ...
    inc h ;get posn from line 2
    ld a ... left edge
    ;save road position
    push hl
    push ...
    bigjon bigjon March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... the "next row", and thus it's equivalent to position [B]m ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... maze. Then randomize the exit position at the top, but only ... we used for the "bottom row" because this would likely create ... the exit somewhere in positions from (1,4) to (1,10 ... ) instead of the current range from (1,4) to (1,16 ...
    Einar Saukas Einar Saukas March 2008 Development
  • Why don't you like homebrew games?Alright folks, I'm sure that there are a lot of people here who like the releases from Bob Smith, Jonathan Cauldwell, CEZ Games Studio and the likes…

    ... take seconds to download one from the WOS archive and to ... I got frustrated with the pixel perfect jumps and avoiding the ... 30-40 times in a row, I put it aside for ...
    ZnorXman ZnorXman March 2008 Games
  • The best portable machine for Spectrum emulation?Which is the best portable or handheld device for Spectrum and non-Spectrum emulation? I only have a PSP, and whilst it has some good emulators, the …

    ... or ones with the odd row/column doubled here or there ... (red pixel errors, broken hinge) dark blue one, bought from Japan, that ...
    Vertigo Vertigo March 2008 Sinclair Miscellaneous
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... of an easy way to position the INK 7 graphics ... cursor is never "out of position", so no PLOT command ... total number of lines from 40 down to about ... only downside is that the pixel accuracy of the lines' ... and 'snapped' to even pixel values, but I think besides ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... , which are time consuming to calculate and adjust, and quite lengthy ... according to the current maze position etc...

    The method ... I think, with the "maze position conditions" already included, and I ... by at least half a row more with the idea to ...
    Digital Prawn Digital Prawn March 2008 Development
  • Speccy sound on tv show - againRemember the spectrum loading noise in two CSI shows? Well, fuzzix on c.s.s. has found what seems to be another clip of Speccy goodness: [url]http:/…

    ... occur at the same X position each time. I didn't ... wide (so the top character row would show the bits at ... 0...511, the next character row would show the bits at ... covered slightly more than 5 pixel rows, which suggested that I ...
    gasman gasman March 2008 Sinclair Miscellaneous
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... )*n:
    The function to calculate remainder of a number
    Initialize CUBE-data, row/column indicator, POKE-value,
    Set X$ to code from releasecodecube

    POKE n ... v=8-v:
    Change row/column indicator

    LET ...
    Dr BEEP Dr BEEP March 2008 Development
  • Spectrum more loved than C64It just occurred to me that the Spectrum must be more loved than the C64 these days. After all, it has been more than a year since an update was made…

    ... ...[/QUOTE]
    Found it. Straight from the wikipedia's mouth.
    pixel information, with one byte representing a row of eight ...
    DanSolo DanSolo May 2008 Chit chat
  • Spectrum more loved than C64It just occurred to me that the Spectrum must be more loved than the C64 these days. After all, it has been more than a year since an update was made…

    ... =DanSolo;270333]Found it. Straight from the wikipedia's mouth.
    pixel information, with one byte representing a row of eight ...
    beanz beanz May 2008 Chit chat
  • Spectrum more loved than C64It just occurred to me that the Spectrum must be more loved than the C64 these days. After all, it has been more than a year since an update was made…

    ... =DanSolo;270333]Found it. Straight from the wikipedia's mouth.
    pixel information, with one byte representing a row of eight ...
    rich_chandler rich_chandler May 2008 Chit chat
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... time trying to locate another position where it can start digging ... faster to find an appropriate position if we could use a ... trying to find a proper position. Whenever it needs to start ... the maze linearly from the top left corner (one row at a ...
    Einar Saukas Einar Saukas May 2008 Development
  • Looking for a font from a ZX Spectrum game!Some of you know (based on another thread) that I am trying to remake the ZX Spectrum game "Legend" into Flash (for reasons of playability and also t…

    ... , I can derive the images from there if I can't ... byte is one row of pixels, bytes run from the top of ... in those bytes represents a pixel.

    In other words ...
    Dunny Dunny September 2008 Sinclair Miscellaneous
  • How would you make Cybernoid a better game.Following on from the Cecco thread, it might actually be quite interesting to hear people?s views on how they would improve the recognised ZX Spectru…

    ... think it was ported from the ST via the ... not the tune from Cybernoid 1, but from Cybernoid 2. ... can grab the SID from the first game [url ... Tel, they are very different from each other.

    position yourself pixel-perfectly with very little ...
    XTM of TMG XTM of TMG October 2008 Games
  • Screen access in assemblerI am again troubled by the unusal screen design of the Spectrum. :) If I want to do something with, say, a 16x16 bit block of the screen (in the sam…

    ... H. Then DEC H, calculate the next pixel row address
    and do ...
    roko roko November 2008 Development
  • Screen access in assemblerI am again troubled by the unusal screen design of the Spectrum. :) If I want to do something with, say, a 16x16 bit block of the screen (in the sam…

    ... H. Then DEC H, calculate the next pixel row address
    and do ...
    Dr BEEP Dr BEEP November 2008 Development
  • A List Of Zx Spectrum Music EditorsWell, not for me actually, as 99,99% of them are for AY, covox and GS cards but several times some people asked about music editors for ZX Spectrum. …

    ... keyboard, and top row and numbers row is a higher octave ... patterns) and construct whole composition from them (you can specify ... to 256 rows). Each row can contain note and parameters ... columns of pattern editor are position number and some additional ...
    Shiru Shiru December 2008 Development
  • A scrolling starfield - help needed!I have been messing on my speccy again recently and tried to do a scrolling (parallax - maybe) starfield. I know how to scroll using machine code but…

    ... reverse order
    ; from bottom of screen upwards
    ; calculate the destination address
    ; the ... /> ;which scanline within the row are we in?
    LD ... />
    ;which large row are we in?
    LD ...
    Digital Prawn Digital Prawn December 2008 Development
  • A scrolling starfield - help needed!I have been messing on my speccy again recently and tried to do a scrolling (parallax - maybe) starfield. I know how to scroll using machine code but…

    ... LD HL,STARPOS_X ; store X position of star
    ADD HL ... /> LD A,D
    ; calculate the destination address
    ; the ...
    ;which scanline within the row are we in?
    LD ... br />
    ;which large row are we in?
    LD ...
    Digital Prawn Digital Prawn December 2008 Development
  • A scrolling starfield - help needed!I have been messing on my speccy again recently and tried to do a scrolling (parallax - maybe) starfield. I know how to scroll using machine code but…

    ... it with the aforementioned row address look up table. ... LD HL,STARPOS_X ; store X position of star
    ADD HL ... /> LD A,D
    ; calculate the destination address
    ; the ...
    ;which scanline within the row are we in?
    LD ...
    Digital Prawn Digital Prawn December 2008 Development
<1…16171819202122…34>

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