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Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…
... separate "colour rectangular area with attributes" function quite easily with the ... engine which does support spectrum attributes. Unfortunately there isn't a ... -
Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…
... separate "colour rectangular area with attributes" function quite easily with the ... -
redtube.com has been hackedA bloke down the pub who I can't remember the name of has just this second told me that said website has been taken down by hackers. Hope nobody was…
... ] and [color=blue]bordercolor[/color] attributes on a [color=red]table ... -
Tommy GunHi, Got a few suggestions etc. for Tommy Gun. Well done Kiwi et. al. for a fantastic application. I would like to add the following suggestions: …
[QUOTE=BloodBaz;244308]1) Fair enough. Do you interleave the mask on each row? After each sprite? After animation? Where / How do you add colours (if required). Too many possibilities. Actually, I have written a commandline tool to read the sprite data ... -
Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…
... graphics in one file and attributes in another file anyway. Also ... the mask option for sprite attributes is writing two copies of ... -
Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…
... graphics in one file and attributes in another file anyway. [/QUOTE ... the mask option for sprite attributes is writing two copies of ... -
New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
... remaining positions to set all attributes at the beginning, so the ... -
Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…
... 't any black on black attributes in any of the frames ... -
New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
... how to handle the colour attributes so that the buttons can ... -
help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…
... by updating
; the display attributes
; **********************************
org 50000 ... -
ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…
... can do. '[B]Skew with attributes[/B]' works amazingly well and ... -
ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…
... be step 2 - handling the attributes. Currently it's hardcoded for ... a display of 256x192, with attributes being 8x8 pixels in a ... -
ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…
... replace only the INK of attributes painted, all three "PBF" flags ... -
ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…
... character set and UDGs, setting attributes for paper, ink etc if ... statements with or without the attributes. This would allow the design ... -
ANNOUNCE: BASin r14 is up. New SCREEN$ paintbox included.Hi all, Well, I can't sit on this any longer - so I've released it. Let's all get a good testing session going, eh? You can get the new BASin [url=…
... character set and UDGs, setting attributes for paper, ink etc if ... statements with or without the attributes. This would allow the design ... -
Remakes using Spectrum graphics - worth doing?After reading the comments in this [post=251540]post[/post], I was surprised to see some support for the idea of a PC remake (or sequel) of a Speccy …
... Speccy Style" i.e. 8x8 attributes, colour-clash etc, etc. Easier ... doing corners in an 8x8 attributes, not that easy, there are ... -
Remakes using Spectrum graphics - worth doing?After reading the comments in this [post=251540]post[/post], I was surprised to see some support for the idea of a PC remake (or sequel) of a Speccy …
... Speccy Style" i.e. 8x8 attributes, colour-clash etc, etc. Easier ... doing corners in an 8x8 attributes, not that easy, there are ... -
New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
... to do it with the attributes.
Instead of showing the ... -
New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
... to do it with the attributes.
Instead of showing the ... -
Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…
... be modified to address the attributes area. The problem with them ... 80 minutes.) However, as the attributes area is only 1/8th ... was redefined to be the attributes area then it could be ... -
Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…
... the screen starts with all attributes not equal to 0, then ... -
Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…
And here is a method that is much, much better.
[code]
#include
int galLFSR(int state)
{
static int lfsr;
if (state)
lfsr = state;
else
lfsr = (lfsr ^ (-( ... -
New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
[QUOTE=bigjon;256767]I started to think about doing a lightforce-style scroller[/QUOTE]
Looks promising!
Notice that instead of this:
[CODE]
s-(IN 64510 -
Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…
... ' BASIC.
It fills attributes with 255 - for a real ... -
SAM Games that never wereIn another thread on Multiloads there's been a bit of chat about US Gold's infamous statement about porting Strider to the SAM (which tbh if they had…
... and forget about the 8x1 attributes - and that'll give you ... -
SAM Games that never wereIn another thread on Multiloads there's been a bit of chat about US Gold's infamous statement about porting Strider to the SAM (which tbh if they had…
... 's extra mode (8*1 attributes, 12K or so but with ... -
SAM Games that never wereIn another thread on Multiloads there's been a bit of chat about US Gold's infamous statement about porting Strider to the SAM (which tbh if they had…
... and forget about the 8x1 attributes - and that'll give you ... -
New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
... game thus removing the current attributes-file POKE? Or do you ... -
New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
... game thus removing the current attributes-file POKE? Or do you ... -
New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…
... a condition so that the attributes file is not POKEd in ...