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Search Again :: Adv Search 1000 results in 0.040s
<1…25262728293031…34>
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ... you download the latest versions from [URL="https://www.dropbox. ... and delete "ENTRYPOINT #1" code from both (only necessary for calling ... them from BASIC so you don't ... a certain FZX char, calculate the exact position on screen, and ...
    Einar Saukas Einar Saukas August 2014 Development
  • Face-Off: ZX Spectrum vs. Commodore 64I found an old oldish, but very informed and interesting article on the ole Spectrum vs. Commodore 64 argument. The article explains the technical d…

    ... first attempt with CSAM, far from perfect but I like it ... for 4x4
    then select pixel mutation mode

    The ... encoder can use pixels from any position as the source which improves ...
    thealgorithm thealgorithm August 2014 Sinclair Miscellaneous
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... , then move that into position and repeat the process many ... again, it allows drawing using pixel data only without attributes, ... attribute data from the clipboard selection without the pixel data, and ... which mode it is in (Pixel&Attr, Pixel_Only, Attr_Only, ...
    clausjahn clausjahn August 2014 Emulators
  • Command and Conquer type game?Hey all One of my all time favourite games although not spectrum based, is the Command and Conquer series. I'm sure many of you are famailiar with…

    ... /> extract the distance number from co-ord 8,5 for ... positions at address 60033+ROW*33+COL. However mazes ... mean COL=8 and ROW=5, thus address 60206 ... the algorithm starts counting from value 2 at each ... distance number for each position, so it only prints ...
    Einar Saukas Einar Saukas September 2014 New game ideas
  • The Flintstones - help![URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001799"]The Flintstones[/URL] stuck on the first level where apparently you have to paint th…

    ... always obvious. All this is from a 25 year old memory ... whole bottom row at the end without missing a pixel? Although there ...
    def chris def chris September 2014 Games
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... /> If you (all) need a pixel copying method, I want to ... around the image (by moving from one diagonal edge to the ... is stored into a separate pixel buffer. It's still displayed ... the image again to another position and make further copies.
    clausjahn clausjahn September 2014 Emulators
  • Buffer to screen - how much?[FONT=Calibri][SIZE=3]I am starting to build a new game and am researching different ways to accomplish what I need to do. My question is, is it poss…

    ... similar - eight rows of pixel scrolling. Just instead of using ... fine for one pixel scrolling. For two pixel scrolling, you really ... fast horizontal scrolling comes from pre-loading 16-pixel-wide scenery blocks ... one block type on each row of the screen.
    joefish joefish September 2014 Development
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... , then move that into position and repeat the process many ... again, it allows drawing using pixel data only without attributes, ... the attribute data from the clipboard selection without the pixel data, and ... then move it to another position, double-click on it. ...
    clausjahn clausjahn September 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... the mouse position jump. You may know this feature from Office tools ... appear on screen. Thus besides "pixel grid" and "character grid", we ... are drawn in the order: pixel grid, character grid, user-defined ... and may overdraw character and pixel grid because it's ...
    clausjahn clausjahn October 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... br />
    or with enabled pixel changing mode:

    [IMG ... jumps at a definite raster position in a size of (4 ... zxpaintbrush46.jpg[/IMG]

    From this point of view, raster ... br /> =========

    Now, the pixel grid is now visible with ...
    clausjahn clausjahn October 2014 Emulators
  • ZX-Paintbrush 2.5 publishedDear readers, as there were many updates since the last version, I want to bring this to public, so that I hopefully can return back to ZX-Assembler…

    ... />
    Im creating maps from coloured UDGs and have written ... total number of searches really, from above)...

    - ... every (!)
    attribute-compatible position. It will find the primarily ... in ZXP files, describing the pixel data.

    ...
    clausjahn clausjahn October 2014 Emulators
  • Megatree DevelopmentHi All, I have been messing around with developing a concept for the unwritten game Megatree. Here is a video of what I have so far written on a 48…

    ... a buffer) across one pixel, then after every eight ... able to jump to any position in the level instantly, ... And to do 1-pixel precision takes twice as ... -stored graphics data as 2-pixel precision.

    ... and re-render the scenery from the map every time. ...
    joefish joefish October 2014 Development
  • clear a windowed area of the screenHi everyone! Ain't been on here for donkeys, but have recently started messing around with a little game. I'm looking for ideas/opinions on the bes…

    ... crash. If text wraps from the 23rd row then it's OK ... PRINT AT a specific position on the 24th row won't work ... ,LOOP1 ;do next line, this row
    dec (ix+1) ... jp nc,LOOP1 ;do next row, this segment
    ld a ...
    Battle Bunny Battle Bunny October 2014 Development
  • Robot SantaAlien Ferox has grown beyond what could be accomplished on a humble Speccy - i've run out of memory AND ideas so that's indefinitely halted. BUT In…

    ... antenna fixed and his top position is at the top of ... made the recharge pad a pixel smaller, but will get rid ... little chomping bouncing ball sprite from Ferox!)

    Anyway, thanks ...
    SimonLCFC SimonLCFC October 2014 Brand new software
  • Update: Dark TricksI have read the comments and made some changes to Dark Tricks. Changes listed below, Enjoy. Dark Tricks. 1 Less pumpkins than first release. 2 Chan…

    ... from one screen to the next the player sprite drops 1 pixel ... , so now the code subtracts 1 from the players x position ...
    Dazman Dazman November 2014 Brand new software
  • New Game: Escape from Colony 8[I]I can't really tell what happened, when they first attacked our base or where they came from, but Colony 8 is lost. My only chance is to get to ha…

    ... your friends :P ), take a row of chars and line them ... move by two-pixel increments, you can reclaim memory from half the ...
    Alcoholics Anonymous Alcoholics Anonymous November 2014 Brand new software
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    Below is the data segment from the routine which I ... & 'sp2dat'.
    [*]The initial position is specified in xcol,yrow ... /> ;sqxel = 4*4 bit/pixel square
    ;so a normal ... />
    spritedata: ;includes 4-pixel blank border, moves in 4 ...
    Battle Bunny Battle Bunny December 2014 Development
  • Edge Grinder, how would YOU do it?I always meant to post about this and AndyC reminded me in the 'vs' thread in games. [QUOTE=AndyC;808887]The thing I love about threads like this is…

    ... 1),HL

    ; calculate the character address
    LD ... br /> EXX ; upside down position
    LD HL,22528+ ... LD A,(DE) ; read byte from screen

    decodebyte ...
    MatGubbins MatGubbins December 2014 Development
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... the top, the attribute squares from the vertical line to the ... to apply attributes in every pixel row then, which will slow printing ... repeating. I'm using text from the copyright-free book "The ... can add and subtract windows from the window[] array as you ...
    Alcoholics Anonymous Alcoholics Anonymous January 2015 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... monitors with different aspect ratios from 4:3 so there is ... " (aspect ratio and indicator of pixel size). Actually maybe it should ... I can't get away from using an effective fixed point ... , printed on the correct x-position.[/QUOTE]

    Well, logical ...
    Alcoholics Anonymous Alcoholics Anonymous January 2015 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... monitors with different aspect ratios from 4:3 so there is ... " (aspect ratio and indicator of pixel size). Actually maybe it should ... , printed on the correct x-position.[/QUOTE]Well, logical place we ...
    Timmy Timmy January 2015 Brand new software
  • Simple sprite inertiaDoes anyone have or can anyone point me to any good examples of sprite inertia (in assembly)? I'm not after anything vector related, just simple x,y…

    Well, you could calculate movement in single pixels but ... , so you display with 2-pixel precision. That makes the pre ... 0 towards it, -6 away from it, and set the resting ... is standing still. Running away from it raises your top speed ...
    joefish joefish January 2015 Development
  • Simple sprite inertiaDoes anyone have or can anyone point me to any good examples of sprite inertia (in assembly)? I'm not after anything vector related, just simple x,y…

    ... ;812746]Well, you could calculate movement in single pixels but ... so you display with 2-pixel precision. That makes the ... weak inertia (with brief single pixel movement) to ([I]attempt ... months) feature on inertia starting from [URL="http://www.worldofspectrum. ...
    R-Tape R-Tape January 2015 Development
  • Testers for new z88dk clibA long (long, long, long) time ago a few people offered to help test the new clib in z88dk. Much time has passed since then and I won't hold people,…

    ... if (se->s->row > 21) // if ...
    ;GRAPHIC DATA:
    ;Pixel Size: ( 16, 24)
    ;Char ... still a few days away from being generally available.

    From z88dk/libsrc: "make sp1-spectrum ...
    Alcoholics Anonymous Alcoholics Anonymous February 2015 Development
  • Any Examples of player controlled masked sprite over flip screen tilemapped rooms?Please does anyone kindly have any z80 code examples of a flip screens tile map with a masked character sprite that you can control via keyboard, ie …

    ... to paint the screen from a tile map, one ... -drawing the entire screen from the tiles each frame ... though. For each row of 16x16 pixel tiles, you turn ... each pixel line you load the binary data from four ... Repeat 16 times for one row of tiles, then construct ...
    joefish joefish February 2015 Development
  • How to get the current line position of a +3e's text window?Does anybody know how to get the current line position of a [url=http://www.worldofspectrum.org/zxplus3e/]ZX Spectrum +3e[/url]'s text window? I've r…

    ... way to get the line position, is to treat the window ... a special case) and then calculate the row position as needed.
    GReW GReW March 2015 Development
  • Double height text...<p>Is here any good routines for printing a font double height?</p><p>I've concocted this ridiculous routine but I'm sure it can be done much better.…

    ... 's something which I converted from a BASIC routine in ZX ... be discarded if row,col are not derived from some calculation which ... fixed width, as the top row of buttons in the editor ...
    Battle Bunny Battle Bunny June 2015 Development
  • Trial version of CharAde graphics engine for Sinclair BASICA trial version of my <span style="font-weight: bold;">CharAde</span> graphics engine for Sinclair BASIC is now available. It consists of a block of …

    ... comes first, then the row and column position). These should all be ... entire code and graphics block from the updated set. I haven ...
    joefish joefish June 2015 Sinclair Basic
<1…25262728293031…34>

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