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<1…18192021222324…34>
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    And here's the complete BIFROST ...
    '
    ' Original version and further information is available at ... bas"

    20 INK 5: PAPER 0: BORDER 0: CLS
    30 PRINT INK 6;AT ... 210 PRINT AT 22,1;INK 7;"PRESS ANY KEY": IF ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • How many full time users of Linux on the forum?How many of you on WOS forum use Linux as a permanent OS replacement (excluding casual duel boot users who also duel boot Windows?). I use Linux Min…

    ... is if a printer uses ink or toner. If it uses ... ink, then it is utter cack. ... . Smudges the ink and chews up perfectly good bits of paper etc.

    Once all the ink's used ...
    guesser guesser March 2012 Chit chat
  • BorderTron 3000A little bit of speccy-related fun for a Friday afternoon... I've knocked together a program for Windows which I've called Bordertron 3000 (a suitabl…

    ... request).
    4. Changed the PAPER colour in the basic loader to ... see where the border stops and the paper starts.
    5. Added ...
    ccowley ccowley April 2012 Announcements
  • Turn UDG to Attrribute blocksI'm trying to enlarge my UDG's to 8 x 8 character blocks per pixel, but struggling, is there any subroutine/program for enlarging UDG's x 8?

    ... one character per pixel? And do you mean in ... of spaces and solid blocks, or in-line PAPER colour changes.< ... , take the integer part and pick the relevant string. ... from the original byte, and add on the string for ... string of 8 characters, and move onto the next ...
    joefish joefish May 2012 Development
  • Turn UDG to Attrribute blocksI'm trying to enlarge my UDG's to 8 x 8 character blocks per pixel, but struggling, is there any subroutine/program for enlarging UDG's x 8?

    ... b$(16,12)) and including a 2-byte PAPER-setting in-line ... them they'll set the PAPER colour of each square to blue ... a REM statement with a colour code to make the ... be sure there's a colour code in front of ... they're all the same colour, so each string is exactly ...
    joefish joefish May 2012 Development
  • Outrun Europa in colourSwainy suggested that he'd like to try his luck with Outrun Europa colorful graphics and see if they can be improved. Let's give him the chance :) A…

    ... few char we have ink=paper and thus invisible but present ... br /> *which color is ink and which is paper
    *flash
    ... *make ink the brighter color (bigger Spectrum value) and paper the darker ... , it uses own ink and takes paper from the background, ...
    Ralf Ralf May 2012 Development
  • How frequent is the flash switching?Hello All, A quick question if I may be so bold :) Is there any documentation on how fast the flash is switched? I've found this but I'm not sure i…

    Having just checked Chris's book it looks as if aowen has incorrectly paraphrased, it takes 32 frames to complete the FLASH cycle (i.e PAPER to INK and back to PAPER again).
    rich_chandler rich_chandler June 2012 Emulators
  • Goody - another game that was supposed to be colourAfter the success with Outrun Europa ([url]http://www.worldofspectrum.org/forums/showthread.php?t=39143[/url]) I decided to search for more games tha…

    ... each sprite has its own colour. It was a real bitch ... />
    [QUOTE] And Goody didn't have any colour table (so I ... memory to colour every element). At most, a poke to change the ... as there are 255 tiles) and sprite colour table.
    I haven ...
    Ralf Ralf June 2012 Games
  • 4116 replaced by 4164 - "Noisy" paper?After I replaced my 4116's with 4164's and hooked them up to +5V, disconnected -5V and +12V, I have what looks like vertical lines in the paper, like…

    ... that, but the blue and red colour was very very weak when ... did that mod. But the paper problem is not related to ...
    Johan1973 Johan1973 June 2012 Hardware
  • 80x24 mode (Timex required)Hopefully Martijn will be adding this to the archive soon, but until then grab it here: [url]https://dl.dropbox.com/u/15659782/BASIC80.zip[/url] Th…

    ... 7) you get that INK and the opposite PAPER.

    Edit: Also ... BASIC64 doesn't handle leading and ...
    chev chev July 2012 Sinclair Basic
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... could be used instead of INK 7: PAPER 7 ?

    anyway ... plain screen, no selection made, and click on the inverter tool ... the icon with the black and white circle). It worked. The ...
    clausjahn clausjahn July 2012 Emulators
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... could be used instead of INK 7: PAPER 7 ? [/QUOTE]

    and try this and after that, I probably ... source codes as possible, and modular programming and all that stuff. But ... format (see this, this and even this), and it's too unlikely ...
    clausjahn clausjahn July 2012 Emulators
  • Printing a ListingHello my fellow WoS'ers Todays trouble starts with the need to print-out a listing - personally I would prefer a text file, but beggars cannot be c…

    ... smell of burning shiny toilet paper in the morning! (allegedly!), plus ... "
    50 PRINT #4; PAPER 0; INK 5;CHR$ 14;CHR$ 1 ... the standard attribute and cursor-movement features such as INK and TAB, as ... "
    9010 PRINT #15; INK 2; PAPER 7;CHR$ 18;CHR$ 1 ...
    Zetr0 Zetr0 August 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... same INK and BRIGHT attributes each 16x1 line, and a single PAPER color ... in the 16x16 frame and move it 2 pixels ... in 4 animation frames, and then move the sprite ... one char and start the animation over ... animation with 4 frames, and I will take the ...
    Einar Saukas Einar Saukas August 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /right and up/down.
    * Both Ink (Extend+Symbol-X+number) and Paper (Extend ... +Symbol-C+number) (ie. the normal INK & PAPER key ... slightly complicated palaver with the Ink & Paper settings is to handle ...
    Battle Bunny Battle Bunny August 2012 Sinclair Basic
  • PRINT a numerical value i.e. the scoreHow do you fo about printing a numerical value using the print routine in the ROM? For instance I have a value 0-255 and want to PRINT the result at…

    ... have a value 0-255 and want to PRINT the result ... say 0,22 in blue ink/white paper.[/QUOTE]

    [code ...
    mcleod_ideafix mcleod_ideafix August 2012 Development
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... for the moving enemy ships, and draw the missile lines directly ... correct attribute color (for instance INK 7 PAPER 0), so you can ...
    Einar Saukas Einar Saukas August 2012 Development
  • Rodland in colourAs promised (some time ago already ;) ), here is my hack attempt to add some colour to Rodland : [URL=http://www.image-share.com/ipng-1680-98.html][…

    ... stored at 38095 and read at 37954

    ;Change - 37954:LD ... ;the round AFTER WHICH the colour change will happen
    JR Z ... )
    LD A,(StoreA)
    AND A ;original code
    JP ...
    Ralf Ralf August 2012 Games
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... somthing I can use again and again.

    [ ... HIT=0
    40 INK 7: PAPER 0: BORDER 0: CLS ... INK 7: PRINT "HIT:";
    410 IF HIT9 AND HIT19 AND HIT29 AND HIT39 AND ... HIT49 AND HIT59 AND HIT69 AND HIT79 AND HIT89 AND ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • Help needed...I am at my wits end with this pigs ear of a routine, can anyone simplify it and make it work as it should? Basically it should make the characters '…

    ... get rid of the RANDOMIZE and just do:
    [code]PRINT ... :
    "call $2ab1 ; STK_ST_0"
    and add these lines in place ... INK 0: PAPER 7: CLS
    20 PRINT INK 6; PAPER 1, INK 1; PAPER 6 ... disappears under the static text and reappears on the other side ...
    Battle Bunny Battle Bunny October 2012 Development
  • Machine code RST10 problemHello! After 27 years of playing with Spectrums I'm starting to look into doing assembly language properly. All went swimmingly well until I wrote …

    ... ...POP HL pair instead, and all seems to be going ... stop it at msgpcc and check that what HL ... channel ...
    call $1601 ; ... and call the ROM routine to ...
    ; AT 19,8 PAPER 8 INK 8
    .msgctl defb $16 ... PRINT AT 19,8; INK 8; PAPER 8" routine for 16 ...
    snigfarp snigfarp November 2012 Development
  • Questions about SEUDI recently purchased SEUD (Shoot-em-up Designer, for those who do not know it) from Cronosoft and tried to familiarize with it, also by peering into …

    ... allow you to edit the paper colour. If you're using the ... load routine, type the POKE and restart with RANDOMIZE USR 24000 ...
    BiNMaN BiNMaN January 2013 Development
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... pixels of paper colour below the characters' feet and two above ... design tool way and to program, and there won't ... used when you enter and leave sections of the ... tried tinkering with Python and Pygame to write a ... need a room editor, and then finally I can ...
    joefish joefish February 2013 New game ideas
  • New game: Knights & DemonsHi everybody! Our new game is here. Knights & Demons is a puzzle game in which you have to turn all demons into knights before time is up. [IMG]htt…

    ... />
    randomize
    INK 7: PAPER 0: BORDER 0: CLS
    if a$="o" and col>0 then BIFROSTsetTile ...
    if a$="p" and col0 then BIFROSTsetTile(row, col ...
    if a$="a" and row0 then
    BIFROSTsetTile(row ...
    Einar Saukas Einar Saukas February 2013 Brand new software
  • Printing textThis is probably quite a basic question, or there might be something obvious I'm missing. I'm looking for an economical way of printing formatted te…

    ... /> dec b ;next row
    and %01111111
    same_row:
    neg ... ,1 ; AT 1,20; INK 1; PAPER 7; BRIGHT 1
    text_to_print ...
    Battle Bunny Battle Bunny April 2013 Development
  • Bad Loading screens.All this Avalon and Dragontorc talk got me thinking about 'Sorcery' that was on the Softaid compilation. Then I had a glance at 'The Pyramid' [img]h…

    ... 't really count)

    and at the time I never ... in-game screen masked by INK 0, PAPER 0. Still no excuses ...
    leespoons leespoons May 2013 Games
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... somehow (perhaps using a different INK or PAPER?) such that, during the ... you can randomly choose sources and other targets among positions where ...
    Einar Saukas Einar Saukas May 2013 Development
  • Trailblazer - mapped?Anyone mapped Trailblazer yet? I'd kind of like to get hold of the maps. D.

    ... Zone A:

    INK 5: PAPER 0: CLS: POKE 23624,PEEK ... the map in one go and making them big for a ...
    Battle Bunny Battle Bunny June 2013 Games
  • Trailblazer - mapped?Anyone mapped Trailblazer yet? I'd kind of like to get hold of the maps. D.

    ... found the zone map data and determined its structure ...
    . and patterns in Trailblazer-patterns; save ... it will automatically loop around and continue reading when
    ... /> + INPUT "INK=";i,"PAPER=";p: INK i: PAPER p: POKE 23624, ...
    Battle Bunny Battle Bunny June 2013 Games
  • New loading screen for Livingstone SupongoHi, I present you my new screen for this great game.:smile: This is the original loading screen: [IMG]https://dl.dropboxusercontent.com/u/2616449/L…

    Awesome!

    One thing, the black colour ink (or paper) in a detail of explorer's moustache, couldn't be in red as the rest of his face? It looks a bit strange, but generally I like this screen.
    Neil Parsons Neil Parsons June 2013 Games
<1…18192021222324…34>

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HitBox

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change 18.5K 21.8K
ink 2.5K 5.8K
and 504K 1.3M
paper 6.8K 9.8K
colour 12.7K 18.4K

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