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Search Again :: Adv Search 1000 results in 0.019s
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  • Speccy LaptopHi, Since my subtle announcement in another thread was underwhelmingly too subtle, I'll repost it in a new thread ;) I have started work designing…

    ... an increasingly complex page-in algorithm, without adding someone else's ...
    Phu Phu April 2008 Hardware
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... after replacing the maze generator algorithm in [B]3D Maze[/B ...
    Einar Saukas Einar Saukas April 2008 Development
  • +3 3.5" drive B problemsGreetings, I have a chinon357 3.5" floppy with jumpers to work with the +3. Been using it for a while now. Works ok except every time I want to acc…

    ... in the drive, so the algorithm works (though, as the manual ...
    John Elliott John Elliott April 2008 Hardware
  • SE Basic 2The next version of Sinclair Extended BASIC will be based on Open82 which incorporates the math library from the ZX81 ROM and is distributed under th…

    ... two people independently implement an algorithm in the same way, they ...
    Winston Winston April 2008 Sinclair Basic
  • JME games?I've downloaded a PSP program that runs JME games, but I don't know what JME files are or where to find them, so can anyone help? Where are some good…

    Yeah, something like that. Their algorithm is patented - so I used an approximation. And it's for private use only, so...
    icabod icabod April 2008 Chit chat
  • Worst graphics ever?There's (yet another) thread about the best Spectrum graphics, so here's one about the worst. Of course, if you want to be fair then a "worst" graphi…

    I'd say Final Fight

    [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0009344[/url]

    Terrible pixel mess probably converted automatically with a poor algorithm from Amiga version or so.
    Ralf Ralf May 2008 Games
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... work as follows. The algorithm starts digging a tunnel ... and "horizontal" expansions, the algorithm will eventually visit all "unexplored ... first implementation of the algorithm described above didn't ... simplistic implementation makes the algorithm look like a ...
    Einar Saukas Einar Saukas May 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... my simplistic implementation makes the algorithm look like a good idea ...
    Digital Prawn Digital Prawn May 2008 Development
  • myspeccy.org - online gaming which auto-saves scoresIt's a blimmin' miracle - I'm most impressed.

    ... . Its like doing the Central Cavern over and over. Imagine how ...
    Jumping Stack Jumping Stack May 2008 Sinclair Miscellaneous
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> [/CODE]

    The traversal algorithm above seems promising since it ...
    Einar Saukas Einar Saukas May 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... realized that the "spiral order" algorithm I posted last week could ...
    Einar Saukas Einar Saukas June 2008 Development
  • Flood Fill ConundrumI have written a flood fill alogirithm. It uses the stack, but only with the y axis. It works quite well, but on large polygons it does take a while …

    ... explaining the development of the algorithm. What you see in the ... it's not a practical algorithm.
    Alcoholics Anonymous Alcoholics Anonymous June 2008 Development
  • A BASIC compiler projectHi, I started my own BASIC compiler for the ZX Spectrum (and Z80 machines) 3 months ago. It's still in ALPHA stage (when it is mature, I will write …

    ... /> z88dk also uses this allocation algorithm -- the only difference is the ...
    Alcoholics Anonymous Alcoholics Anonymous June 2008 Development
  • Isometric games map formatI'm interested in your opinion: What is the best way to store map data for isometric games ? SOmething like Head over heels ? I read in one place t…

    ... well with a standard compression algorithm like LZW or RLE. (See ...
    gasman gasman June 2008 Development
  • RZX Player interface - Possible?If I have a Mass Storage interface and some media (CF, SD) with a couple RZX files, what would I need to play them on a real Spectrum? If the RZX fil…

    ... thinking about a 'proper' compression algorithm like LZW, then no. But ...
    gasman gasman June 2008 Hardware
  • RZX Player interface - Possible?If I have a Mass Storage interface and some media (CF, SD) with a couple RZX files, what would I need to play them on a real Spectrum? If the RZX fil…

    ... thinking about a 'proper' compression algorithm like LZW, then no. But ...
    zxbruno zxbruno June 2008 Hardware
  • Sudoku on ZX Spectrum 48KZX Spectrum 48&#1050; Sudoku game 25 years Spectrum and 300 years Leonhard Euler anniversary. 6000 (and more) puzzles, 8 levels. [url]http://www.t…

    ... how similar your brute force algorithm is to the one I ...
    gcallard gcallard July 2008 Games
  • The 7th GuestI've been playing this recently (this game sold at an amazing RRP of ?70 back in 1992!) with DOSbox (an excellent utility); and eventually managed to…

    ... real name when exploring the cavern). I made a lot of ...
    Ian Hamilton Ian Hamilton July 2008 Chit chat
  • The 7th GuestI've been playing this recently (this game sold at an amazing RRP of ?70 back in 1992!) with DOSbox (an excellent utility); and eventually managed to…

    ... real name when exploring the cavern). I made a lot of ...
    gcallard gcallard July 2008 Chit chat
  • The best Othello or Reversi on the Spectrum?Erm, the title of this thread pretty much says it all; I'm looking for the best Othello or Reversi style game on the Speccy. What would you suggest? …

    ... find this weakness in the algorithm.

    This could be ...
    Digital Prawn Digital Prawn July 2008 Games
  • i want to make a gameok as some of you may be aware im not as technical as you guys. and contrary to the thread title i don't want to make a game. but if i wanted to ma…

    ... around terrain. That used an algorithm that sweeps left and right ...
    snigfarp snigfarp August 2008 Chit chat
  • penetrator remakeI love Penetrator which is the most addidctive games. How many times I played that one. This is a good remake I found: [url]http://www.retroremake…

    I wrote a remake of Cavern Fighter which you might like ...
    Mr Millside Mr Millside August 2008 Games
  • penetrator remakeI love Penetrator which is the most addidctive games. How many times I played that one. This is a good remake I found: [url]http://www.retroremake…

    There are 3 arcade versions of Scramble

    [url]http://www.rom-world.com/dl.php?name=MAME&letter=S[/url]

    ps I like the cavern fighter remake
    d-thinkerdotcom d-thinkerdotcom August 2008 Games
  • ELITE: 7.30pm tonight on FiveBoth Braben and Bell were interviewed, but not at the same time.

    ... code which uses the same algorithm) but as I understand it ... everything is generated by the algorithm - and hey presto, you have ...
    Winston Winston August 2008 Chit chat
  • Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …

    ... some decent Z80 code! The algorithm is described in the book ... as : [QUOTE]The algorithm starts here. The larger of ... online university pages described the algorithm this clearly. It's nice ...
    Jimmy Jimmy August 2008 Development
  • Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …

    ... compare it with the Bresenham algorithm and while that always uses ...
    Geoff Geoff August 2008 Development
  • Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …

    ... compare it with the Bresenham algorithm and while that always uses ... ... I'm sure the Bresenham algorithm has always been integer-based ... it. It's his circle algorithm (also integer-based, and not ...
    gasman gasman August 2008 Development
  • Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …

    ... general view, faster than dda algorithm but works much better on ...
    Fikee Fikee September 2008 Development
  • Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …

    ... an implementation of Bresenhams circle algorithm


    ;Bresenhams circle ... algorithm only calculates the locations of ...
    rtunes rtunes September 2008 Development
  • Retro-X Alpha availableChanges from WIP 7 (Alpha 3) to Alpha 4 ( 1.5.08 - 14.5.08 ). Requested by and help by - in brackets. Bugfixes: * Viewer: o File list not displaye…

    ... want a fast integer circle algorithm to try, have a look ...
    Dunny Dunny September 2008 Development
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Latest Posts

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  • Fixed Speccy Software. And which games remained unfixed?
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Related Threads

  • Cavern FighterIf anyone remembers Cavern Fighter they may be interested in my remake. It can be downloaded from: [url="http://homepage.ntlworld.com/rebecca.munro"]…
  • Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …
  • Bresenhams circle algorithmI post here my final circle code to replace, if you want, the one in the ROM.<br /> It only uses integer math and runs very fast and is very compact.…
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