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<1…10111213141516…34>
  • Tape preservation toolsIn the latest MakeTZX thread of doom several people said that it would be good to have active development of tape decoding tools. I needed tape file…

    ... fuse-util 'tape2wav' and load PZXs into Fuse. I'll ... .807s
    5- 1EE: Bytes : T Length: 19 Normal Speed ,Pause ... : Picture
    Length: 47242 bytes
    Total tape duration: 92 ... /CSW but if I can't find one you'll ...
    Fred Fred April 2011 Emulators
  • Load! Screen$ questionI've got a basic program listing in BASIN which among other things recalls a screen via Load! (I've Save!'ed a screen into memory before hand). How d…

    ... /> I don't use Basin, so I can't be totally sure ... have the Basic program load first, and auto-run ... 10 CLEAR 49999
    20 LOAD "myscreen" CODE 50000
    ...
    1000 LOAD !"myscreen" SCREEN$
    [/ ... Spectrum screen in bytes, if you're wondering ...
    gasman gasman April 2011 Sinclair Basic
  • 50Hurts - Full-screen 50Hz 1-pixel scrolling on a 128K Speccy50Hurts - Full-screen 50Hz 1-pixel horizontal scrolling on a 128K Speccy. Graphics are an obvious nod to Joffa, whose games and banter were a big ins…

    ... ; updating screen width is 28 bytes, with borders black-on-black ... chunk below
    ; now load tile graphics
    exx< ... last
    ; instruction; we can't use CALL/RET here, cause ... pusher
    ;; fill 28 bytes of screen
    push_8B00:< ...
    Ketmar Ketmar April 2011 Development
  • New game! Nanako in CJMC for ZX81!Yup, that's true. We've been busy in crafting a nice, small, simple library to code games in text mode (this is, standard, unexpanded) for the 16K ZX…

    ... for some reason I couldn't load any of Bob Smith' ... any platform you [I]can't[/I] write games for?!!: ... for it then you can produce some very impressive ... you need only write 768 bytes to fill it, where ... Strange you couldn't get Eighty One to load my games, as ...
    bobs bobs May 2011 Brand new software
  • Saving and Loading from tape in MC?I'm actually having problems with saving and loading from the ROM routines for the interpreter... I'm currently using the following codes for saving…

    The break points in SA-BYTES & LD-BYTES are shown below. If ... of RET NCs - but it can't, unless by using an emulator ... from ERR_SP, but the save/load would still have to be ...
    Battle Bunny Battle Bunny July 2011 Development
  • Saving and Loading from tape in MC?I'm actually having problems with saving and loading from the ROM routines for the interpreter... I'm currently using the following codes for saving…

    ... break points in SA-BYTES & LD-BYTES are shown below. If ... of RET NCs - but it can't, unless by using an emulator ... from ERR_SP, but the save/load would still have to be ... ROM routines, so that emulators can trap them.
    Timmy Timmy July 2011 Development
  • binutils questionSince there's a few people using binutils these days I thought I'd give it a go and see whether it solves my hunt for a replacement assembler/librari…

    ... Code/Data sections? I can understand that some ROM supported ... if you were to load, run the program, ... /> "engage",
    "the engines can't take it"
    };
    ... ve actually used 256 bytes for 256 flags instead ... of 32 bytes because I know ...
    Alcoholics Anonymous Alcoholics Anonymous July 2011 Development
  • Krakatoa not workingI can't get any of the Krakatoa files in the archive to load on spin or zxds. Anyone else had this problem?

    ... , and it appears we didn't resolve it.

    t know why ?

    bytes in size, however and even though I can get ... trying to load in 16384 and crashes cos it can't ?
    ... data in the last few bytes and gave a checksummed ...
    Andrew Barker Andrew Barker July 2011 Games
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... indicated addresses by 135 bytes to accommodate the extra ... found that I couldn't finish level 1 because ... some actions couldn't be completed.

    can't at the moment think of ... level in the multi-load. The other screen which ...
    Battle Bunny Battle Bunny July 2011 Infoseek database
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... set in one of bytes of .Z80 file header ... order. First of two bytes of BC register represents ... and HL the first bytes represent A and H ... Z80 files.[/QUOTE]
    Can't remember the specifics of Z80 ... you can't find SNA or Z80 snapshots online, load another ...
    ccowley ccowley August 2011 Emulators
  • Bloodwych instruction files languageHi Martijn, The following two instructions files for [url=http://www.worldofspectrum.org/infoseekid.cgi?id=0000592]Bloodwych[/url]:- Bloodwych(MCM…

    ... />
    Bloodwych is a multi-load game. After the main game ... , each block should be 2251 bytes in length.

    In ... 2251 bytes. Because of this, I found that the player can't progress ... level data blocks being 2251 bytes in length. So I was ...
    Digital Prawn Digital Prawn September 2011 Infoseek database
  • Unlisted game - The Battle of MaidaI've just moved back the the UK and unearthed a game called "The Battle of Maida". I really loved this game back in the 80s and I believe a friend of…

    ... br /> [/QUOTE]

    Dang! Can't quite understand it.


    85 LOAD "" CODE: LOAD "" CODE

    ... of 31286, leaving 1003 bytes for variables) but there' ... m stuck after extracting 23765 bytes of valid, but suspicious ...
    lfaria lfaria September 2011 MIA/STP/SDP
  • Unlisted game - The Battle of MaidaI've just moved back the the UK and unearthed a game called "The Battle of Maida". I really loved this game back in the 80s and I believe a friend of…

    [QUOTE=lfaria;561030]Dang! Can't quite understand it.


    85 LOAD "" CODE: LOAD "" CODE

    ... of 31286, leaving 1003 bytes for variables) but there' ... m stuck after extracting 23765 bytes of valid, but suspicious ...
    takapa takapa September 2011 MIA/STP/SDP
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... Not sure why yet but can't make the quoted code above ...
    stackptr_temp defw 0 ; 2 bytes @ 32859

    next_tile_line ... nop ; 2 bytes for address of next tle ... ,54 ; 22 tile wide load of junk :]
    defb ...
    R-Tape R-Tape September 2011 Development
  • Need help with tzxingI recently got a copy of this Polish text game: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0006622[/url] I can't make a tzx of it howeve…

    ... PZXing would be good. I can't find the thread in which ... but the basic block isn't 1030 bytes like the others.
    load the first block. The screen ... in the hope I can get something to load eventually.

    Andrew Barker Andrew Barker October 2011 MIA/STP/SDP
  • Paging memoryI've been thinking about a possibility of paging blocks of memory to and from disk. Imagine dividing usable 32KB of Speccys RAM (why do they call it …

    ... an array of 32 bytes each holding process id ... your HDD. This file can't be fragmented and max.size ... as virtual memory. BIOS can load/save any blocks of ... size can be from 512 bytes to 64kB. Speed of load data ... from CF card can ...
    velesoft velesoft October 2011 Development
  • Lord Of The Rings; Files skipped ?Hi folks, Does anyone know what blocks 8~13 are for in the Lord of The Rings: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0006601[/url] I…

    Can't check the TZX now (no ... in the tape, but don't know what for (the tape ... )
    61493 ... 61502 load the 1st 5 bytes of a data block ... )
    61503 ... 61512 load the 1st 5 bytes of a data block ... br /> 61513 ... 61522 load the 1st 5 bytes of a data block ...
    lfaria lfaria October 2011 MIA/STP/SDP
  • Classics ported or cloned on good ol' SpeccyHi, Spectrumists! I'm a fan of classic arcade games and I would like to know from you what do you think about ports or clones of such games on the S…

    ... the game load, the emulated Speccy gives the screen message: "BYTES:" again ... and again, and the games doesn't load at all ... the same problem?

    Can't wait to try the other ...
    Spectrum Spectrum October 2011 Games
  • Minigamecompo 2011 ??????In the Minigamecompo 2010 I received only a handfull of votings. So I started a [URL="http://minigamecompo.weebly.com/forum.html#/minigamecompo-2011…

    ... br /> The minigamecompo isn't Spectrum only, alyhough C64 seems ... /boycotting the compo. Can't get a grip on ... /> The rules state LOAD "" to load a game or otherwise ... tiny 15 bytes demo to directly load into the ... stack and so only having 2 bytes ...
    Dr BEEP Dr BEEP November 2011 Games
  • Alkatraz protection systemI recently became interested in the Alkatraz protection system, a very widely used tape protection (a infoseek search returns more than one hundred r…

    ... blocks but last is 11974 bytes instead of 38515
    ... blocks correctly but it won't load properly.
    Altered ... loads fine. Values don't appear massively different but ... ok but then won't load the next one (main ... still want them? I can try and upload them ...
    richl richl December 2011 MIA/STP/SDP
  • St Dragon (Kixx & MAX Compilation)Hi folks, This title has been doing my nut in for years, and I wondered if anyone knew how to make a working TZX. [url]http://dl.dropbox.com/u/15363…

    ... in Spectaculator and they both load fine (had to CSW one ... price release and that doesn't have any problems on level ... . It also had 2 extra bytes on each block and nice ... temporary files everywhere so I can't remember now - I'm fairly ...
    richl richl December 2011 MIA/STP/SDP
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    ... physical stats are affected. It can be sorted, and the ... entries, which just use two bytes of the text field, still ... means that the data rows can be made short and ... very far and so I can't tell, although there's a ... the game is a multi-load it would have been ...
    Battle Bunny Battle Bunny December 2011 New game ideas
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    [QUOTE=bigjon;595213]Can't find it now, and have ... basic, containing a bunch of bytes that need to be poked ... default will be generated to load to address 32768. Many emulators ... file menus. You can use that option to load the binary at ...
    Alcoholics Anonymous Alcoholics Anonymous January 2012 Development
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... .worldofspectrum.org/forums/showthread.php?t=37612[/url]

    can't rely on a game resetting ... games to load from Microdrive that didn't, but each ... even then you couldn't be sure you'd ... which should only corrupt 2 bytes of memory (and that ...
    RobeeeJay RobeeeJay January 2012 Sinclair Miscellaneous
  • joining lines of BASICDue to overwhelming demand - well, one demand - well, more of a suggestion, really - here's a routine to join together lines of BASIC. The vertical c…

    ... longer now (220 lines, 323 bytes), unaccountably named [url=http://www ... as the vertical cursor enhancement. LOAD at 65023 as before, ... equivalent line in PROG didn't work very well, unsurprisingly.< ... last line in the program can't be split, because the routine ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • converting mp3 to zx importfile.is it possible?Hi peeps I am just looking through old threads and browsing through music tools on the zx in particular converting or creating ,what i am looking for…

    ... as it loads, so you can load a tune into a slot ... followed by parameter
    bytes. These can be on the same line ... /> Command byte Number of parameter bytes Meaning
    000h 1 Rest ... a real assembler.
    You can't use EQU directives, conditional assembly ...
    jammajup jammajup March 2012 Development
  • Skate Crazy...Loaded up [I]Skate Crazy[/I] (the tzx from the WoS archive) on the real Speccy last night. I can't seem to get the car park level to load! I stop and…

    ... I can't seem to get the car park level to load! ... it just doesn't seem to want to load anything. Tried ... all the levels would load in at once or something ... it in Spin, can't get it to load on that either. ... 01.2002, length 75,228 bytes - and experienced no problems ...
    Alessandro Grussu Alessandro Grussu March 2012 Games
  • Skate Crazy...Loaded up [I]Skate Crazy[/I] (the tzx from the WoS archive) on the real Speccy last night. I can't seem to get the car park level to load! I stop and…

    ... .01.2002, length 75,228 bytes - and experienced no problems through ... (so I can select the relevant block to load the car park ... browser), but it still won't load!? :-?
    GreenCard GreenCard March 2012 Games
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... have to poke such bytes to the listed addresses. ... list of the 11 bytes of machine code which ... br /> 20 REM here LOAD ""CODEs necessary
    30 ... LOAD""CODEs and before the RANDOMIZE USR that executes the game (can't ... be more specific as I don't have ...
    na_th_an na_th_an March 2012 Games
  • NaveI found a game called "NAVE" by Lusitania Software Authors: Laurindo Sobrinho, Lucio Quintal, Tony Sobrinho Release date is 1990-91 The message langu…

    Well, that could be a perfect TZX of an imperfect game, no? ;)

    Anyway, it sits looking to load 1 byte (with flag and parity, that's 3 bytes) with the level number, but I can't seem to be able to fool it into going any further.
    lfaria lfaria April 2012 MIA/STP/SDP
<1…10111213141516…34>

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