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<1…16171819202122…34>
  • The official Doctor Who threadOH MY GOD! I did [b]NOT[/b] see that coming at the end of the episode!

    ... on those adverts for Broadband and cable/satellite TV (who ... change, not like David Morrissey, who was a similar height and hair colour ... the role his own. And whilst I don't ... kicked him out after Love and monsters, if not long ... as being intelligent and capable.
    ewgf ewgf January 2009 Chit chat
  • Which is the most technically accurate Spectrum Emulator?Ok, which is the most technically accurate Spectrum Emulator? Please don't just vote but give reasons why.

    ... the use of ink a and paper b followed by ink b and paper a. I ...
    zxbruno zxbruno May 2009 Emulators
  • Russian Translations...As i have once again been reminded (by the "Homebrew games" thread), there are some funky looking Russian games that I can't play due to not understa…

    ... 16 mean ink and the next number is the colour.
    ... shorter than the original, and I was replacing only ... game and also moved some of the INK specifiers ... PRINT AT" control codes and therefore will just be ... possibly have this problem, and the problem may only ...
    Digital Prawn Digital Prawn June 2009 Games
  • The So What's This Buzzsaw All About Then? Thread.Erm. This: [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap"]http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap[/URL] Keys…

    ... crate are done with the PAPER, so they appear one pixel ... the crate is done with INK and set pixels, so that's ... thing is, I'm building and testing this regularly in SPIN ... and I don't see this ...
    joefish joefish August 2009 Development
  • The So What's This Buzzsaw All About Then? Thread.Erm. This: [URL="http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap"]http://www.joefish.co.uk/speccy/Joefish_Buzzsaw_Demo_1.tap[/URL] Keys…

    ... crate are done with the PAPER, so they appear one pixel ... the crate is done with INK and set pixels, so that's ... thing is, I'm building and testing this regularly in SPIN ... and I don't see this ...
    Metalbrain Metalbrain August 2009 Development
  • The Goldfinch updates thread([url=http://www.worldofspectrum.org/forums/showthread.php?t=25034]original announcement thread here[/url] - I figured it was worth starting a new to…

    ... border colour also. Border port #FE is write only and ... is impossible detect actual border colour. You ... first attribute from videoram and use paper colour for border value[/ ... between Gasware (the firmware) and Goldfinch (the overall project) ...
    gasman gasman October 2009 Development
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... different colours (after all, a colour rarely switches from bright to ... all colours in both BORDER and PAPER?[/QUOTE]Doesn't look like ... be one of the eight paper colours from the first palette ... .e. the paper colours for an attribute where bright and flash are ...
    joefish joefish November 2009 Emulators
  • The 256 colour spectrumIt's amazing what you can do these days. [img]http://sites.google.com/site/pauldunn/multi64.png[/img] D.

    [QUOTE=Ralf;397911]And if we make such a ... palette so that the 8 PAPER colours appear the same whether ... the usual Spectrum bright colours, and the non-BRIGHT INKs to ... the appearance of the PAPER, just the ink, and black is still black ...
    joefish joefish November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... , the 64 colour mode will not change from the point ... is composed and the 256 colour palette will not change either. ... Everything else can change. ... been assigned (normal mode and 64-colour mode).[/strike]
    ...
    chev chev November 2009 Emulators
  • Emulator 'primer'Hi, I see there is an emulator primer from the perspective of [i]using[/i] one but does anyone have a primer for [i]writing[/i] one? I've already s…

    ... it cover all models features and interfaces comaptibel in the ... two nmi buttons for multiface and +d combined use ? - does ... computer sam had escape key and sim coupe locks/unlocks ... use a different paper colour
    could a different paper colour for the ...
    Roger Jowett Roger Jowett November 2009 Emulators
  • Emulator 'primer'Hi, I see there is an emulator primer from the perspective of [i]using[/i] one but does anyone have a primer for [i]writing[/i] one? I've already s…

    ... it cover all models features and interfaces comaptibel in the ... emulators section of WOS. and I believe Pera Putnik has ... ?
    [/quote]
    Yes and no. They all perform essentially ... use a different paper colour
    could a different paper colour for the ...
    rich_chandler rich_chandler November 2009 Emulators
  • More colours II (Was: Most popular new features?)The suggested 4xCLUT multi-colour solution never took off.

    ... method which is to lock and unlock port writing via # ... xx3B and then set the palette. However ... d have to go locking and unlocking to do in ... d also have to lock and unlock it every line ... actually flush a palette change into the border colour.
    joefish joefish December 2009 Emulators
  • Sinclairean A3[B]Sinclairean[/B], a new ZX Spectrum emulator written in machine code for x86-compatible, OpenGL-capable computers. Features: [LIST] [*]Fast machin…

    ... : see which pixels are ink and which are paper, just like in the ... [/B] to activate)
    [*]Inverse ink-only display mode ([B]F9 ...
    Madonna Mk 2 Madonna Mk 2 February 2010 Emulators
  • Z80 compressorIs there one available? Is it any good? Peeps have been suggesting we should look into this, so here's a new thread! I'd do the compressor on the …

    ... compress all levels/screens and only decompress the level/ ... INK 7, PAPER 8, " " or INK 6, PAPER 2," ") which are numbered and ... on) I have compressed and uncompressed graphics. The compressed ... WHAT you want compressed and think a special compressingroutine ...
    Dr BEEP Dr BEEP February 2010 Development
  • Well, it's just sat on my hd doing nothing otherwise..Here's a platform game I was working on late last year. I spent something like two months of not very plentiful spare time on it. So I worked during …

    ... their expressions change when they're jumping/falling. And the colour changes when ...
    ZnorXman ZnorXman March 2010 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    [code]
    ; PRINT AT Y,X full screen
    ; Y = B-reg, X = C-reg
    ; 0
    Dr BEEP Dr BEEP April 2010 Development
  • Making Horace play fair!Hi again Has anyone created a new or twiddled version of Hungry Horace that has a more fair screen 3 and 4? Or a version of the spiders where the f…

    ... different colour. I included some hacks to change flower and horace's colour but ... it's completely meaningless until you change ... every colour ...
    Arda Arda April 2010 Games
  • Favourite Dan DareI've just tried Dan Dare III for the first time, it looks interesting although rather diferent from the other games... back in the day I only had Dan…

    ... stripey') that followed him round and occasionally helped them out. The ... seen the whole 'Firefly' and 'Earth-Fort' sub-stories ... Eagle slipped into 2- and 4-colour rough paper prints, then started ... original incarnation of Dan Dare and Digby, it was pretty ...
    joefish joefish May 2010 Games
  • Favourite Dan DareI've just tried Dan Dare III for the first time, it looks interesting although rather diferent from the other games... back in the day I only had Dan…

    ... never seen the whole 'Firefly' and 'Earth-Fort' sub-stories of ... Eagle slipped into 2- and 4-colour rough paper prints, then started to ... original incarnation of Dan Dare and Digby, it was pretty poor ... dan_dare_pic1.jpg[/url]

    And here's the early 80 ...
    Graz Graz May 2010 Games
  • Resource Web Site for PGD, AGD and SEUD.Hello I'm looking to set up a web site hopefully containing shed loads of resources for producing games in Jonathan Cauldwell's PGD, AGD and SEUD. I…

    ...
    AGD looks very advanced and you seem to be able ... to see the code and how Binman did it.< ... few problems with the background (paper) colour and odd colours left behind. ... .n was very kind and put a simple front ... end on it and a loading screen which ...
    psj3809 psj3809 May 2010 Announcements
  • Resource Web Site for PGD, AGD and SEUD.Hello I'm looking to set up a web site hopefully containing shed loads of resources for producing games in Jonathan Cauldwell's PGD, AGD and SEUD. I…

    ... few problems with the background (paper) colour and odd colours left behind. Jonathans ... the explorer version.'

    and

    'You could try ...
    BiNMaN BiNMaN May 2010 Announcements
  • 'Hello World' in ASM ?Can someone show how to make the classic 'Hello World' print with ASM code ? I cant figure at this moment how to insert and handle strings with the s…

    to change the Border color we have the subroutine at 229B, but and to change the whole Paper color ? I see no subroutine.

    thx
    arfgh arfgh June 2010 Sinclair Basic
  • Hi Res Print Routine neededHas anyone seen code for a print routine with pixel accuracy? That is print(y,x,CHAR) that allows 0 < y < 192 and 0 < x < 255 - that takes a charact…

    ... background graphic and background colour. As the screen contents change (sprite ... underneath them) all sprites and background under the highest ... information on horizontal shift and animation frame is gathered. ... graphics pointers are loaded and one of the draw ...
    Alcoholics Anonymous Alcoholics Anonymous June 2010 Development
  • Mr Do! ?Not exactly a new idea (at least twenty-seven years old now :-o), but how about a port of Mr Do! to the Spectrum? There was never an official one, ev…

    ... that the ink colour is made the same as the paper colour, to avoid ... literally thousands of sheets of paper covered in notes. This way ...
    ajmoss ajmoss August 2010 New game ideas
  • Brand new Horace GameWe could think on how should the next Horace Game be, taking in account that the past three are mixtures of old, well established classic arcade game…

    ... demo no. 2 and noticed quite a lot of colour clash.

    I could change the game engine so Horace ... be redesigned to accommodate that change, which would no longer ( ... remain untouched, the overlap occurs, and the colour clash remains.

    bobs bobs September 2010 New game ideas
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ):
    PRINT AT a,b; INK 2+2*(a>1 ... AT z(g),g; INK 4;"#" AND z(g)>1:
    INK 0; PAPER 6,p,:
    POKE n ...
    Einar Saukas Einar Saukas September 2010 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... 12-a:
    PRINT PAPER a=0;AT a-1 ... ";AT a,b*3;" "; PAPER p;AT a+2,b ... /> [/CODE]

    And here's the new version ... improved "falling token animation" routine and new colors:

    INK 1; PAPER t(x*8+y ... 12-a:
    PRINT PAPER a>0;AT a ...
    Einar Saukas Einar Saukas September 2010 Development
  • Help! Reverse engineering a Spectrum game[deleted]

    ... ""CODE : RANDOMIZE USR 30000: INK 0: PAPER 0: PRINT AT 0,0 ... load the following code block, and then start disassembling at 30000 ... , load the next code block, and start disassembling at 24104.
    SkoolKid SkoolKid September 2010 Development
  • ForthTrying to search for FORTH programs and FORTH articles within the forum is proving to be a complete nightmare!! If I search for FORTH in Infoseek I …

    ... the ZX control characters for INK, AT, PAPER etc which won't ... not a 64x16 character arrangement and you can use microdrives + 128K ... floating-point, trig functions, Logo and assembler) give the system some ... real power and make it much better ...
    Jimmy Jimmy October 2010 Sinclair Miscellaneous
  • inverting graphics using basic?just curious if it could be done by poking screen memory ? and what's the structure. (foreground / background for each char ? ) reason I ask is I'd …

    ... do the same with Bright and / or flash ? [/QUOTE]

    INK 2; PAPER 6; AT 11,15;""
    (242= BRIGHT 1; FLASH 1; INK 2; PAPER 6)
    Arda Arda December 2010 Sinclair Basic
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HitBox

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change 18.5K 21.8K
ink 2.5K 5.8K
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paper 6.8K 9.8K
colour 12.7K 18.4K

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