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<1…28293031323334>
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... ; row = 4*row
    sla b ; row = 8*row
    sla b ; row = 16*row, sets ...
    ; look up screen address from the table
    ld a ...
    .loop:
    ; blit 8 pixel row to screen
    ld a ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... ; row = 4*row
    sla b ; row = 8*row
    sla b ; row = 16*row, sets ...
    ; look up screen address from the table
    ld a ...
    .loop:
    ; blit 8 pixel row to screen
    ld a ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... checkerboard pattern at column 31, row 23
    ld hl, checkerboard ...
    Kotek Kotek June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... ; row = 4*row
    sla b ; row = 8*row
    sla b ; row = 16*row, sets ...
    ; look up screen address from the table
    ld a ...
    .loop2:
    ; blit 16 pixel rowdata to screen in cells ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... +3)
    cp 23 ;check row
    jr c,wearefine
    row 23
    ld hl, checkerboard ...
    Kotek Kotek June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... (ix+3), 18 ; and the row to 18
    airloop ; ld ...
    ; NEED TO DO THE ROW CHECK BEFORE CALLING text_out
    cp 24 ;check row < 24 before calling text_out ... checkerboard pattern at column 31, row 23
    ld hl, checkerboard ...
    Paradigm Shifter Paradigm Shifter June 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... (one screen address per row instead of per pixel, so uses a ...
    ; look up screen address from the table
    ld a ... /> ld l, b ; restore l from when we stashed it in ... for 2nd row
    REPT 7
    ; blit 16 pixel rowdata to ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... (ix+3), 0 ; and the row to 18
    airloop ; ld ...
    ; NEED TO DO THE ROW CHECK BEFORE CALLING text_out
    cp 24 ;check row < 24 before calling text_out ... checkerboard pattern at column 31, row 23
    ld a,5 ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    ... .toprowloop
    ; middle of top row, 2 bytes collision
    ldi ... .botrowloop
    ; middle of bottom row, 2 bytes collision
    ldi ... cannot be on the edge. calculate hl = 2 * hl - 1< ... screen until it gets to position 31,23.
    (presumably ...
    Kotek Kotek July 2022 Development
  • How to disable the "scroll?" message?Hello. I'm a beginner Z80 assembly programmer and I decided to make a ZX Spectrum game to practice my skills and gain some more experience. I curr…

    That needs the row in L not B register< ... be ALIGN 32
    ; l = pixel y-coord (cell coord, not ... pixel coord)
    ; c = pixel x-coord/8
    from a 16x16 as an 8x8 ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Robospec (new project, hopefully useful as a tutorial as well)Starting a new project after my graphics investigations. * It's gonna be a Robotron clone since that's not too ambitious (although I'd like to hav…

    ... 8 pixels at any x position
    ; B = line startpos ... /> ; line is drawn backwards from startpoint X to startpoint X ... /> ; convert row -> offset of row in screentable (= tbl_scraddr + row*16)
    ; look up screen address from the table
    ld a ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Robospec (new project, hopefully useful as a tutorial as well)Starting a new project after my graphics investigations. * It's gonna be a Robotron clone since that's not too ambitious (although I'd like to hav…

    ... 8 pixels at any x position
    ; B = line startpos ... /> ; line is drawn backwards from startpoint X to startpoint X ... /> ; convert row -> offset of row in screentable (= tbl_scraddr + row*16)
    ; look up screen address from the table
    ld a ...
    Paradigm Shifter Paradigm Shifter July 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... character at current scr_out position and update scr_out position
    ; C = ... de ; + FONTBASE
    ; restore DE from BC
    ld d, b ... terminated string at current scr_out position
    ; HL = pointer ... ld a, 23 ; set scr_out row to 23
    ret
    Paradigm Shifter Paradigm Shifter August 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... character at current scr_out position and update scr_out position
    ; C = ... de ; + FONTBASE
    ; restore DE from BC
    ld d, b ... terminated string at current scr_out position
    ; HL = pointer ... ld a, 23 ; set scr_out row to 23
    ret
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... did the trim leading zeros from number output thing.
    ... character at current scr_out position and update scr_out position
    ; C = ... terminated string at current scr_out position
    ; HL = pointer ... ld a, 23 ; set scr_out row to 23
    ret
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... character at current scr_out position and update scr_out position
    ; C ... terminated string at current scr_out position
    ; HL = ... a, 23 ; set scr_out row to 23
    ret

    ; code borrowed from here http://z80-heaven.wikidot ...
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…

    ... character at current scr_out position and update scr_out position
    ; C = ... de ; + FONTBASE
    ; restore DE from BC
    ld d, b ... terminated string at current scr_out position
    ; HL = pointer ... ld a, 23 ; set scr_out row to 23
    ret
    Paradigm Shifter Paradigm Shifter September 2022 Development
  • PocketClive bugHi... thought I would give all of you that downloaded PocketClive, the PocketPC spectrum emuator a small bug report! There is a bug that prevents …

    ... a bug that prevents you from seeing any .z80 files stored ... .sna file in the same position. So just download a single ...
    Anders Anders October 2001 Emulators
  • How to copy file from tape (*.tap) to disks (*.dsk) ?I am using zx32 with win98 and i want (in the emulate +3) copy files from virtual tapes to virtual disks. I use => load "NameOfFile" (for copy the f…

    ... the emulate +3) copy files from virtual tapes to virtual disks ... to copy c64 tapes programs from tapes to disk.
    I ... my speccy (convert the files from tapes to disks).

    Maverick Maverick May 2001 Emulators
  • The threat from the ISDAWhat does everyone here think about ISDA closing down abandonware & emulation sites? Personally to an extent I can understand their position, but if …

    What does everyone here think about ISDA closing down abandonware & emulation sites? Personally to an extent I can understand their position, but if old games aren't available anywhere else, then where else are they going to get them?
    PJL PJL December 2000 Emulators
  • Ripping Text from ZX games running on EmulatorsHello one and all - All hail Retro! I'd like to know how to rip all the .txt from ZX games running on a windoze emulator (I'm a writer and like do…

    ... to rip all the .txt from ZX games
    running on ... /> weird/obscure texts, like those from adventure games.)

    Hope ...
    swanson swanson November 2001 Sinclair Miscellaneous
  • AY musicThis is a format I'm proposing for an AY music player. If anyone can see any problems or anywhere it can be improved please say so. An AY music form…

    ... looping, start playing an instrument from an offset (also implictly ... and loop, 8000 basically repeats from the start, other values ... br /> Stream 2byte - the current position of the stream
    Volume ... be easy to read both from an editing programs perspective ...
    cyborg cyborg October 2001 Sinclair Miscellaneous
  • The scheme from ??? is necessaryWho has scheme from the computer ??? of the version from 4.00 up to v4.50?

    Who has scheme from the computer
    ??? of the version from 4.00 up to v4.50?
    Dwarf Dwarf September 2001 Sales
  • What game stopped you from venturing out to play with your matesFrom the topics on here it seems most of us are in our late 20's or 30s possibly 40s so most of us will have been playing spectrum games when we was …

    From the topics on here it ...
    Anonymous Anonymous March 2002 Games
  • SPIN Public Beta 0.1b Available for downloadHi all, back again, and as just recently announced on CSS, SPIN has been updated. Here's the post to CSS (or the relevant parts): It's been a bu…

    ... - probably errors in the translation from Italian to
    English :)
    Now saves window size and position.
    Added "Tape Auto Rewind ...
    Dunny Dunny May 2002 Emulators
  • Games that benefit from a change in speed.Has anybody tried playing games on an emulator at different speeds? I've found that certain games are more playable with a slight speed tweak. Obvio…

    ... the other hand, Popeye benefits from slight increase so that the ...
    Martyh! Martyh! June 2002 Games
  • Bowie fans in WoS, part 2: The photos from LuccaAs I promised before, I put the photos from the David Bowie concert in Lucca on my website. Actually, there were some other ones, but they did not co…

    ... before, I put the photos from the David Bowie concert in ...
    Alessandro Grussu Alessandro Grussu July 2002 Sinclair Miscellaneous
  • Need scan of batman tape from Crash 60 :-) I have managed to dig out all the cover cassettes from the loft but have Batman missing from issue 60 :( Can anybody scan the cassett…

    ... out all the cover cassettes from the loft but have Batman ... missing from issue 60 :(

    Can ...
    Mort! Mort! July 2002 MIA/STP/SDP
  • OUT to file, IN from fileOUT - sentences won't do much on emulators since they mostly communicate with external devices. If there was an emulator that would write the (last) …

    ... hardware.

    OUT 254 (from tape) might be handled different ...
    Dr BEEP Dr BEEP August 2002 Emulators
<1…28293031323334>

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