World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.017s
<1…16171819202122…34>
  • ZX Spectrum Test UnitHi all, I aquired this as part of a job lot, offering for sale for ?20 + postage (paypal payment only). No idea if it works, but it seems in good c…

    ... shop built/used it to test Spectrums. It's an interesting ...
    IanJ IanJ May 2010 Sales
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... seen code for a print routine with pixel accuracy?

    Gedlion Gedlion May 2010 Development
  • Rom Routines list ?Exist some document that show detailled the routines on the spectrum ROM ? Ad for the Spectrum +3 ? are they the same or exist more ? Example i was …

    ... i was watching the Rom routine called [B]PLOT-SUB[/B ... af
    push de
    call #22e5
    pop de
    pop bc

    This routine is the same that in ... [/B]. But what is the routine to handle a DRAW ?
    arfgh arfgh June 2010 Sinclair Basic
  • Howto paint a squared zone of the screen ?You know what guys ? i begin to love this languaje. Cant understand why not put more effort on the 80's to learn it :( because it is really speedy. …

    ... /> the way to start this routine is easy now for me ... ,2 ;open channel 2...
    call $1601 ;to print in the ...
    arfgh arfgh June 2010 Sinclair Basic
  • Building a menu in ASMWEll as probably some figured, i am learning asm at least to make the basic menu i did in basic. It is a menu where we can select games to be loaded.…

    ... procedure to write, assemble, and test, is really easy.

    push de
    call $0c0a ;print the message
    call $0c0a'.

    But if ...
    arfgh arfgh June 2010 Sinclair Basic
  • clarification needed of assembler graphics routineI was wondering if someone used to coding animated graphics in assembler can take a look at [url=http://www.users.globalnet.co.uk/~jg27paw4/pourri/as…

    ... /~jg27paw4/pourri/asmchunk.txt]this routine[/url] and explain what the ...
    Battle Bunny Battle Bunny June 2010 Development
  • Embedding external code in Z88DK projects (Beepola related)Hi all, I've been doing a few things in Z88DK, but I was wondering how I could link binary data compiled separately into my projects. Specifically I…

    ... using Beepola for a music routine with the Special FX engine ... on RAM addr 59500
    call 59500
    di
    #endasm ... that this starts the music routine. I think I'm being ...
    SnakeOilSteve SnakeOilSteve July 2010 Development
  • +3 assembler questionI was wondering if anyone could give any suggestions as to how to get this bit of code working on the +2A/+3 in 128k mode. It works on the +128k/+2 i…

    ... mode. When it enters the routine the 48k ROM is paged ... - address of editor buffer
    CALL $1652 ;ONE-SPACE - make a ... ;insert code for "CONTINUE"
    CALL $1f54 ;BREAK-KEY
    JP ...
    Battle Bunny Battle Bunny August 2010 Sinclair Basic
  • Looking for cursor routineIt's been a long time since I programmed a little bit in Basic, so I decided to create a simple cursor routine: [url]http://db.tt/SPnSdpx[/url] I k…

    ... to create a simple cursor routine:

    [url]http ... :razz: But considering the above routine, can someone please help me ... via POKE before launching the routine.
    -The addresses where ... stored right next the last routine byte. That way everything ...
    zxbruno zxbruno September 2010 Sinclair Miscellaneous
  • Sprite RoutineI was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented. The screen …

    I was wondering if anyone could point me in the direction of a really basic example of a per-pixel sprite routine? Preferably commented.

    The screen layout confuses me so much!
    sekrets sekrets October 2010 Development
  • Optimization for this codeHello, I have done and submitted a small program for the CSS Crap Game Compo which involves a machine code routine. The z80 with BASIC and MC is av…

    ... which involves a machine code routine.

    The z80 with ... />
    ld a,2
    call 0x1601

    ld hl ...
    Rickard Rickard October 2010 Development
  • +2A PSU test helpIs it possible to test a PSU to see if it is dead any other way than plugging into the computer and the light not coming on/no power? I'd like to fi…

    Is it possible to test a PSU to see if ...
    Evil Stripe Evil Stripe October 2010 Hardware
  • Any MCODE programmers fancy a challenge?Hi Folks, I have been using the Micro-Print utility in the archive and found it to be really good. It is the one that provides 32, 36, 42, 51, 64 a…

    ... word). This is my small test program below.

    [CODE ... /> 140 REM Load MCODE print routine
    150 CLEAR 64267
    310 REM MicroPrint Routine
    320 REM no=Pitch ...
    Paddy Coleman Paddy Coleman November 2010 Development
  • Floating bus on 128K models[b]Background:[/b] i need run code with interrupt enabled but i need use stack instruction to maximize performance in copy/shift/mirror routines. dur…

    ... -safe and predict if the routine to exececute is going to ... not, i will use fast routine else code fallback into safe ... ) from documentation i understand that test on beam drawing lower border ...
    Fikee Fikee November 2010 Development
  • Help needed with simple MCode routineI'm trying to code a routine to clear the screen and I can't figure out why it's not working: ld hl,16384 ld bc, 6144 loop:ld (hl),0 inc hl dec bc l…

    ... 'm trying to code a routine to clear the screen and ...
    Rebelstar without a cause Rebelstar without a cause November 2010 Development
  • Why doesn't my routine work?I have a "level" defined by 504 bytes (28 squares across x 18 squares down) I'm trying to write a routine that will take an X,Y coordinate in pixels…

    ... 'm trying to write a routine that will take an X ...
    sekrets sekrets December 2010 Development
  • Assembler intricaciesHi all, I've been looking at the internals of a game to see how it all works and I've found some things that I don't understand and can't find any i…

    ... ). It's a call to the ROM routine to clear some space ...
    garethadams garethadams January 2011 Development
  • Help?Hi All, I wonder if anyone has a few minutes to look at this bit of code I'm working on. I'm trying to move to sprites and want to do it with a scr…

    ... understand). It's just a test, but the idea is to ... , first bit...
    rra
    call nc,draw
    jp keys ... in the table
    loop call sprite ;moves through the sprite ... loaded with graphic byte from call goblin
    inc ix ;move ...
    R-Tape R-Tape January 2011 Development
  • What first person shooter games (PC or console) have both a map maker and bots?I was just wondering if there are any other games that have a map maker (or level editor, whatever you want to call it), and also have bots that can …

    ... editor, whatever you want to call it), and also have bots ... make and edit and play test, are often very "samey" or ...
    ewgf ewgf February 2011 Chit chat
  • Steve Lockley GameographyI've been in touch with Steve Lockley and asked him to list the games he worked on. On WOS, he's currently credited on the following games: [LIST] …

    ... what I guess you would call effects coding. Things like the ... in Fall Guy, screen decompression routine in Wilf (92 screen was ...
    MartynC MartynC February 2011 Infoseek database
  • Moving to Oz, need to sell my stuff :(Let me know if you are interested in any of this or ALL of it. Hardware ? Spectrum + 3 including PSU(Keyboard works fine but can?t get the drive to …

    ...
    California Games - Epyx
    Call Me Psycho - Hit
    Cassette ... Hawk, Daley Thompson's Super Test, Knight Rider) - Ocean
    Skate ...
    revs30 revs30 March 2011 Sales
  • IM2 calls to player routine on 128k?Hi all, Apologies for being crap, and not even in a funky, skillo kind of way but it's been over 20 years since I last wrote anything in machine cod…

    ... found that calling the play routine before halt keeps munging my ...
    SnakeOilSteve SnakeOilSteve March 2011 Development
  • Utility or routine to save/display imagesLet's assume I have an image or sprite at coordinates x,y with w witdh and h height. If I were to store this image, which storage method would allow …

    ... an utility or any available routine that would allow me to ... also have a machine code routine which can turn an are ...
    zxbruno zxbruno March 2011 Sinclair Miscellaneous
  • Time difference for jumps and calls?Just interested (and possibly trying to distract myself from the more pressing problems in my sprite routine) and willing to risk a potentially daft …

    ... pressing problems in my sprite routine) and willing to risk a ... you make a jump or call something a long distance away ... /> eg is

    33000 call 33500

    faster than ...

    33000 call 65000

    ?
    R-Tape R-Tape April 2011 Development
  • Proportional Print Routine...Hi Folks, Does anyone know of a good proportional printing routine for the ZX Spectrum? Ideally I am looking for something that prints with charact…

    ... of a good proportional printing routine for the ZX Spectrum? Ideally ...
    Paddy Coleman Paddy Coleman May 2011 Sinclair Basic
  • Frank N SteinThis is an improved bugfix for [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0001849"]Frank N Stein[/URL] as discussed recently in [URL="htt…

    ... CALL $7537". There are several places where the sub-routine ... "JP $7531", which does "CALL $81A4 : JP $7387", from ... $740C and do the "CALL $7537" again without having ... : POP BC ; 193
    CALL $81A4 ; 205 164 129
    Einar Saukas Einar Saukas May 2011 Infoseek database
  • Shadow ROM partial decoding not implemented in emulatorsOr at least, not implemented in Spectaculator, and it seems that not in Fuse too. [URL="http://www.speccy.org/foro/viewtopic.php?f=8&t=408&start=53"…

    ... I did the same test using Spectaculator and it behaved ... cartridge to do this test using the same commands ... rst 8
    db 32h ;CALL shadowROM
    ei
    ret ...
    mcleod_ideafix mcleod_ideafix June 2011 Emulators
  • (part of) screen to UDGHere is a routine to copy a Y,X-position on screen to a UDG. 0<=y<=23 0<=x<=31 144<=udg<=165 (UDG "A" to UDG "U") [code] ; start code with ; PRINT …

    Here is a routine to copy a Y,X-position on screen to a UDG.
    0
    Dr BEEP Dr BEEP June 2011 Development
  • Cobra (improved BUGFIX)This is an improved BUGFIX for game [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0000996"]Cobra[/URL], please replace the "known errors" de…

    ... />
    org $aef0 ; 44784
    call $95b9 ; 205 185 149
    routine was incompatible with +2A/+3 ... this problem by replacing this routine with a fixed loop:
    Einar Saukas Einar Saukas June 2011 Infoseek database
<1…16171819202122…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

HitBox

Word Docs Hits
call 14.3K 24.3K
test 14.3K 19.1K
routine 9.5K 14.8K

Related Threads

  • Daley hompsoms Super Test Day 1Anyone got any tips on the diving game? I'm struggling to get the 75 points needed in later levels. Also, can anyone remember what each of the 4 judg…
  • LINE-routine and other nice pieces of codeThe line-topic came in the end with a nice piece of fast coding.<br /> <br /> I think that there might be more of these routines out there (where-eve…
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code.<br /> <br /> The line routine th…
  • testTest message
  • FAILED THE BLOODY TEST !!!Well, I finally worked out the courage to take the Spectrum certification test... AND FAILED !!!<br /> Not exactly that I was expecting to pass, but …
  • ZXSpinGL first test upHi all,<br /> <br /> There's a test of ZXSpin using OpenGL to render the spectrum graphics<br /> (smooth scaling and scanlines mostly) up at my site:…
  • +3 test disk somewhere ?The "Integral disk test v1.5" from the +3's QAZPLM ROM test says it requires a test disk.<br /> Is it possible to find this disk somewhere ?<br /> It…
  • SPIN-Lite (Working Title) test availableHi all,<br /> <br /> I've been having a break from SPIN, pursuing my original goal of a BASIC<br /> interpreter. Well, I took SPIN's main core an…
  • How do I avoid BASIC becoming corrupted on returning from a M/C routine?I'm having trouble with my BASIC program becoming corrupted on returning from a m/c routine which sets all the registers (including the shadow regist…
  • Call for identificationDoes anyone here know for 100% sure which issue carried "The YS Trainspotters Guide to<br /> Playing Games" booklet?<br /> The SPOT*ON magazine datab…

Related Searches

  • fastest screen routine
  • screen routine
  • game test emulator
  • spectrum 3 test program
  • im1 interrupt routine
  • im1 rom interrupt routine
  • im1 rom interrupt routine iy
  • interrupt routine
  • best place for interrupt routine
  • 3 speed test
  • zx 128k timing test program
  • 128k timing test program
  • turbo load routine
  • test routine
  • test routine start
  • 128 test routine start
  • 128 test screen routine
  • 128k test screen rom routine
  • call test screen
  • calling test routine

Copyright © 2024 World of Spectrum