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  • Cavern FighterIf anyone remembers Cavern Fighter they may be interested in my remake. It can be downloaded from: [url="http://homepage.ntlworld.com/rebecca.munro"]…

    If anyone remembers Cavern Fighter they may be interested ...
    Mr Millside Mr Millside May 2004 Games
  • Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …

    ... get my head around this algorithm. I don't know why ... am having problems coding this algorithm despite the existence of pseudo ... line
    ;Bresenham line drawing algorithm poorly implemented in the following ...
    Jimmy Jimmy August 2008 Development
  • Bresenhams circle algorithmI post here my final circle code to replace, if you want, the one in the ROM. It only uses integer math and runs very fast and is very compact. It is…

    ... />


    ;Bresenhams circle algorithm calculates the locations of the ...
    rtunes rtunes September 2008 Development
  • Any curve algorithm experts here?I'm wondering if any of you can help the helpless here. I'm just working on the Xmas Special intro animation, and I have a set of 3D points which des…

    ... anyone know of a good algorithm that produces a "nice-looking ...
    NickH NickH October 2009 Chit chat
  • DRAW x,y,a Algorithm - how does the ROM do it?Hi all, Getting on with SpecOS, and one of the things I would love to do is to preserve the original ROM's behaviour when drawing Arcs. This is don…

    ... of the explanation of the algorithm...

    So if anyone ... !) implementation of the Arc drawing algorithm implemented by the ROM. Just ...
    Dunny Dunny August 2010 Sinclair Basic
  • Route Diagram Search Algorithm?With regard to a diagram of the sort of which the picture below is a simple example. Given that routes are restricted to those going down the screen,…

    ... so on). Is there an algorithm whereby I can determine if ...
    Battle Bunny Battle Bunny October 2010 Development
  • Chase HQ Pseudo 3d road algorithm ?Hello, I'm new to that forum and to the spectrum. I'm developping games for Colecovision (may be you hear about : Ghost'n Zombie and Smurf challe…

    ... to figure out the exact algorithm used in Chase HQ speccy ...
    youki youki February 2011 Development
  • Mazes and Tremaux's AlgorithmI've done a version of Tremaux's maze solving algorithm which solves my current test maze with 400 junctions and 715 connections in a reasonably quic…

    ... of Tremaux's maze solving algorithm which solves my current test ... solutions, or suggestions for another algorithm which can do that.
    Battle Bunny Battle Bunny October 2011 Development
  • The Retro CavernFurther to [url="http://www.worldofspectrum.org/forums/showpost.php?p=732788&postcount=9"]Grimmsqueaker's post in the "Buyers beware" thread[/url], I…

    ... I'd give The Retro Cavern a go.

    Their ... to [url="http://japsters-retro-cavern.myshopify.com/collections/"]The Retro ... Cavern[/url], but I just wanted ...
    Mousey Mousey November 2013 Sales
  • Monty Mole / JSW / Manic Miner Cavern crawlGood morning all! I've been thinking: I would absolutely love to see a Jet-Set Willy / Manic Miner / Monty Mole game, combining the best elements of…

    ... Speccy games in one gigantic cavern crawl.

    Forgive me ...
    saddestmoon saddestmoon January 2015 New game ideas
  • Chaos combat algorithm?I've searched, but nowhere can I find the algorithm that Chaos uses for combat, i.e. to determine whether a creature is killed. Does anyone know whe…

    ... nowhere can I find the algorithm that Chaos uses for combat ...
    SteveSmith SteveSmith January 2019 Games
  • Manic Miner: A ten-cavern challengeThe jswmm community is pleased to present "Manic Miner: A ten-cavern challenge" [quote]The initial idea of this game was to take a different twist…

    ... present "Manic Miner: A ten-cavern challenge"

    [ ... to change the cavern, which meant multiple cavern completion times were ... , (those obviously being “Central Cavern” and “The Final Barrier”) ... -manic-miner-a-ten-cavern-challenge/"][b]found here[/ ...
    spider spider April 2019 Brand new software
  • 1982 Atari game, 'Entombed' - with uncrackable maze algorithmInteresting article: [url="http://www.bbc.com/future/story/20190919-the-maze-puzzle-hidden-within-an-early-video-game"]The mysterious origins of a…

    ... computer bits. The game’s algorithm decides this automatically by analysing ...
    Gwyn Gwyn September 2019 Chit chat
  • Pseudocode for CIRCLE algorithm?Can anyone provide me with the pseudocode for the Spectrum's CIRCLE algorithm? My machine code knowledge isn't up to reading the ROM routine. I'm try…

    ... for the Spectrum's CIRCLE algorithm? My machine code knowledge isn ... 'm trying to recreate the algorithm in another language and have ... using Bresenham's Midpoint Circle algorithm (copied from the web) which ...
    LevelUp LevelUp February 2020 BASIC
  • Matchpoint ball algorithmAnyone has any idea how Psions Matchpoint ball algorithm works? Are they calculating the balls' parabola (floating point for just the ball doesn't se…

    Anyone has any idea how Psions Matchpoint ball algorithm works? Are they calculating the balls' parabola (floating point for just the ball doesn't seem that calculation intensive) or do they use a known/common trick?
    tstih tstih July 2021 Development
  • Help Again - name of the game!Thanks for the previous responses I recived however it is not Penetrator or Cavern Fighter as suggessted. Therefore I am re listing my request. (I h…

    ... it is not Penetrator or Cavern Fighter as suggessted. Therefore I ...
    rebecca rebecca November 2001 Games
  • Jet Set Willy IIIt's just occurred to me - has anyone ever actually managed to complete JSW2? I mean REALLY complete it - every time I ever did it, I would reach the…

    ... , I would reach the Central Cavern and forever end up jumping ...
    DJ_Dusty DJ_Dusty November 2002 Games
  • ANNOUNCE: Manic Miner Screen Editor 1.0.1I have just released a minor new version of my Manic Miner Screen Editor. It no longer allows the user to specify an amount of air which causes the S…

    ... up when you complete a cavern.

    Although I still ...
    andrewbroad andrewbroad July 2003 Games
  • Bug-Byte games wantedHi, Does anyone out there have the following games which they'd be willing to sell / trade? The games have to have specific coloured writing on the i…

    ... red writing on spine
    Cavern Fighter with red writing on ...
    Gilby Gilby October 2003 Wanted
  • BRAND NEW SPECTRUM RELEASE *** ROUGH JUSTICE *** Hi all... CRONOSOFT.co.uk is announcing a BRAND NEW NEVER SEEN BEFORE Spectrum release... ************************************ >>> *** ROUGH JUS…

    ... craft, the Interceptor 010, throughout cavern after cavern - avoid contact with aliens ...
    chaosmongers chaosmongers November 2003 Games
  • NEW Cronosoft.co.uk SPECTRUM RELEASE *** *** ROUGH JUSTICE *** Hi all... CRONOSOFT.co.uk is announcing a BRAND NEW NEVER SEEN BEFORE Spectrum release... ************************************ >>> *** ROUGH J…

    ... craft, the Interceptor 010, throughout cavern after cavern - avoid contact with aliens ...
    chaosmongers chaosmongers November 2003 Sales
  • CRONOSOFT.CO.UK - New release - ROUGH JUSTICE Hi all... CRONOSOFT.co.uk is announcing a BRAND NEW NEVER SEEN BEFORE Spectrum release... ************************************ >>> *** ROUGH J…

    ... craft, the Interceptor 010, throughout cavern after cavern - avoid contact with aliens ...
    chaosmongers chaosmongers November 2003 Announcements
  • Dan Dare 256 colour project many may not be aware of.I still need/want to try Vladimir's emulator. But I think many people here aren't aware of another 256 colour project, which was mentioned on C.S.S. …

    ... /> on the real site. The algorithm is trivial, and is perfectly ...
    Sadako Sadako March 2004 Emulators
  • MazeBot: new BASIC game!Unlike Dash-it though, this is not a proper game. It's actually a you-draw-computer-solves maze program with a maze editor that allows you to save an…

    ... computer uses a fairly simple algorithm to solve the maze, and ...
    Arjun Arjun May 2004 Games
  • Checksums in Hobeta filesDoes anyone here have any experience with working with the internals of the Hobeta (aka .$b, .$c ...) file format, or failing that, checksum algorith…

    Does anyone here have any experience with working with the internals of the Hobeta (aka .$b, .$c ...) file format, or failing that, checksum algorithms in general?

    There's a checksum at byte 0x0e, which, according to [url="http://www.nvg.ntnu. ...
    gasman gasman September 2004 Development
  • ANNOUNCE: Resistor version minus 1.0.0Given the discontinued development of Taper and the vapourware nature of certain other products, there's a lack of a modern, up to date, maintained t…

    ... : write me a better decoding algorithm so that it does.
    Philip Kendall Philip Kendall January 2005 MIA/STP/SDP
  • JSW and MM DVDA friend of mine has created a dvd from the RZX walkthroughs of JSW and MM. It's very good quality, looks and sounds just like a speccy when played b…

    ... and the like; each MM cavern is a chapter and a ...
    Daren Daren October 2005 Games
  • ANN: Tipshop updated Wednesday, 30 November 2005Wednesday 30 November 2005 Happy 10th Birthday, WoS! Another massive update including 185 new adventure game solutions/tips(!!!) amongst other things…

    ... /> * Unknown - Solutions: Beyond El Dorado, Cavern Chaos, Doomsday, Flameout, Gods of ...
    hackersanon hackersanon December 2005 Announcements
  • (Somewhat OT) Circular regression analysisI'd like to be able to regenerate the "Tunnel" image from [I]Jumbly[/I] (that's why this post is only "somewhat" off-topic), but to do so I need to b…

    ... list into a regression-analysis algorithm; unfortunately, I left school over ... tools to construct such an algorithm, and there doesn't seem ... need to understand the algorithm; it's an algorithm, I just need ...
    robert@fm robert@fm January 2006 Development
  • ANN: Tipshop updated Thursday, 02 February 2006Thursday 02 February 2006 Lots of new stuff form part of a slightly late monthly update * Yes, the monthly update is a tad late - I had my Engageme…

    ... CASA. Maps: Africa Gardens ,
    Cavern Chaos , Crystal Frog, The ,
    hackersanon hackersanon February 2006 Announcements
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Related Threads

  • Cavern FighterIf anyone remembers Cavern Fighter they may be interested in my remake. It can be downloaded from: [url="http://homepage.ntlworld.com/rebecca.munro"]…
  • Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …
  • Bresenhams circle algorithmI post here my final circle code to replace, if you want, the one in the ROM.<br /> It only uses integer math and runs very fast and is very compact.…
  • Any curve algorithm experts here?I'm wondering if any of you can help the helpless here. I'm just working on the Xmas Special intro animation, and I have a set of 3D points which des…
  • DRAW x,y,a Algorithm - how does the ROM do it?Hi all, <br /> <br /> Getting on with SpecOS, and one of the things I would love to do is to preserve the original ROM's behaviour when drawing Arcs.…
  • Route Diagram Search Algorithm?With regard to a diagram of the sort of which the picture below is a simple example. Given that routes are restricted to those going down the screen,…
  • Chase HQ Pseudo 3d road algorithm ?Hello,<br /> <br /> I'm new to that forum and to the spectrum.<br /> <br /> I'm developping games for Colecovision (may be you hear about : Ghost'n…
  • Cavern - clone of... Pit (Centuri)Game on WoS [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0015150[/url]<br /> is actually clone of <br /> [url]http://www.arcade-museum.com/g…
  • Algorithm for rounding fractionsI could use some advice :smile:<br /> <br /> Let's say that I have some percentages that sum to 100% for example:<br /> <br /> 9,52%<br /> 28,57%<br …
  • Mazes and Tremaux's AlgorithmI've done a version of Tremaux's maze solving algorithm which solves my current test maze with 400 junctions and 715 connections in a reasonably quic…

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