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<1…21222324252627…34>
  • World cup statistics (I've started to bore myself now)I never thought I'd start a thread about football, but since this was discussed at work and someone on WOS must have a life outside of computers (any…

    ... with football (soccer, as they call it).

    Incidentally, I ...
    ewgf ewgf December 2013 Chit chat
  • Assembly code auto optimiserFor my Finders Keepers Plus project I'm considering writing an Assembly code auto optimiser. Way back when I wrote the original FK I considered optim…

    ... this

    [code]
    call SomeSub
    ret
    [/code ... z,found30 ; ##OPT-

    call not20or30
    ret
    [/code ...
    David Jones David Jones December 2013 Development
  • Back with healthy eyes :-)Dear readers, as you may know, I have had an operation on my right eye. This is called a "vitrectomy" where the content of the eye is removed and th…

    ... retina distortion is smoothed. They call it "peeling". :-)

    Thanks ...
    clausjahn clausjahn December 2013 Chit chat
  • Games that will be 10 years old this year!Just as I did with [url="http://www.worldofspectrum.org/forums/showthread.php?p=744498#post744498"]Spectrum games that will be 25[/url], let me make …

    ...
    Burnout 3 - Takedown
    Call Of Duty - Finest Hour
    deadpan666 deadpan666 January 2014 Chit chat
  • harvard architecture spectrum clone.I got my first +2 before christmas. I'd never given the 128k spectrums much thought, always been a 48k rubber key tradionalist. :smile: I've been me…

    ... the op code is a call, ret, push or pop instruction ...
    Basher Basher January 2014 Hardware
  • MISTER BEEP - the NEW ZX48 album 2014 "Chromospheric Flares"Hi mates. So. Here it is. Something like 2 years after the previous one - here is my new ZX Spectrum album "Chromospheric Flares". [img]http://mi…

    ... more can play, so I call it "a 1,5-channel ...
    Mister Beep Mister Beep January 2014 Announcements
  • ****ing Awesome Spectrum Engine (FASE)This is a new engine (sprites, tiles, map) for all ZX Spectrum machines. The engine set ups a runtime enviroment that leave between 24K and 30K byt…

    ... there are 2 routines to call: INIT to initialize the engine ...
    antoniovillena antoniovillena January 2014 Brand new software
  • really dumb questionbut can I use the following line to create a udg and if so how do I call it or use it via the graphics mode? Do I need to READ something somewhere? …

    but can I use the following line to create a udg and if so how do I call it or use it via the graphics mode?

    Do I need to READ something somewhere?

    [CODE]1010 DATA "m", 24,24,60,90,90,36,36,36[/CODE]
    Wookiee Wookiee January 2014 Sinclair Basic
  • Help with File Compressor by Mladen PopovicHi, I'm trying to compress BombJack (MCM) and transfer it to a +3 disk (Yes I own the original game :) ). I'm unsure about the addresses to enter in…

    ... where I will need to call my randomize after loading?
    Speccy_James Speccy_James January 2014 Development
  • Math Quiz - MultiplicationThe topic is fast multiplication routines, from 8x8 to 32x32 and all points in between. These functions sit underneath floating point libraries, gen…

    ...
    ld l,h
    call l_mulu_16_8x8 ; hl = E * H
    call+ret and 8-bit ... ; save HL

    call l0_mulu_24_16x8 ; ahl = HL * E

    call l0_mulu_24_16x8 ; ahl = HL * D
    Alcoholics Anonymous Alcoholics Anonymous January 2014 Development
  • Are daleks among us?I think I told my sad story in other posts, but I'm unable to find out (because that server overload). When I was young my fathers bought me a ZX Sp…

    ... daleks? Do I need to call the doctor?
    Zup Zup February 2014 Chit chat
  • ERE ManagerI have two different [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0013352"]Versions of ERE Manager[/URL] I will call the first "Man On Cha…

    ... [/URL]

    I will call the first "Man On Chair ...
    murtceps murtceps February 2014 MIA/STP/SDP
  • Ghosts n' Goblins loaderI'm trying to put Ghosts n' Goblins onto a +3 disk but struggling to understand the mc loader. Basic loader [code] ink 7 : clear 25000 : load "" cod…

    ... : JR NC, 65098
    65110: CALL 65192

    65113: RET ...



    65188: CALL 65192
    65191: RET NC ... /> 65303: CP A
    65304: CALL 65447

    65307: JR ...



    65443: CALL 65447
    65446: RET NC ...
    Speccy_James Speccy_James February 2014 Development
  • Venturespeak Helplooking at the code from ZX Computing, October, November & December 1986. How do I make the code do more then 3 letters say 5. and could it be made …

    ... br /> 60005 CDE2EA CALL CLEAR
    60008 CD2EEB CALL PROMPT
    ... INC DE
    60120 CD3EEB CALL CURSOR
    60123 7B LD ... br /> 60189 CDE2EA CALL CLEAR
    60192 CD2EEB CALL PROMPT
    ...
    ardentcrest ardentcrest February 2014 Development
  • opiinions requiredI'm currently writing a science/fanasy tale with the theme being based on the sins of the father being passed down onto the daughter (Jeremy Kyle'd h…

    ... [/B] so she has to call upon a team of warriors ...
    Stealthwyvern Stealthwyvern March 2014 Chit chat
  • Help with IELTS examHi can somebody tell me the difference between dashed, dotted, hatched, and all other kind of lines used in line graphs ? I even saw a line made of …

    Hi
    can somebody tell me the difference between dashed, dotted, hatched, and all other kind of lines used in line graphs ? I even saw a line made of short segment and points...how do you call that??
    gabriele amore gabriele amore March 2014 Chit chat
  • Scrolling Bi-Colour Engine for 4-Player GamesJust putting this code up for people to have a look at. Far from finished. Should simply compile and run a bit of a demo. Only good for 128K and +…

    ... ;----------------
    ld a,00000010b
    call set_print_attr_a
    ld b,0 ... /> ld hl,char_frame_bottom_right
    call print_char_obj_hl_b_c
    pop bc
    ld hl,char_frame_bottom_left
    call print_char_obj_hl_b_c

    ret< ...
    joefish joefish March 2014 Development
  • A tough callOkay, I got into work and it was like Christmas Day in my post-box.... My DivMMC has arrived from Ben, but on the same day my RaspberryPI starter kit…

    Okay, I got into work and it was like Christmas Day in my post-box.... My DivMMC has arrived from Ben, but on the same day my RaspberryPI starter kit also arrived... I have an hour this evening when I get home, which is just sufficient to play with ONE of ...
    Simon_Carr Simon_Carr March 2014 Hardware
  • Tape Clear Out!Right, I'm having a clear out of all the tapes I don't want, I'll upload some cover tapes and big box lists in a bit, but to kick things off, here is…

    ... Heat

    Pirate
    Call me psycho

    Players ...
    smogit smogit March 2014 Sales
  • Questions about Vortex Tracker II exported songsHi, I have been experimenting with Vortex Tracker II lately and have a couple of questions. By exporting the song to TAP format, a file is generated…

    ... /> LD (27810+10),A
    CALL 27810
    EI
    LOOP ... :
    HALT
    CALL 27810+5
    LD A ...
    Alessandro Grussu Alessandro Grussu March 2014 Development
  • Creating your own BASIC-commands on IF1bisThe old Sinclair IF1 has offered an easy possibility to create your own new BASIC-command: The use of the shadow variable VECTOR. This is described i…

    ... by the fact that the CALL adresses are not the same ...
    HZJ HZJ March 2014 Hardware
  • dumping protected BASIC loadersI wrote this a few weeks ago but forgot to post it. It will load & list from tape/TAP/TZX any BASIC program which has been saved with SAVE, including…

    ... ;IX= start address = 30000
    CALL $0556 ;LD-BYTES
    RET ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • CIRCLEHi, I'd like to draw a circle x,y,r using the BASIC-ROM subroutines. I've put x, y and r onto the calculator stack and used CALL #232D and RET. I g…

    ... the calculator stack and used CALL #232D and RET.
    I ...
    HZJ HZJ March 2014 Development
  • Under development: COUSIN HORACE - with playable demoHi fellow Spec-chums, for the first time ever, I am publicly disclosing some details about a game I am currently working on. It is an epic adventure…

    ... , US Horace receives a phone call on his mobile. "They got ...
    Alessandro Grussu Alessandro Grussu April 2014 Announcements
  • VT2 hobeta player?I am trying to build something with a hobeta with player exported from vortex tracker ii. I want to be able to run the file on a standard 128K. I am …

    ... :

    [CODE]

    call music
    ei
    loop ... : halt
    call music+5
    jr loop ...
    micken micken April 2014 Development
  • EXX ProblemsWondering if any other coders have had problems using the EXX instruction in FUSE... I am calling the BEEP routine from within my own code and prese…

    ... EXX-ing them before the call, and then EXX-ing them ... again after the call, like so:
    [CODE]
    ld de,10 ;duration
    call 949
    EXX
    [/CODE ... ld, hl ld,de and call, so that the code just ...
    LuMan LuMan April 2014 Development
  • Spectrum-related musical entertainment![quote]This is a metal podcast. There will be no fluffy kittens. There will be no gender politics. There will be no straightedge dogma. No one will h…

    ... /> This is a heathen metal call to arms.

    This ...
    The Mighty Dopethrone The Mighty Dopethrone April 2014 Chit chat
  • Personalised licence plates. Naff or nice?I'm guessing that most you will say that personalised licence plates are a naff. It was always been my opinion that if one has 100k to spend on a bad…

    ... tag (that's why they call plates over here). For only ...
    Scottie_USA Scottie_USA April 2014 Chit chat
  • understanding machine codeHi Quick question. Am not really sure if it fits development forum as its not really development per se its more a learners question about developm…

    ... LD (TVFLAG),A
    CD0070 CALL S_PRINT
    : paper yellow ink ...
    username username April 2014 Sinclair Miscellaneous
  • Double-Buffer ScreenFor my Alien Breed Speccy re-write I decided to use a Double Buffer (DB) or 'Back Screen' to draw all the game action onto, before shuffling the whol…

    ... USR 31144 (or JP or CALL, or whatever) and the code ...
    LuMan LuMan April 2014 Development
<1…21222324252627…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

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