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<1…12131415161718…34>
  • BackgroundDoes anyone know how i would create a background similar to [URL=http://imageshack.us/photo/my-images/42/backgroundmockup.png/][IMG]http://img42.ima…

    ... .

    No, 32 = Black ink, Green Paper.

    Write ... /> Black ink on black paper (you might want to change this to ...
    ooze48k ooze48k December 2011 Development
  • BackgroundDoes anyone know how i would create a background similar to [URL=http://imageshack.us/photo/my-images/42/backgroundmockup.png/][IMG]http://img42.ima…

    ... ),96 ;96 green paper black ink bright
    ld de,22529 ... ;poke value in: black paper + ink bright
    inc hl
    asm, compared to ccowleys 22. So ...
    R-Tape R-Tape December 2011 Development
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... code block, change the screen to paper 0 and ink 0 and ...
    zxbruno zxbruno January 2012 Sinclair Miscellaneous
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... />
    From your build environment change directory to the z88dk library ... \sprites\software\sp1\spectrum\customize.asm beforehand.
    guesser guesser January 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... .es/~rodriguj/demo_mapping_abbey.zip]Download ASM and TAP[/url]

    INK 0
    GRASS equ 64 ...
    mcleod_ideafix mcleod_ideafix January 2012 New game ideas
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... .es/~rodriguj/demo_mapping_abbey.zip]Download ASM and TAP[/url]

    INK 0
    GRASS equ 64 ...
    DaRkHoRaCe DaRkHoRaCe January 2012 New game ideas
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... Variable to data Declared in ASM at End of File
    AndyOaks AndyOaks March 2012 Development
  • Building a loading screenHi all, if anyone is interested - Andy has posted up some steps he went through to construct the Spectrum loading screen for Gloop Troops 2. There mi…

    ... code;
    10 PAPER 7 : INK 0 : PRINT AT 0,0 ... create a file called LoadingScreen.asm and paste in the following ... /> pasmo --tap --name SCREEN LoadingScreen.asm LOADING_SCREEN.TAP LS.TXT
    jammajup jammajup March 2012 Development
  • Building a loading screenHi all, if anyone is interested - Andy has posted up some steps he went through to construct the Spectrum loading screen for Gloop Troops 2. There mi…

    ... code;
    10 PAPER 7 : INK 0 : PRINT AT 0,0 ... create a file called LoadingScreen.asm and paste in the following ... /> pasmo --tap --name SCREEN LoadingScreen.asm LOADING_SCREEN.TAP LS.TXT
    Einar Saukas Einar Saukas March 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... [CODE]sub INLINE BIFROSTstart()
    asm
    call 65007
    end ... (addr as UINTEGER)
    asm
    ld (64953),hl ...
    end asm
    end sub[/CODE]
    change it to autorun later.< ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... needed. Converting it into an ASM file that ZX BASIC can ... time to produce a new ASM version with expanded macros every ... to debug since they will change at every compilation.
    [/LIST ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... from inside the library as ASM (and probably the tile images ... this case we can just change internally the behavior of "--bifrost ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • BorderTron 3000A little bit of speccy-related fun for a Friday afternoon... I've knocked together a program for Windows which I've called Bordertron 3000 (a suitabl…

    ... editing tool could generate an ASM or TAP version with this ... " afterwards. I will upload this change probably tonight.
    Einar Saukas Einar Saukas April 2012 Announcements
  • Outrun Europa in colourSwainy suggested that he'd like to try his luck with Outrun Europa colorful graphics and see if they can be improved. Let's give him the chance :) A…

    ... path shown in the settings, change it to your prefered one ... , just their ink=paper

    -you can change a number of ...
    Ralf Ralf May 2012 Development
  • Outrun Europa in colourSwainy suggested that he'd like to try his luck with Outrun Europa colorful graphics and see if they can be improved. Let's give him the chance :) A…

    ... path shown in the settings, change it to your prefered one ... , just their ink=paper

    -you can change a number of ...
    Swainy Swainy May 2012 Development
  • Need to scroll one column using m.c.I've used many of the available routines to scroll the entire screen in any direction, but I'm not being able to find one that would allow me to scro…

    ... />
    well, you have to change default attribute to yours ;] 4 ... (4) paper and black (0) ink, so if you want black ... paper and black ink, then put there 0*8 ...
    ub880d ub880d May 2012 Development
  • Need to scroll one column using m.c.I've used many of the available routines to scroll the entire screen in any direction, but I'm not being able to find one that would allow me to scro…

    ... ;627094]well, you have to change default attribute to yours ;] 4 ... (4) paper and black (0) ink, so if you want black ... paper and black ink, then put there 0*8 ...
    zxbruno zxbruno May 2012 Development
  • ZX-Paintbrush version 2.2 releasedDear readers, Today I released ZX-Paintbrush 2.2 with many new features. I hope you'll like it. Please refer to ZX-Paintbrush's section of my homepa…

    ... of a plea really - please change the shortcut keys for undo ... pixels (hidden under the same INK and PAPER) will be lost ... time, I would have to change the vector layer. My vector ... layers now cannot change the attribute area...
    On ...
    clausjahn clausjahn May 2012 Emulators
  • In Java for ZXHi All I am glad to notify you that I have opened the sources of my J2Z80 translator (0.1 version) which allows to use Java toolchain to generate Z8…

    ... checked MemoryFillerNative.java and MemoryFillerNative.asm (BTW the former has a ... library routine is free to change regular registers BC,DE,HL ... ,A. Can it also change BC', DE', etc? Can it ... change IX (perhaps it's automatically ...
    Einar Saukas Einar Saukas May 2012 Development
  • How frequent is the flash switching?Hello All, A quick question if I may be so bold :) Is there any documentation on how fast the flash is switched? I've found this but I'm not sure i…

    ... attribute mode by toggling the INK and PAPER bits once every ... clearly on drugs. The state change happens every 16 frames.
    ccowley ccowley June 2012 Emulators
  • Goody - another game that was supposed to be colourAfter the success with Outrun Europa ([url]http://www.worldofspectrum.org/forums/showthread.php?t=39143[/url]) I decided to search for more games tha…

    ... my lack of knowledge of ASM, but, could there be a ... ). At most, a poke to change the background color might be ...
    Metalbrain Metalbrain June 2012 Games
  • Goody - another game that was supposed to be colourAfter the success with Outrun Europa ([url]http://www.worldofspectrum.org/forums/showthread.php?t=39143[/url]) I decided to search for more games tha…

    ... my lack of knowledge of ASM, but, could there be a ... be just very hard to change. It's hacking - replacing instructions ...
    Ralf Ralf June 2012 Games
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... !

    The change to the selection system is ... "copy", "paste" seems to change the selection window slightly. Don ... main picture. The slightly change you noticed is simply ... you are drawing an INK 6 and PAPER 2 ... it like this:
    INK 6
    PAPER 2 ...
    clausjahn clausjahn June 2012 Emulators
  • dungeon crawlerHi. I'm toying with idea of making simple dungeon crawler in spectrum basic and i actually got first version working somehow. [IMG]http://watashi.ic.…

    ... paper=ink) is adequate, then it would be quicker just to change ...
    Battle Bunny Battle Bunny July 2012 Sinclair Basic
  • How to change the colour of an input line?Hello my fellow WoS'ers I remember the way-back machine on the humble 48k where I could write a REM statement in basic, but I could also change the …

    ... number 0-7 will then change the ink

    been so ...
    BiNMaN BiNMaN July 2012 Sinclair Basic
  • How to change the colour of an input line?Hello my fellow WoS'ers I remember the way-back machine on the humble 48k where I could write a REM statement in basic, but I could also change the …

    ... number 0-7 will then change the ink

    been so ...
    chev chev July 2012 Sinclair Basic
  • Changing the colour Atributes at y,x (+3e BASIC)Hello there my fellow WoS'ers I am currently writing away on my +3e and I am wonder is there a way I can just effect the Paper / Ink attributes at Y…

    ... />
    I wanted to just change the colour of an existing ... there is "Process List"; yellow ink, blue paper and bright
    ink / blue paper and bright ?
    Zetr0 Zetr0 July 2012 Sinclair Basic
<1…12131415161718…34>

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