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Search Again :: Adv Search 1000 results in 0.039s
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  • ANNOUNCE: JSW64: Flash Manic MinerI am delighted to announce the gamma-release of [b][i]JSW64: Flash Manic Miner[/i][/b], which is available as a free download from [url]http://geocit…

    ... original does not require any pixel-perfect jumps, so I have ... Water-cells to make them pixel-perfect.

    [4] "Eugene ... the pixel-patterns for Fire 1 and Item to those from the ... enforce the clever jump from the platform in row 9 to the ...
    WhizzBang WhizzBang January 2009 Games
  • Making Horace play fair!Hi again Has anyone created a new or twiddled version of Hungry Horace that has a more fair screen 3 and 4? Or a version of the spiders where the f…

    ... you take the start position and end position, convert them both ... the bridge entrance is at row 14 column 16. So, ... Horace emerges, he's at row 7 column 16.
    ... (7 * 32) + 16 = 2288
    Row 7 col 16, converted to ... you can get at from both sides, of course :)
    John Elliott John Elliott April 2009 Games
  • Pera Putnik's RGB interfaceI am sure some (if not many) of you will have seen Pera Putnik's RGB interface [URL="http://members.tripod.com/%7Epiters/uvyrgb.htm"]circuit diagram…

    ... exact delay times. As I calculate there may be max. some ... max about 1/6 of pixel on screen - hardly noticeable on ... for pins. For sure taken from some non-Philips datasheet :) Likely ...
    piters piters April 2009 Hardware
  • River Raid Tech DemoJust a little something to look at. Enjoy. [URL="http://www.joefish.co.uk/speccy/Joefish_River_Raid_Tech_Demo_01.tap"]Joefish_River_Raid_Tech_Demo_…

    ... 's an actual Spectrum sprite from the game. In it, the ... side attributes offset from the left by one pixel vertically. It took ... separate attribute on each 1x8 pixel row, so I can colour and ... 's much to be gained from producing a very restricted clone ...
    joefish joefish May 2009 Development
  • Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…

    ... 6-pixel font look familiar? I ripped it from Hi ... to draw bitmaps of 6-pixel rows in height.
    ... a sequences of 6-row columns (6-byte chunks ... pointer by 256 (next screen row)
    INC D

    ;Next Row
    DJNZ print_6x6_inner

    Digital Prawn Digital Prawn June 2009 Games
  • Sinclair Light Gun and modern tellies/monitorsDoes the Sinclair Light Gun work with modern LCD/TFT/plasma screens? I have my Speccy linked up by TV card to a PC outputting to a LCD monitor, and …

    ... would have to track the position of the remote, interpret it ... (or fullscreen) emulated display, then calculate the right fake timing compared ... that point, estimate the response from the lightgun's light sensor ...
    joefish joefish June 2009 Sinclair Miscellaneous
  • Sinclair Light Gun and modern tellies/monitorsDoes the Sinclair Light Gun work with modern LCD/TFT/plasma screens? I have my Speccy linked up by TV card to a PC outputting to a LCD monitor, and …

    ... game that wanted data from the lightgun would poll ... or fullscreen) emulated display, then calculate the right fake timing compared ... point, estimate the response from the lightgun's light sensor ... substitute the mouse pointer position in a current emulator.< ...
    Dunny Dunny June 2009 Sinclair Miscellaneous
  • games you love, but you're crap at themGunfighter [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0002177[/url] it's such a great game, loads of rooms, loads of characters to shoot,…

    ... a few good features from Skooldaze that didn't ... enemies, and what jumps require pixel perfect positioning. Same with ... about 40 times in a row, pausing the game each ... even half-inch a banana from a peasant's house ... suitcase 3 metres away from the rest of your ...
    ewgf ewgf June 2009 Games
  • Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…

    ... the BETA versions as also row/column values had been changed ... show up depending on the position on the screen of the ... SNA file I just derived from the BETA5 version. Hope to ...
    Digital Prawn Digital Prawn June 2009 Games
  • KenKen puzzlesZnorxman pointed me to this kind of puzzles. I am now working on a version in Visual Basic in EXCEL which will be ported to the ZX Spectrum.

    ... ) Generate 6x6 grid numbers each row/column 1 to 6 DONE ... if block fits on the position DONE
    4) Set colour ... /> * Input module
    * Alter keycontrol from QAOP-ENTER
    10) Solver ...
    Dr BEEP Dr BEEP July 2009 New game ideas
  • KenKen puzzlesZnorxman pointed me to this kind of puzzles. I am now working on a version in Visual Basic in EXCEL which will be ported to the ZX Spectrum.

    ... Generate 6x6 grid numbers each row/column 1 to 6 DONE ... if block fits on the position DONE
    4) Set ... field DONE
    * Alter keycontrol from QAOP-ENTER
    10) Solver ...
    Dr BEEP Dr BEEP July 2009 New game ideas
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... sure this solves the 176 pixel width issue, but do you ... think 176 pixel depth is achievable?[/QUOTE]Still ... .g. four different ones per row). You could load these attributes ... 192. But this takes away from the time you have remaining ...
    joefish joefish August 2009 Development
  • New BUZZSAW+ Demo, No.2OK everybody, here's the latest demo of [I]Buzzsaw[/I]. This includes the title screen I wrote in Corfu with control selection, some new sprites and…

    ... each pixel row is taken from a table, as calculating them per pixel row takes ...
    joefish joefish August 2009 Development
  • How do the swingy ropes in Jet Set Willy work?Not sure if this should go in the programming forum but here goes. I remember back in '84 being totally blown away by the realistically swinging rope…

    ... a line calculate the length of the line.
    Each pixel is ... (2) for diagonal)

    Calculate the length and do draw ... Tarzangame where you must swing from rope to rope as long ...
    Dr BEEP Dr BEEP September 2009 Games
  • Announcing the 2009 CSSCGCas Digital Prawn has already said, the 2009 compo page went live today, so there's a small overlap between the competitions. obviously you can't subm…

    ... 45 degree angel (as seen from top view).

    So ... doing the draw I must calculate when I have reached the ... and will calculate after each plot by using Pythagoras if position is ...
    Dr BEEP Dr BEEP September 2009 Games
  • Announcing the 2009 CSSCGCas Digital Prawn has already said, the 2009 compo page went live today, so there's a small overlap between the competitions. obviously you can't subm…

    ... 45 degree angel (as seen from top view).

    So ... doing the draw I must calculate when I have reached the ... and will calculate after each plot by using Pythagoras if position is ...
    Dr BEEP Dr BEEP September 2009 Games
  • The incredible shrinking screendumpIn this topic I stated that I would be impressed if the screendump could be smaller than 37 bytes. [url="http://www.worldofspectrum.org/forums/viewt…

    ... mis the placement of PIX from
    [B] jr ... to MC' or 'CALL from Basic' which makes it understandeable ... startvalue. B is taken from the table
    ( ... middle of the 'pixel address' routine from address 22aah
    ... will swap the screen y position (0,0 at bottom ...
    Dr BEEP Dr BEEP November 2009 Development
  • First Contact - New Isometric GameIt was about time I did something software-wise! I took a bit of a break from writing the ULA book, and have come up with a new game. Work is very mu…

    ... not supposed to be a pixel-perfect one. You also can ... detection. The alternative is to position 'invisible' objects to create floor ... my original design (never coded) from about 1988, I planned on ...
    csmith csmith November 2009 Development
  • The 256 colour spectrumIt's amazing what you can do these days. [img]http://sites.google.com/site/pauldunn/multi64.png[/img] D.

    ... Clarke Horizon of being indistinguishable from magic.[/quote]

    pixel on the first row, looks up ... the imp's paintbox from 16 to 64 colours, ... screen with different colours from the top half, and ... half. That gets you from 64 to 128 colours - ...
    Philip Kendall Philip Kendall November 2009 Emulators
  • The 256 colour spectrumIt's amazing what you can do these days. [img]http://sites.google.com/site/pauldunn/multi64.png[/img] D.

    ... moves onto the second pixel on the first row, looks up the ... expands the imp's paintbox from 16 to 64 colours, and ... the screen with different colours from the top half, and you ... top half. That gets you from 64 to 128 colours - to ...
    guesser guesser November 2009 Emulators
  • Star Wars scroll/crawl/title effectI may have seen this type of scroll on a Speccy game before, but I've never seen it as a type-in or part of a cover tape. Does anyone know how to do …

    ... the bottom of the screen from a buffer, and scroll it ... copying each line up a pixel. As I copy it, I ... shift the rest of the row left/right to squeeze the ... have to be a different pixel each row though so as not ...
    joefish joefish January 2010 Sinclair Miscellaneous
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... UDG to use at cursor position
    I = show which UDGs ... /resets pixel at cursor position
    F = flip UDG
    H = clear row ... = show decimal values for each row in UDG
    ENTER = back ...
    Jimmy Jimmy February 2010 Development
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... UDG to use at cursor position
    I = show which UDGs ... /resets pixel at cursor position
    F = flip UDG
    H = clear row ... = show decimal values for each row in UDG
    ENTER = back ...
    chop983 chop983 February 2010 Development
  • shifting spriteshi. have anyone experience with shifting sprites by table ? some neat tricks ? i don't want to see complete code (really don't want, it trashes thr…

    ... by settling for 2-pixel or 4-pixel positioning.

    position, then switch to a ... /> When you say 'shifting from the middle' you may not ... haven't written a pixel-positioning sprite routine for ... for byte or 4-pixel positioning with pre-shifted ...
    joefish joefish February 2010 Development
  • Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…

    ... can be called from a simple Basic program. From Basic all ... colour steps (e.g. per pixel spectrum colourisation)
    [*]The new ... wait for the utility to calculate all the possible methods. Clicking ... . :P I extract .PNGs from the video using VirtualDub, made ...
    brownb2 brownb2 March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... till moving them in pixel increments but the NR ... reads random shift data from the nonexistent rotation tables ... will include the blank row below the sprite if ... supplied by the blank row below the srcframe, eg ... always move in 2-pixel increments, you only need ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... right... Your okey with variable row width (Im assuming units of ... or 48 pixel width sprites)... How high is each row allowed to ... repeatition using rows of 16 pixel height, particularly the feet, which ... I get some further guidence from either Swainy or you.
    kgmcneil kgmcneil May 2010 Development
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... will end up being called from Sinclair Basic. They will ... Character to Spectrum Screen on Pixel Boundaries
    ; Registers Used - ... ;Address if we've jumped from one Character Line to another ... - imagine Printing a Character to position 6,6 and realising you ...
    Turkwel Turkwel June 2010 Development
  • testing if speccy is fully functionalHi, There is so much mention of T states but still confused. Does this mean if an instructin is out by a T-state or more then the speccy is faulty?…

    ... think you may be suffering from a bit of confusion, but ... /> The only thing you can calculate a CRC on is data ... etc.)

    If you calculate the CRC for the ROM ... kind of display, like a row of LEDs) to run a ...
    Winston Winston June 2010 Sinclair Miscellaneous
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