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<1234567…34>
  • Z80, and 6502, in comparisonI was wondering about how each of these compared in terms of performance. The Commodore 64 had a 6502 @ 1MHz, and graphics processor VIC which took …

    ... rom has a floating point calculator (RST #28) but I don't how ...
    dmsmith dmsmith December 2018 Hardware
  • using the ROM's FP calculatorIs it possible to use the ROM's FP calculator to evaluate any FP expression in a single sequence of commands without breaking out to stack some other…

    ... use the ROM's FP calculator to evaluate any FP expression ... />
    stack A : stack B : rst $28 : divide : end_calc
    stack C ... : stack D : rst $28 : divide : add : end_calc

    rst $28 ... end_calc" sequence?
    Battle Bunny Battle Bunny March 2012 Development
  • Indirect Variable AssignmentHere's another wacky routine. This allows assignment of values to variables where the source & destination variables can themselves be defined in var…

    ... put the value on the calculator stack and point CH_ADD to ...
    FETCHS: equ $2bf1 ;from calculator stack: AEDCB
    CH_ADD: equ ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • calculator and sinusok, look at the Sysel's routine: [PHP]3 5b00 *s 4 5b00 tabsin = #7000 03 mksin 19.11.1995 Busy soft …

    ... #2d28;
    12 800c ef rst #28 Vypocet 127.5*(1+sin ...
    27 8024 se
    28 8024 c9 ret
    29 ...
    g0blinish g0blinish October 2012 Development
  • Elliptical ChallengeSubsequent to the recent "Graph Plot" thread, I wrote this general purpose ellipse drawing routine which will plot (although it doesn't actually use …

    ... hand", rather than using the calculator, it would be quicker, ... .5,b,1,a2 for calculator stack

    ... 5,b,1,a2 to calculator stack
    ld (23653 ... call $2d28 ;STACK_A = xh
    rst $28 ; : 0.5,b,1,a2 ...
    Battle Bunny Battle Bunny November 2012 Development
  • Hooky - hook ZX ROM and rewire RST and NMI to RAM - rantThis is a rather long rant. Not for short tempered. :) The objective is to hook into RST "vectors" and NMI on a Spectrum without affecting the normal…

    ... existing RST 0x00, RST 0x08, RST 0x10, RST 0x18, RST 0x20, RST 0x28, RST 0x30, and RST 0x38 ... did) and therefore hook into RST 28.

    QUESTION: disclaimer ... ROM ...
    tstih tstih July 2014 Development
  • So it occurred to me; "Why bother with going into 48K BASIC when you can just....wrap the machine code calls inside a 'RST #28;DEFW addr:RET'?" Of course, you DO need a small M/C routine to do that, and ta-daaa, here it is: [cod…

    ... from BASIC
    Call48 RST #28 ; call a routine in ... ; unstack BC from the calculator stack - all will become ... the value at 'addr'
    RST #28 ; as above ^^
    ... /C routine on the calculator stack before calling my ...
    The_Bert The_Bert September 2016 Sinclair Basic
  • Random Numbers, USR Return Values & Timing BASICI've been trying out Jon Ritman's random number routine, published in Your Sinclair Aug'87. Apart from a timing comparison I also did a frequency ana…

    ... 4 of the "Machine Code Calculator" series in ZX Computing Jul ... the number in BC
    rst $28
    defb $3D,$38 ;restack ... at the top of the calculator stack (apart from the change ...
    Battle Bunny Battle Bunny January 2017 Sinclair Basic
  • Competition: Sadistick routine on Spectrum ROMMy vote goes to BEEPER at #03B5 Let's ear you pick! :) And a great BOHHHHHHHHHHHHH to Dr Ian Logan & Dr Frank O'Hara for their description about the…

    ... .
    [/quote]

    Hint: RST 28

    [/quote]

    calculator let alone on 'the' Calculator... :(

    [TIME ...
    AE.Vasconcelos AE.Vasconcelos May 2005 Development
  • Competition: Sadistick routine on Spectrum ROMMy vote goes to BEEPER at #03B5 Let's ear you pick! :) And a great BOHHHHHHHHHHHHH to Dr Ian Logan & Dr Frank O'Hara for their description about the…

    ... on top of the calculator stack
    RST 28 ; use the floating point ... calculator
    DEFB A4 ; stk-ten ... A on top of the calculator stack
    CALL 03F8 ; aforementioned ...
    Philip Kendall Philip Kendall May 2005 Development
  • Competition: Sadistick routine on Spectrum ROMMy vote goes to BEEPER at #03B5 Let's ear you pick! :) And a great BOHHHHHHHHHHHHH to Dr Ian Logan & Dr Frank O'Hara for their description about the…

    ... me the use of the calculator allways was a black art ... ,3
    CALL PUSH_BC
    RST #28
    DEFB #05 ; division
    AE.Vasconcelos AE.Vasconcelos May 2005 Development
  • Calling ROM routinesFirstly, sorry if this is the wrong forum to post this in, but I wasn?t quite sure under which heading is best fitted. I?m trying to figure out how…

    ... want to experiment with the calculator stack then just stack values ... ; STACK-A
    RST 28H ; enter calculator
    DEFB $28 ; sqr
    DEFB ...
    Geoff Geoff July 2006 Development
  • Minor Update to Gasman's Midi2BEEPDon't know whether this is worthy an announcement, but for those of you who enjoyed Gasman's midi2BEEP utility, a new variant has been made called mi…

    ... (5/255)
    RST $28 ; use the floating point calculator
    DEFB $A2 ... add arbitary values to the calculator stack, so in order to ...
    kgmcneil kgmcneil May 2010 Announcements
  • Beepola v1.01A new version of Beepoa, v1.01, is now available for download from:- [URL]http://freestuff.grok.co.uk/beepola/Beepola_v1.01.00.zip[/URL] (650KiB) …

    ... routine
    RST $28 ; use the floating point calculator
    DEFB ... (B)
    RST $28 ; use the floating point calculator
    DEFB $E3 ... (C)
    RST $28 ; use the floating point calculator
    DEFB $ ...
    kgmcneil kgmcneil June 2010 Announcements
  • Z80 RRCA instruction...Hi Folks, Well my exploration of Z80 MCODE continues apace! I am struggling to understand how the RRCA instruction works. The official Zilog manua…

    ... grips with the ROM calculator routines accessed via RST $28. Toni Baker's ... -comp/mccalc.zip]Machine Code Calculator[/url] articles give a thorough ...
    Battle Bunny Battle Bunny August 2010 Sinclair Basic
  • logical operators and the calculator stackI was wondering if there was a utility which would provide the list of commands needed for the ROM calculator to evaluate a logical expression. For e…

    ... . I mean: to use the RST #28 calculator you need assembler. Why would ... slower than direct use of RST #28, but I don't think ... at the top of the calculator stack.

    pop ... gives you the list of RST #28 subcommands needed for evaluating a ...
    mcleod_ideafix mcleod_ideafix September 2010 Development
  • Recent talk of developing new SpectrumsHi all, I can see from a few threads on here that some Wossers like Vasil and Aien 8 are interested in developing more powerful Spectrums or improvi…

    ... called using the RST 28 instruction to invoke the calculator. Subsequent instructions are ... :

    [code]
    RST 28H ;; FP-CALC add step ... instruction set that matches the calculator instructions take over, and execute ...
    chev chev December 2010 Hardware
  • Back to BASIC[U][B]Archaeology guide to programs compiled used MCODERII.d[/B][/U] After various people have been talking about "Frank'n'stein" I decided to finis…

    ... CALL 7341 ; 27952 205 173 28
    CALL INITCHAN2 ; 27955 205 ... CALL 7341 ; 27969 205 173 28
    CALL INITCHAN2 ; 27972 ... CALL 7341 ; 27986 205 173 28
    CALL INITCHAN2 ; 27989 ... we use the ZX FP calculator
    RST 40 ; 28054 239< ...
    Jimmy Jimmy May 2011 Development
  • Structure of numeric arraysHi all, I have saved from my spectrum a numeric array using 'SAVE "array" DATA a()'. I now have the resulting file on my PC and I am trying to get …

    ... Toni Baker's "Machine Code Calculator" series in ZX Computing.
    RST $28 FP_CALC routine which pushes a value onto the calculator stack ...
    Battle Bunny Battle Bunny September 2011 Development
  • Calculating percentage..or even calculating percentage. Maths and asm I find verryyy tricky. Can anyone suggest the easiest/best way to calculate a percentage from two 1…

    Use the calculator, stack the numbers and calculate with RST #28
    Dr BEEP Dr BEEP December 2011 Development
  • Calculating percentage..or even calculating percentage. Maths and asm I find verryyy tricky. Can anyone suggest the easiest/best way to calculate a percentage from two 1…

    ...
    FETCHS: equ $2bf1 ;from calculator stack: AEDCB
    STAKBC: equ ... $2d2b ;to calculator stack: BC
    FPTOA: equ ... ,100
    call STAKBC
    rst $28
    defb $04,$01,$05 ...
    Battle Bunny Battle Bunny December 2011 Development
  • M/C mathsHow would I do the equivalent of LET A=B*7 in machine code?

    ... * Put the value on the calculator stack
    * Put the ... 7) on the calculator stack
    * Call $28 FP_CALC to do ... * Leave the product on the calculator stack
    * Point CH_ADD ... a RST $28 by calling $2ab6 STK_STORE, and while within the calculator ...
    Battle Bunny Battle Bunny January 2012 Development
  • Would anyone be interested in......Hi, I'm wondering if there would be much interest in an expansion card for the speccy that gives a VGA output with enhanced gfx & sound capabilities…

    ... very familiar with how the calculator actually works -

    BUT ... the RST $28 opcode for example, to intercept calls to the calculator and ...
    Dunny Dunny January 2012 Hardware
  • Would anyone be interested in......Hi, I'm wondering if there would be much interest in an expansion card for the speccy that gives a VGA output with enhanced gfx & sound capabilities…

    ... the RST $28 opcode for example, to intercept calls to the calculator and ...
    guesser guesser January 2012 Hardware
  • using the ROM's FP calculatorIs it possible to use the ROM's FP calculator to evaluate any FP expression in a single sequence of commands without breaking out to stack some other…

    ... use the ROM's FP calculator to evaluate any FP ... />
    stack A : stack B : rst $28 : divide : end_calc
    stack C ... : stack D : rst $28 : divide : add : end_calc
    ... be done in a single "rst $28 ... end_calc" sequence?[/QUOTE]
    ...
    Geoff Geoff March 2012 Development
  • using the ROM's FP calculatorIs it possible to use the ROM's FP calculator to evaluate any FP expression in a single sequence of commands without breaking out to stack some other…

    ... use the ROM's FP calculator to evaluate any FP expression ... />
    stack A : stack B : rst $28 : divide : end_calc
    stack C ... : stack D : rst $28 : divide : add : end_calc
    < ... be done in a single "rst $28 ... end_calc" sequence?[/QUOTE]
    antoniovillena antoniovillena March 2012 Development
<1234567…34>

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