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  • Pixel Explosion CodeJust a little snippet to cause explosive effects. It uses table lookups for the screen address, and can handle up to 32 pixel particles. A particle…

    And when calculation is only called once,
    then place calculationin the code, saves

    1 call and 1 ret = 17 + 10 = 27 T states
    Dr BEEP Dr BEEP September 2006 Development
  • ULA......Woooooo and ULA 160??'ello all from down under ! they don't know the speccy well this way it seems, anyways, picked up my brand new astra yesterday, and it's got some …

    The 160 is indeed significant - all emulator authors know of this magic number!

    160 is the number of T-States it takes to draw 71.428571428571428571428571428571% of a scanline!

    D.
    Dunny Dunny November 2006 Sinclair Miscellaneous
  • tips on optimizing assemblyI wrote a small routine to rotate right a whole screen character line complete with attributes. This is my third ever assembly routine, so I guess i…

    ... [/I][/B] as B hasn't been altered since reaching zero ... saves a byte and 3 t-states. Sounds obvious, but it's ... code loading values that aren't needed at that specific point ...
    Chris P Chris P December 2006 Development
  • tips on optimizing assemblyI wrote a small routine to rotate right a whole screen character line complete with attributes. This is my third ever assembly routine, so I guess i…

    ... [/I][/B] as B hasn't been altered since reaching zero ... saves a byte and 3 t-states. Sounds obvious, but it's ... code loading values that aren't needed at that specific point ...
    na_th_an na_th_an December 2006 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... 1 m-cycle and 6 t-states (and a 1 byte instruction ... is 2 m-cycles, 10 t-states and a 2 byte instruction ... +d) takes a whopping 23 T-states!
    Winston Winston January 2007 Development
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... 1 m-cycle and 6 t-states (and a 1 byte ... 2 m-cycles, 10 t-states and a 2 byte instruction ... +d) takes a whopping 23 T-states![/QUOTE]

    Yes ... um, yeah this ret doesn't need to be here, doh ... />
    Sometimes you can't avoid it, though, when dealing ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • The 150 pound home computerWe missing out on this still ... I think. I know the PC market has wrecked all chance for any alternatives to ever have a hope but ... what if. :lol:…

    ... ;170552]Buying the chip isn't enough?[/QUOTE]

    You ... off by default, you can't use it. That leaves licensing ... 's way. However, it doesn't support direct support of 24 ... Z180 averages a few less T States / instruction than a Z80 but ...
    JamesD JamesD February 2007 Sinclair Miscellaneous
  • Groundbreaking gamesWhich games really broke new ground? I mean the ones that actually got around the hardware limitations of the Spectrum. For example: Aquaplane - f…

    ... intros and the like isn't too hard, as programmer doesn ... 't have to worry about doing ... /> ...[/QUOTE]

    I don't think that Aquaplane used some ... always have same count of T-states.
    piters piters February 2007 Games
  • Sound / Kempston EmulationHi I'm working on a spectrum emulator and I need som help. i still have loads left with the Z80 (not fully implemented yet) but I'm trying to get a h…

    ... ... without keybord support it wasn't so magic, but it worked ... I´ve got are missng t states for a number of instructions ...
    Jmc Jmc March 2007 Emulators
  • C# emulatorHi, I wanted to branch out and get a little better with C# so I think I need something meaty to do to keep me going....so an emulator seemed a reaso…

    ... /> After every opcode, test the T-States counter. When it goes over ... frame's worth of T-States) from your T-State counter. This will ... another frame's worth of T-States.

    "frame time" is ... just that - the number of T-States in a frame. 69888 Ts ...
    Dunny Dunny March 2007 Emulators
  • Features that emulators don't haveI believe most of us use more than one emulator, mainly because there isn't one emulator that has all the features we need or want to use. We also kn…

    ... the top of my head: T-States counting next to each opcode ...
    TrueVideo TrueVideo March 2007 Emulators
  • Features that emulators don't haveI believe most of us use more than one emulator, mainly because there isn't one emulator that has all the features we need or want to use. We also kn…

    ... /> [QUOTE=Philip Kendall;177390]Can't this just be done with ... - I suppose breaking on zero t-states would do the trick. I ...
    icabod icabod March 2007 Emulators
  • Features that emulators don't haveI believe most of us use more than one emulator, mainly because there isn't one emulator that has all the features we need or want to use. We also kn…

    ... glitches, etc.

    [QUOTE]T-States counting next to each opcode ...
    obo obo March 2007 Emulators
  • Features that emulators don't haveI believe most of us use more than one emulator, mainly because there isn't one emulator that has all the features we need or want to use. We also kn…

    ... the top of my head: T-States counting next to each opcode ...
    Philip Kendall Philip Kendall March 2007 Emulators
  • Features that emulators don't haveI believe most of us use more than one emulator, mainly because there isn't one emulator that has all the features we need or want to use. We also kn…

    ... - I suppose breaking on zero t-states would do the trick. I ...
    Philip Kendall Philip Kendall March 2007 Emulators
  • Features that emulators don't haveI believe most of us use more than one emulator, mainly because there isn't one emulator that has all the features we need or want to use. We also kn…

    ... . I am aware this wouldn't be a 100% accurate measure ... simple optimization tests. Adding up T-states with pen and paper can ...
    TrueVideo TrueVideo March 2007 Emulators
  • SpeedloadersSince I read Lee Tonks' post about the speedloaded version of MM3 he did, I've been playing around with various speedload routines I found on TTFn & …

    ... =Dr BEEP;51282]Why shouldn't it not run in the ... way. Spent hours checking my T-State counts and eventually it ... /> Does anyone know how many T-States the ULA spends holding onto ...
    BloodBaz BloodBaz April 2007 Sinclair Miscellaneous
  • SpeedloadersSince I read Lee Tonks' post about the speedloaded version of MM3 he did, I've been playing around with various speedload routines I found on TTFn & …

    ... ]Does anyone know how many T-States the ULA spends holding onto ...
    Woody Woody May 2007 Sinclair Miscellaneous
  • Running code from the display memory?Is it possible to run machine code from the memory area used by the display file? If you were really out of memory and some part of screen is not u…

    ... the border (the first ~14000 t-states from an interrupt), it will ...
    icabod icabod May 2007 Development
  • Running code from the display memory?Is it possible to run machine code from the memory area used by the display file? If you were really out of memory and some part of screen is not u…

    ... the border (the first ~14000 t-states from an interrupt), it will ... />
    BUT, all this desn't apply to +2A,+3, where ...
    omega omega May 2007 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    If you don't have that many different characters ... will shave off a few T-states. You'll want your sprite ...
    Winston Winston May 2007 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... together with the amount of t-states they use, does anyone has ...
    Rickard Rickard May 2007 Development
  • Comments for small "sprite" routine wantedI have just written my first machine code program and I am quite happy (and proud) to get it working! :smile: As a child I never learned anything e…

    ... together with the amount of t-states they use, does anyone has ...
    Winston Winston May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... the comments are correct regarding T-states, but there you go.
    t work and I'll have ... at it. Sorry it ain't pretty :)

    [CODE]
    ; enter with HL = t-states to wait
    ; Pre-req ...
    icabod icabod May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... $8000
    ; enter with HL = t-states to wait
    ; Pre-req ...
    icabod icabod May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... to work... if you don't it'll just return.
    t states.
    And due to some ... code
    ; enter with HL = t-states to wait
    ; Pre-req ...
    icabod icabod May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... code
    ; enter with HL = t-states to wait
    ; Pre-req ...
    icabod icabod May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... /> Is it known how many t-states in one second that is ...
    Rickard Rickard May 2007 Development
  • How does interrupts work?I am a little confused regarding the interrupts on the Spectrum. If I have some hundred bytes of machine code started with, say, [B]RANDOMIZE USR 300…

    ... /> Is it known how many t-states in one second that is ...
    Alcoholics Anonymous Alcoholics Anonymous May 2007 Development
  • Delay routineAs some people are aware, I have recently starting writing a [url=http://fuse-emulator.svn.sourceforge.net/viewvc/fuse-emulator/trunk/fusetest/]autom…

    ... 41 bytes and with 93 T cycles overhead (assuming I computed ... accounting for the extra odd t-states, which is where the table ...
    icabod icabod May 2007 Development
<1…567891011…34>

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