World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.002s
<1…15161718192021…34>
  • Bresenhams circle algorithmI post here my final circle code to replace, if you want, the one in the ROM. It only uses integer math and runs very fast and is very compact. It is…

    ... , not a problem with the algorithm. if you try with the ...
    rtunes rtunes September 2008 Development
  • Filmation... how does it work?Does anyone know exactly how Ultimate's Filamtion works? There's an explantion of the room layout and graphics at [url]http://retrospec.sgn.net/users…

    ... />
    I believe the essential algorithm is to work out which ...
    Philip Kendall Philip Kendall September 2008 Games
  • Bresenhams circle algorithmI post here my final circle code to replace, if you want, the one in the ROM. It only uses integer math and runs very fast and is very compact. It is…

    ... , not a problem with the algorithm. if you try with the ...
    gasman gasman September 2008 Development
  • Bresenhams circle algorithmI post here my final circle code to replace, if you want, the one in the ROM. It only uses integer math and runs very fast and is very compact. It is…

    I know that Rudy Biesma has made a same algorithm eons ago.

    He still has it somewhere.
    Dr BEEP Dr BEEP September 2008 Development
  • Peter Moore ( Xbox boss ) says Chris and Tim Stamper are rubbish ( apparantly )[url]http://www.mcvuk.com/news/31795/Peter-Moore-Rare-is-not-applicable-in-todays-market[/url] By that he means they didn't follow the heard and do …

    ... , and only Microsoft know the algorithm, or else the XBox won ...
    ewgf ewgf September 2008 Chit chat
  • fivethey've changed the logo on the 'five' tv station (UK) gah, now all the film ive taped off there are now out of date.

    ... can use a DOG removal algorithm, and overlay the new logo ...
    guesser guesser October 2008 Chit chat
  • fivethey've changed the logo on the 'five' tv station (UK) gah, now all the film ive taped off there are now out of date.

    ... can use a DOG removal algorithm, and overlay the new logo ...
    mile mile October 2008 Chit chat
  • Just wrote my first useful working Speccy BASIC program in years...A nice UK National Lottery number generator. And not just any lotto number generator either. This one generates 8 lines of 6 numbers without replace…

    ... be to implement a better algorithm (Knuth has plenty of them ...
    Matt_B Matt_B November 2008 Development
  • Just wrote my first useful working Speccy BASIC program in years...A nice UK National Lottery number generator. And not just any lotto number generator either. This one generates 8 lines of 6 numbers without replace…

    ... be to implement a better algorithm (Knuth has plenty of them ...
    Dr BEEP Dr BEEP November 2008 Development
  • Question about digitized sound and videoI searched the forums and couldn't find the answer, so here it goes. Regarding digitized sound: I remember reading an article long ago about a vid…

    ... glitches - with the basic delta algorithm, you can't use the ...
    gasman gasman November 2008 Development
  • About Chess games & BASICIs it possible to write a chess program in BASIC? Does it exist in the archive?

    ... .org/wiki/Minimax"]minimax[/URL] algorithm with a good position evaluation ...
    Matt_B Matt_B November 2008 Sinclair Basic
  • About Chess games & BASICIs it possible to write a chess program in BASIC? Does it exist in the archive?

    ... some sort of min-max algorithm. I remember that it played ...
    Arjun Arjun November 2008 Sinclair Basic
  • Manic Scroller!You're the king of Manic Miner around these parts? Finished it a thousand and one times with one arm tied behind your back? Looking for a new challen…

    I got through the Central Cavern without dieing, then I started to play the Cold Room I decided it was hurting my eyes.

    So I stopped.
    dm_boozefreek dm_boozefreek December 2008 Games
  • 1K ZX ChessIt's a great surprise to discover that there were a guy who programmed a chess game for the ZX81 with only 1K! of memory. His name was David Horne. …

    ... be taken as a starting algorithm for such a BASIC one ...
    Digital Prawn Digital Prawn December 2008 Games
  • ANNOUNCE: JSW64: Flash Manic MinerI am delighted to announce the gamma-release of [b][i]JSW64: Flash Manic Miner[/i][/b], which is available as a free download from [url]http://geocit…

    ... /> -----------

    [0] "Central Cavern": Matthew Smith said he intended ... you have to ascend the cavern platform by platform rather ... Miner 4 variant of this cavern. I have altered the ... difficult jumps, and populated the cavern with some Crumbly, Fire ...
    WhizzBang WhizzBang January 2009 Games
  • Emulator feature I DEMANDI've been using ZXDS just recently and although it's lack of flash loading is a minor quibble it does allow you to have alook at loading screens. So…

    ... implemented? Any ideas on an algorithm that can detect a screen ...
    Dunny Dunny January 2009 Emulators
  • Emulator feature I DEMANDI've been using ZXDS just recently and although it's lack of flash loading is a minor quibble it does allow you to have alook at loading screens. So…

    [quote=Dunny;328672]And how do you folks expect this to be implemented? Any ideas on an algorithm that can detect a screen being loaded?[/quote]

    You work it out. It was a DEMAND!
    Bob Stains Bob Stains January 2009 Emulators
  • IN 255 behaviour not emulated in Spectaculator and ZXSpinI'm not speaking about "normal" IN 255 behaviour. All of you know what I'm taking about: IN 255 can be used to "read" screen data as it's retrieved f…

    ... , Spectaculator and Fuse implement the algorithm in the FAQ. There may ...
    Philip Kendall Philip Kendall January 2009 Hardware
  • The Chuckie Egg playability factorYou all know the story of Chuckie Egg 2 and why it isn't as good as 1. The reason Chuckie Egg is brilliant is because your little dude runs around at…

    ... Miner too, although the Central Cavern was a real bugger to ...
    Matt_B Matt_B January 2009 Games
  • The Chuckie Egg playability factorYou all know the story of Chuckie Egg 2 and why it isn't as good as 1. The reason Chuckie Egg is brilliant is because your little dude runs around at…

    ... played it, I completed Central Cavern just fine, it was Eugene ...
    Winston Winston January 2009 Games
  • Wireframe GraphicsI'm trying to get my head round 3d / wireframe graphics and not really having much luck. I've had a good look on google, but mostly come up with wir…

    ... calculations, matrix calculations, line drawing algorithm, all sorts of speed optimization ...
    Shiru Shiru January 2009 Development
  • Wireframe GraphicsI'm trying to get my head round 3d / wireframe graphics and not really having much luck. I've had a good look on google, but mostly come up with wir…

    ... know something about Bresenham's algorithm... and the learning curve gets ...
    baze baze January 2009 Development
  • MultichromeIt turns out that multichrome, and other screen modes, are emulated in Fuse and Eightyone via ZX Spectrum SE emulation (which is similar to the TC214…

    ... 't flicker and therefore dithering algorithm is restricted to basic ZX ...
    baze baze January 2009 Development
  • ZX-Paintbrush new functionsDear folks, I want to tell you some news I'm just now implementing into ZX-Paintbrush. On the other hand: the more new functions I want for the next…

    ... use an enhanced Bresenham line algorithm for drawing. But for now ...
    clausjahn clausjahn February 2009 Announcements
  • ZX-Paintbrush new functionsDear folks, I want to tell you some news I'm just now implementing into ZX-Paintbrush. On the other hand: the more new functions I want for the next…

    ... use an enhanced Bresenham line algorithm for drawing. But for now ...
    Dunny Dunny February 2009 Announcements
  • 48k games can be used in 16K?I suppose not but: the games for the 48k can be also used in 48k? Thanks

    IIRR, Cavern Fighter runs on a 16K Spectrum despite being classed as a 48K title.
    Spector Spector February 2009 Sinclair Miscellaneous
  • Retro Games ChallengeChallenge #1 ---------------- Game -- Green Beret Emulator - Spectaculator 5.2 (Tournament Mode) [url]http://maps.speccy.cz/emu/Spectaculator53.zip…

    [QUOTE=Metalbrain;335989]In Tournament Mode the data is encrypted[/quote]

    No, it's not. It's signed using an algorithm which can best be described as [url=http://en.wikipedia.org/wiki/Snake_oil_(cryptography)]snake oil[/url].
    Philip Kendall Philip Kendall February 2009 Games
  • What was the best 16K Spectrum GameOK, I'm putting up a poll, but its not really about the poll, but a chance to focus on the 16K gems. (The poll, taking those with the best WoS rating…

    One of the best 16K games was Cavern Fighter, a brillliant scramble clone. It's listed as 48K, but it's 1m 10s loading time is a big enough clue that this game is in fact 16K.

    As for that list, I'd go for Deathchase.
    Spector Spector February 2009 Games
  • Speccy-inspired Little Big Planet level videoJust saw this pop up on RssCheck - it's quite nifty! [youtube]K07QLkbV3F4[/youtube]

    ... looking to expand my Central Cavern into a slightly bigger taste ... 6. That's the Central Cavern, 4 others and the last ...
    liveinabin liveinabin March 2009 Sinclair Miscellaneous
  • Spectrum 2.0 (soon to be) updatedI've just pushed out a "beta test" of the next version of [url=http://spectrum20.org/]Spectrum 2.0[/url] to [url=http://staging.spectrum20.org/]stagi…

    ... /> I suggest you review the algorithm for generosity; it is equally ...
    Philip Kendall Philip Kendall March 2009 Games
<1…15161718192021…34>

Latest Posts

  • Minor British Sports that did become games on the ZX Spectrum
    dmsmith on April 22
  • I bought an accoustic guitar. How do you play it?
    Maroc's Other Projection on April 22
  • Goodbye Z80
    moggy on April 22
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on April 22
  • Another Birthday! The Game Boy Is 35!
    dm_boozefreek on April 22
  • I am currently watching.....
    Antiriad2097 on April 22
  • European Software Titles with an English version
    harriusherbartio on April 22
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on April 22
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 22
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21

HitBox

Word Docs Hits
cavern 448 569
algorithm 1.1K 1.5K

Related Threads

  • Cavern FighterIf anyone remembers Cavern Fighter they may be interested in my remake. It can be downloaded from: [url="http://homepage.ntlworld.com/rebecca.munro"]…
  • Bresenham's line algorithmHelp - I really am struggling to get my head around this algorithm. I don't know why, I coped with Cordic (SIN/COS) and integer divide routines (/10 …
  • Bresenhams circle algorithmI post here my final circle code to replace, if you want, the one in the ROM.<br /> It only uses integer math and runs very fast and is very compact.…
  • Any curve algorithm experts here?I'm wondering if any of you can help the helpless here. I'm just working on the Xmas Special intro animation, and I have a set of 3D points which des…
  • DRAW x,y,a Algorithm - how does the ROM do it?Hi all, <br /> <br /> Getting on with SpecOS, and one of the things I would love to do is to preserve the original ROM's behaviour when drawing Arcs.…
  • Route Diagram Search Algorithm?With regard to a diagram of the sort of which the picture below is a simple example. Given that routes are restricted to those going down the screen,…
  • Chase HQ Pseudo 3d road algorithm ?Hello,<br /> <br /> I'm new to that forum and to the spectrum.<br /> <br /> I'm developping games for Colecovision (may be you hear about : Ghost'n…
  • Cavern - clone of... Pit (Centuri)Game on WoS [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0015150[/url]<br /> is actually clone of <br /> [url]http://www.arcade-museum.com/g…
  • Algorithm for rounding fractionsI could use some advice :smile:<br /> <br /> Let's say that I have some percentages that sum to 100% for example:<br /> <br /> 9,52%<br /> 28,57%<br …
  • Mazes and Tremaux's AlgorithmI've done a version of Tremaux's maze solving algorithm which solves my current test maze with 400 junctions and 715 connections in a reasonably quic…

Related Searches

  • mtf algorithm
  • einar algorithm
  • einar s algorithm
  • algorithm na_th_an
  • algorithm na_th_an attributes
  • algorithm einar attributes
  • cavern crawler
  • bresenham s ellipse drawing algorithm
  • cavern capers
  • algorithm
  • sorting algorithm
  • maze algorithm
  • manic miner final cavern
  • manic miner best score after first cavern
  • manic miner best score on first cavern
  • manic miner 10 cavern challenge
  • manic miner ten cavern challenge
  • random maze algorithm
  • draw arc algorithm
  • draw x y a algorithm

Copyright © 2024 World of Spectrum