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  • editing strings with INPUT LINEHere's the latest in my unpredictable series of utility routines. This one I needed for the SAGE game editor; it emulates INPUT LINE l$ but with the …

    ... channel 'K'
    call $1601 ;CHAN_OPEN
    call $0d6e ;CLS_LOWER
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • 28-character wide multicolour(ish) on 48k SpectrumLong-time lurker here... I've always been interested in rainbow effects on the 48k Spectrum, mainly from a perspective of "Just what [I]would [/I]ha…

    ... terms of [I]arbitrary[/I] attributes, but then many games actually ... is spent loading the new attributes into registers before they are ... data. You'd change the attributes drawn to different areas of ...
    AMW AMW April 2012 Development
  • Name that Type-In! Game-Of-Life clone...Ok folks, get yer thinking caps on! It was a type-in. It used machine code to generate the display It used attributes to great effect Cells were rep…

    ... the display
    It used attributes to great effect
    Cells ...
    Dunny Dunny April 2012 Games
  • Byte-order backbufferThis is a tool for Z80 coders who wish the Spectrum screen had a serial layout. It runs as an interrupt mode 2 service routine and uses POP and PUSH …

    ... br /> starting with the attributes (buffered at 63628 ). You ... 48, attr ; write the attributes
    ld ix, attributes + 768 - 16 - ... )
    org 63628
    attributes:
    incbin "screen.atr" ... ; 768 bytes of attributes

    org 0xfff4 ...
    chev chev April 2012 Development
  • Suggested corrections in Timex Reference pageThe [URL="http://www.worldofspectrum.org/faq/reference/tmxreference.htm"]Timex Reference[/URL] defines the screen modes as follows: [I]"Bits 0-2: Sc…

    ... of screen 1 for its attributes"[/I]

    Although calling ...
    Einar Saukas Einar Saukas May 2012 Support files
  • ZX-Paintbrush version 2.2 releasedDear readers, Today I released ZX-Paintbrush 2.2 with many new features. I hope you'll like it. Please refer to ZX-Paintbrush's section of my homepa…

    ... support
    [*]New tool "Free attributes"
    [*]Better map-based editing ...
    clausjahn clausjahn May 2012 Emulators
  • ULAPlus: showing different screen modes in one screenI wanted to write a demo showing the same screen, converted to various screen modes available on the Spectrum (well, a Spectrum clone capable of show…

    ... standard Timex HiColor screen (hires attributes using the Spectrum standard palette ... a ULA+ screen (low res attributes with 64 colour palette), and ...
    mcleod_ideafix mcleod_ideafix May 2012 Development
  • Goody - another game that was supposed to be colourAfter the success with Outrun Europa ([url]http://www.worldofspectrum.org/forums/showthread.php?t=39143[/url]) I decided to search for more games tha…

    ... continue with poking the proper attributes. But I have a question ...
    Ralf Ralf May 2012 Games
  • 48k+ CPU SocketThink I've bitten off more than I can chew... After the desoldering my z80 went without incident, no damaged pads, tracks etc. I expected the socket…

    ... or black border with flashing attributes.

    Just in case ...
    napoleonblownaparte napoleonblownaparte June 2012 Hardware
  • New recoloured game -Curro JimenezAs promised, here's my new project that brings colour to a monochrome game Apart from adding colour I retouched graphics a little (check tents and c…

    ... has smooth pixel scrolling the attributes would look rather bad. You ...
    Ralf Ralf July 2012 Games
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... with CHR$ 0x85 then change attributes every 4 pixel lines. How ...
    na_th_an na_th_an July 2012 Development
  • Changing the colour Atributes at y,x (+3e BASIC)Hello there my fellow WoS'ers I am currently writing away on my +3e and I am wonder is there a way I can just effect the Paper / Ink attributes at Y…

    ... just effect the Paper / Ink attributes at Y,X on the ... Y,X but not the attributes (ink / paper) ?

    I ...
    Zetr0 Zetr0 July 2012 Sinclair Basic
  • Attribute-based 3D?I remember seeing some demos where an attribute-based map was explored in some sort of flying mode. No idea if the whole thing was pre-calculated or …

    ... 3D fast enough by using attributes instead of pixels, can we ...
    zxbruno zxbruno July 2012 Sinclair Miscellaneous
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... ;
    }

    // clear multicolor attributes (no glitches since BIFROST* is ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... ;
    }

    // clear multicolor attributes (no glitches since BIFROST* is ...
    Einar Saukas Einar Saukas July 2012 Development
  • Announcing: idedosfs and plus3dosfsAnnouncing my latest project, [b]idedosfs[/b]. FUSE (Filesystem in USErspace) modules for mounting PLUSIDEDOS .HDF files and partitions thereon as fi…

    ... details exposed as extended file attributes (a.k.a. 'xattrs')
    AY Chip AY Chip July 2012 Emulators
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels).

    This time, we will see multicolor tiles moving by a single pixel sideways. How is this possible? ...
    Einar Saukas Einar Saukas August 2012 Development
  • Quickest way to fill the attributes using LDIRI'm looking for a small routine to fill the entire attribute area of the memory with a single value, I've used LDIR in the past, but forgotten how to…

    I'm looking for a small routine to fill the entire attribute area of the memory with a single value, I've used LDIR in the past, but forgotten how to do it... :confused:
    daveysludge daveysludge August 2012 Development
  • ZX-Paintbrush version 2.2.9 releasedDear forum readers and ZX-Spectrum emulator friends, today I released ZX-Paintbrush version 2.2.9 with interesting new features (small ones but I th…

    ... pixels and 32 bytes colour attributes). Kindly powered by Einar Saukas ...
    clausjahn clausjahn August 2012 Emulators
  • New game: Mole Rat[IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/loader-1.gif[/IMG] [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/ingamesc…

    ... can be found under the attributes on the loading screen :-)
    R-Tape R-Tape September 2012 Brand new software
  • New ZX Spectrum emulator for Jupiter AceProject page (sorry in Spanish) [url]http://retrolandia.net/foro/showthread.php?tid=36[/url] Try it in a Jupiter Ace emulator [url]http://jupiler.re…

    ... also emulated but only shows attributes to the screen.

    antoniovillena antoniovillena September 2012 Emulators
  • multi-scroll m/c subroutine for BASICArising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. whe…

    Arising from recent posts, here's a scrolling routine that will manage multiple left/right scrollings for any (sensible) line width or step; (ie. where width is
    Battle Bunny Battle Bunny October 2012 Sinclair Basic
  • 2nd WoS Screen$ compoOk, what about a new compo? This time we are going to change a little bit the topic, and it is going to be about mock-ups of never released games for…

    ... a mock-up with Spectrum attributes and characteristics.

    If ...
    Ivanzx Ivanzx November 2012 Announcements
  • Gift From The Gods - New Loading Screen.So, here it is - the new loading screen for Ocean's Gift From The Gods. Based on Bob Wakelin's original artwork : [img]http://i1239.photobucket.com/a…

    ... possible with the Spectrum's attributes...well, it was possible, but ...
    redballoon redballoon November 2012 Games
  • Bottom 4 lines of the screen fileI'm wanting to save the bottom 4 lines of the display memory (AT 20,0 to #0; AT 1,31) 23168 is the start of the attributes and its length will be 32…

    ... is the start of the attributes and its length will be ...
    daveysludge daveysludge February 2013 Development
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... each UDG, or handle the attributes as a separate character map ... be wise to copy the attributes to the main screen at ... assumed that the UDGs, their attributes and any character maps start ...
    joefish joefish March 2013 Development
  • SPECTRA - RGB SCART Interface for 48K SpectrumSince the launch of the SPECTRA interface back in June 2012, some discussion of it has appeared in the forums in the past (mainly [URL="http://www.wo…

    ... the standard 15 colour 8x8 attributes down to 64 colour 4x1 ... attributes! These are achieved by re- ...
    Fruitcake Fruitcake April 2013 Hardware
  • Anyone here clever with USB sticks?You lot are clever chaps - any idea what's going on here. I'm backing up about 40gb worth of photos and vids of the family kids, etc. to a 64gb USB …

    ... hidden and setting the visible attributes via CMD may work. This ...
    Tobo Tobo May 2013 Chit chat
  • Works in Fuse & SpecEmu, not ZXSpinI decided that I wanted to change the scroll routine which I was using for compiling the Trailblazer maps, as I'd just copied it out of Andrew Hewson…

    ... a,2
    call $1601 ;CHAN_OPEN
    ld a,12
    call $1601 ;CHAN_OPEN
    ld a,$16
    xor a
    call $1601 ;CHAN_OPEN
    call $15de ;WAIT_KEY1
    Battle Bunny Battle Bunny June 2013 Emulators
  • DiHalt 2013Hello everyone! from 6 to 7 July in Nizhny Novgorod (Russia) will be held openair demoparty "Dihalt 2013."The program includes the following competit…

    ... should be given the appropriate attributes.*
    For ZX - Enable the ...
    osa osa June 2013 Announcements
<1234567…34>

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Related Threads

  • Screen AttributesNot sure if this is a devolopment question but here goes...<br /> <br /> In my limited understanding, the 'attribute file' of a speccy is 5800h to 5A…
  • Removing the attributes from a loading screenAnyone able to tell me how to do it in 'Fuse' of 'Zxsp' fos OSX? I just need to be able to see the actual pixels with no colour added.
  • Manipulating attributes...Hi Folks,<br /> <br /> I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list oc…
  • Storing and displaying attributes...Hi Folks,<br /> <br /> I have a requirement to store and then redisplay a line of attributes from the screen. For example:<br /> <br /> 100 DIM a$(1…
  • Quickest way to fill the attributes using LDIRI'm looking for a small routine to fill the entire attribute area of the memory with a single value, I've used LDIR in the past, but forgotten how to…
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. <b…
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  • Brightness level of non-bright attributes on classic ZX 48Does anybody know what was a brightness level of non-bright attributes on classic ZX 48? Was it the same on 128, +2 and +3?<br /> I can see on wikip…
  • Other than using attributes what other ways to detect collisions, when using char based movement?So I'm slowly working out the bits and pieces to write a game completely in assembly. I've been using attributes when writing in BASIC to detect whet…

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