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<1…78910111213…34>
  • The direct bus or indirect one... that is the questionThe Ethernet project continues...and I'm in a quandry. So I've managed to implement enough socket library for the W5100 that socket, bind, listen, a…

    ... reference code. Which doesn't actually use auto increment ... incremented when it shouldn't - but only during reads ... is many many more T-states than an INIR instruction!< ... in less than 50 T-states on average - at ... eat up 30-odd T-states including the c register ...
    Winston Winston November 2007 Hardware
  • Problem with replacing all upper memory with 4164 chipsGuys, i have a problem with the high memory of a 4B issue. At first the board had OKI chips for high memory and one of them was faulty. Since its ea…

    ... Z80 goes low for one T-state (the falling edge of ... full memory write is 3 T-states) which will be 285ns. /RD ... goes active for longer (2 T-states), but the actual important time ... , which is probably only 1 T-state. (Someone who's familiar ...
    Winston Winston December 2007 Hardware
  • another c64 vs. Speccy site...[url]http://c64vsspectrum.com/[/url] 25 years and we are still brawling.. ;)

    ... />
    There's 224 T-states per scanline, so by the ... calculation, something like 7 T-states per 8 pixel long memory ... have less that 1 T-state per memory read ... used, the CPU wouldn't be able to access lower ... takes 3 T-states, and there wouldn't be 1 T-state to ...
    Winston Winston January 2008 Games
  • Detecting a Kempton joystick...I've been playing with the idea in the games I'm currently developing so that once the Kempston joystick has been selected you can hold FIRE down to …

    ... my stuff, unless you can't enable ints for some reason ... screen/attr bytes.
    ; (~14k t-states on 48k). Normal Spectrum ROM ...
    Jon Needle Jon Needle January 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    If you calculate t(a*8+b) directly in the PRINT statement (twice), you can eliminate the assignment to t and save another 2 positions.
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... =Einar Saukas;245802]If you calculate t(a*8+b) directly in ... can eliminate the assignment to t and save another 2 positions ...
    Digital Prawn Digital Prawn February 2008 Development
  • Bizarre stuff in Interface 1's shadow ROMAccording to the Complete Shadow ROM disassembly, the function that exits back to the BASIC interpreter after interpreting IF1 commands is this: [co…

    ... I missing? I just can't see any point however hard ... instruction. It just wastes 7 T-states as far as I can ...
    Quazar Quazar March 2008 Development
  • Bizarre stuff in Interface 1's shadow ROMAccording to the Complete Shadow ROM disassembly, the function that exits back to the BASIC interpreter after interpreting IF1 commands is this: [co…

    ... =Winston;250720] I just can't see any point however hard ... instruction. It just wastes 7 T-states as far as I can ... the solution, i don;t think 7 t-states would concern the authors ... ...afterall it isn't time dependant
    dansauk dansauk March 2008 Development
  • Emulators on the ZX SpectrumHaving released a Spectrum 16K emulator for Spectrum 48/128 machines as part of CCG2008, I was wondering if anybody knows of any emulators which actu…

    ... * crap. As the VIC doesn't have SID sound and sprites ... /> ...which takes a horrible 38 T-states, but I have freed up ...
    Jimmy Jimmy March 2008 Emulators
  • Emulators on the ZX SpectrumHaving released a Spectrum 16K emulator for Spectrum 48/128 machines as part of CCG2008, I was wondering if anybody knows of any emulators which actu…

    ... /> ...which takes a horrible 38 T-states, but I have freed up ... maincommands are reached in 26T states.
    (my first emulator reached ... every code in 52T states)

    After executing a ...
    Dr BEEP Dr BEEP March 2008 Emulators
  • How many expansions can a Speccy handle ?How many expansions / interfaces / addons can a Speccy handle ? I'm not thinking about the issue of powering the interfaces through the Speccy's PS…

    ... takes the same number of T-states regardless of the number of ... , the Spectrum's design doesn't allow for more without a ...
    Winston Winston March 2008 Hardware
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... for faster indexing. And don't use the index registers. Ever ... two versions take the same T-States.

    I am using ... />
    I will do a T-State count to see if ...
    BloodBaz BloodBaz April 2008 Sinclair Basic
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... save 65536 * 4 (or 7?) T-States.
    BloodBaz BloodBaz April 2008 Sinclair Basic
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    [QUOTE=BloodBaz;259453]I think the man (Woody) is right, the two versions take the same T-States.
    [/QUOTE]

    OMG! frobush is [i]wrong[/i]? He did post on April Fool's day so maybe he was just having us on... :wink:
    Arjun Arjun April 2008 Sinclair Basic
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    ... faster than C (you don't need to use CPIR), and ... parameters and local variables (don't know how Z88DK handles this ... delays it only 10 cycles (T-states) due to the Jump used ...
    boriel boriel April 2008 Development
  • Multiplayer online Speccy gaming - an actual technical proposalAs is so often the way, [url=http://www.worldofspectrum.org/forums/showpost.php?p=274215&postcount=121]trying to put into words why something is impo…

    ... clients know how far (instructions/t-states?) to execute within a frame ...
    Jon Needle Jon Needle May 2008 Emulators
  • Multiplayer online Speccy gaming - an actual technical proposalAs is so often the way, [url=http://www.worldofspectrum.org/forums/showpost.php?p=274215&postcount=121]trying to put into words why something is impo…

    ... be an absolute count of t-states executed since the server said ... in practice, but I don't see the difficulty either way ... an IN it executed 150000 t-states ago, it just needs to ... that point and execute 150000 t-states worth of instructions (which may ...
    gasman gasman May 2008 Emulators
  • InterruptsI need help emulating interrupts. My z80 core currently emulates all un-prefixed opcodes and the CB opcodes. I thought I would start on emulating co…

    ... for an interrupt every 69888 T states. Is this the largest common ...
    MadDoc MadDoc July 2008 Emulators
  • InterruptsI need help emulating interrupts. My z80 core currently emulates all un-prefixed opcodes and the CB opcodes. I thought I would start on emulating co…

    ... interrupts as well? I don't know if these are IM2 ... for an interrupt every 69888 T states. Is this the largest common ... screen draw cycle every 69888 T states. This number is different for ...
    Alcoholics Anonymous Alcoholics Anonymous July 2008 Emulators
  • InterruptsI need help emulating interrupts. My z80 core currently emulates all un-prefixed opcodes and the CB opcodes. I thought I would start on emulating co…

    ... for an interrupt every 69888 T states. Is this the largest common ... completely differently, so there isn't much point worrying about that ... T-state figure which is Spectrum ...
    AndyC AndyC July 2008 Emulators
  • CSSCGC 2008 has now officially begunFor coming last in the 2007 crap game compo, I have the honour and privilege of hosting CSSCGC 2008! I have now put up the CSSCGC 2008 website at …

    ... /> The 47 T-states opcoderoutine can be reduced to 26 T-states (same as ...
    Dr BEEP Dr BEEP July 2008 Games
  • Q. on a game.How many T-states/kbs/other methods long is the game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005606&loadpics=3&model=spectrum"]Vulcan…

    BTW ... what are t-states???

    :-?
    ZnorXman ZnorXman August 2008 Games
  • Q. on a game.How many T-states/kbs/other methods long is the game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0005606&loadpics=3&model=spectrum"]Vulcan…

    A t-state is the duration of one clock cycle of the z80, i.e. 1/3500000 of a second (ish) in the case of a Spectrum. So - if you want to know how many t-states something takes, time it with a stopwatch and multiply the number of seconds by 3500000.
    gasman gasman August 2008 Games
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... with the HL' another 4 T states are won.
    Dr BEEP Dr BEEP September 2008 Sinclair Miscellaneous
  • 2 (or more) players over the netAre there any emulators that allow 2 (or more) players over the net? I guess, 1 machine running the emulator but serving the screen up to 2 or more …

    ... .worldofspectrum.org/forums/showthread.php?t=20840"]most recent discussion on ... possibly be done (but hasn't, yet)[/URL]...

    ... is 30ms. A fair few T-States later and it varies hugely ... Rebelstar where real time doesn't matter so much? And Privacey ...
    dekh dekh September 2008 Emulators
  • ANN: SpecEmu 2.7Go get it kids! [url]http://homepage.ntlworld.com/mark.woodmass/specemu.html[/url] :p

    ... a second you know :) Wouldn't what you want be achievable ... flexible debugging in terms of T-states, I might have another try ...
    Jimmy Jimmy September 2008 Emulators
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    Really? I need a fast window scroll routine in four ways, window is user-defined. Speed must be about 30000 T-states. Can some plastic ones made in Taiwan code that, please?
    Shadow Maker Shadow Maker October 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... . Speed must be about 30000 T-states. Can some plastic ones made ... ?

    30,000 T-states isn't a lot of time either ...
    Matt_B Matt_B October 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... ?

    30,000 T-states isn't a lot of time either ... cheating.[/QUOTE]
    30000-40000 T-states for half-screen pixel 4 ... all the screen in 70000 T-states, so...

    So :) Real ...
    Shadow Maker Shadow Maker October 2008 Sinclair Miscellaneous
  • Spectrum AssemblyHi All, Thanks for letting me in... lol Over the last couple of days I started playing my spectrum emu again and then I started thinking about lear…

    ... =Shadow Maker;308499]30000-40000 T-states for half-screen pixel 4 ... all the screen in 70000 T-states, so...

    So :) Real ... in a frame, then doesn't that code just need cutting ...
    bobs bobs October 2008 Sinclair Miscellaneous
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