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<1…14151617181920…34>
  • ZXDS questions...Hi Folks, I am hoping someone on here knows something about [B]ZXDS[/B]. I have downloaded the program to my daughters [B]DSi[/B] (for testing purp…

    ... have already pointed out, the Cursor joystick button from the Controls ... the controls to match the "Cursor Joystick" setting used in games ... same thing as pressing the cursor keys on 128k keyboard. While ... caps is mapped to both L and Y buttons, so holding ...
    Patrik Rak Patrik Rak June 2011 Emulators
  • ZXDS questions...Hi Folks, I am hoping someone on here knows something about [B]ZXDS[/B]. I have downloaded the program to my daughters [B]DSi[/B] (for testing purp…

    ... have already pointed out, the Cursor joystick button from the Controls ... the controls to match the "Cursor Joystick" setting used in games ... caps is mapped to both L and Y buttons, so holding ... to accept the 128K cursor keys and the cursor key joystick option ...
    Paddy Coleman Paddy Coleman June 2011 Emulators
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... h, $f6
    a337: ld l, (ix+$00)
    a33a: ld ... it we just need to change ld b, $2b to ld ...
    jp jp June 2011 Infoseek database
  • Interview with our very own Mark R JonesI have an interview with Ocean graphic artist Mark R Jones on my site if anyone fancies a read of it! He kindly supplied me with a ton of informatio…

    ... !

    "why did steve l. watson abandon the wizball project ... powers that be can either change it to the completed screen ...
    Mark R. Jones Mark R. Jones June 2011 Games
  • Help identifiying a very old gameHello, first post here although I've lurked for a while :) Great site! This is a long shot, but I wonder if anyone can help me find a game I played…

    ... speeds of play) with the cursor keys and 9 and 0 ... ). Five skill levels. Keys are cursor (pity) with zero to fire ... : N Mardon
    With a change of one letter, the game ...
    Rawhead Rex Rawhead Rex June 2011 Games
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... now is black screen and cursor. Right now, for the sake ... , but of course it'll change.

    2. What about ...
    PeterP PeterP June 2011 Emulators
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... now is black screen and cursor. Right now, for the sake ... , but of course it'll change.
    [/QUOTE]
    Yes, you ...
    ccowley ccowley June 2011 Emulators
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... now is black screen and cursor. Right now, for the sake ... , but of course it'll change.
    [/quote]

    Hell ...
    Arjun Arjun June 2011 Emulators
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... just before
    ; the UDGs [CHANGE HERE TO CHOOSE ANOTHER
    cpl ; mask to change right half of the screen ... /> ld h, b
    ld l, c ; now HL = INT ( ...
    Einar Saukas Einar Saukas July 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... /> L0EA4: LD L,A ; L a multiple of 32 ... /> ; the UDGs [CHANGE HERE TO CHOOSE ANOTHER
    srl l ; now HL = INT ( ... 2)
    ld c, l ; now BC = INT ...
    Einar Saukas Einar Saukas July 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... just before
    ; the UDGs [CHANGE HERE TO CHOOSE ANOTHER
    srl l ; now HL = INT (char/2 ... )
    ld c, l ; now BC = INT (char/2 ...
    Einar Saukas Einar Saukas August 2011 Development
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    Here's one horrid assembler implementation of keyboard emulation..

    [code]
    SetShiftCtrlState PROTO
    GetSpeccyKeyState PROTO

    .data?
    keyboard_state BYTE 256 dup (?)

    keyboard_hasfocus BYTE ...
    Woody Woody August 2011 Emulators
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... complete source code including this change:
    [CODE]
    ; ... HL = char
    srl l ; now HL = INT ( ... 2)
    ld c, l ; now BC = INT ...
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... just before
    ; the UDGs [CHANGE HERE TO CHOOSE ANOTHER
    srl l ; now HL = INT (char/2 ... )
    ld c, l ; now BC = INT (char/2 ...
    Einar Saukas Einar Saukas August 2011 Development
  • User Defined GraphicsCan someone please give some very simple code for a displaying a UDG at a location on screen? Any assistance would be greatly appreciated. Sincerely…

    ... mode (press SHIFT+9 switch cursor to "UDG mode", then press ... of UDG font can be change with POKE to system variables ...
    velesoft velesoft September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... on the following:

    Change both player icons to'O ... different colour
    Draw current cursor inside the 'O' and move ...
    fortyeightkay fortyeightkay September 2011 Development
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... . You should just see the cursor move to the next line ... by address indicates another address). 'L' will list it.

    Alcoholics Anonymous Alcoholics Anonymous September 2011 Development
  • TZX format rev. 1.21Once 1.20 draft seems to be official now I would like to suggest some additiones to do on 1.21. I hope it will be easier to upgrade once block 19 has…

    ... does as you propose and change the format to suit their ... )[/INDENT][/INDENT][/INDENT]
    0x01 L BYTE Length of text string ...
    0x02 - CHAR[L] Text string in ASCII format ...
    Juanma Juanma September 2011 Emulators
  • Tile based graphics and scrolling thingy...Here's my best attempt so far at a tile based rendering and scrolling routine. It draws in 22 8*8 graphics tiles along the top of the screen (junk i…

    ... calculating
    ld l,(hl) ; ASCII code in L
    ld h ... about will perhaps be to change the address table so I ...
    Zoltar Zoltar September 2011 Development
  • saving part of a BASIC programHere's a short routine to save part of a BASIC program. The idea is that it can be merged into a program and then used to save sub-routines, etc. to …

    ... that the routine doesn't change any which might happen ... /> LET r=k1: LET l=a1: GO SUB VAL "9996 ... 9995 LET l=av-ap: LET l$=CHR$ FN g(l)+CHR$ FN ... h(l):
    LET l$=f$+l$+CHR$ k0 ... +CHR$ VAL "128"+(l$ ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • Gauging interest: ZX EvolutionHi everyone. First of all I would like to introduce myself, since this is my first post. My name is Conrad, I'm from Vancouver, BC, Canada, and I hav…

    ... will have *.a extension) and change it into *.mod (or *.MOD ... a traffic sign) with a cursor/arrow (QAOP/SPACE).

    Yerzmyey Yerzmyey September 2011 Announcements
  • line, plot and circle in whole 256x192 displayhi! are there some way to draw lines, or whatever, in the whole 256x192 display, than just the above 256x176 part? (this is the msx1 version i made o…

    ... LD (oldxy),BC ;just change coords
    JR ploop< ... now
    LD L,E ;restore L to E
    ... ;------------------------------------------------------------
    donext LD A,L ;loop here
    ADD ...
    roko roko September 2011 Sinclair Basic
  • MCODE problem...Hi Folks, Trying to write a simple machine code program to hatch the screen. So far I have the following but even this is not working - it does not…

    ... can use DJNZ later.
    [*]Change the loop of 256 in ... low byte of the address (L) with the loop counter of ... the INC HL to INC L, but that means a separate ... H increment each time L overflows.
    [/list]
    After ...
    obo obo October 2011 Development
  • MCODE problem...Hi Folks, Trying to write a simple machine code program to hatch the screen. So far I have the following but even this is not working - it does not…

    ... know that the low-byte (L) pointing to memory changes when ... 0 (INC HL does NOT change the flags)
    4) INC ... L is faster than INC HL ... need to do something when L trips back to 0 then ...
    BloodBaz BloodBaz October 2011 Development
  • MCODE problem...Hi Folks, Trying to write a simple machine code program to hatch the screen. So far I have the following but even this is not working - it does not…

    ... L ; JR NZ,e (or the same 21T if you change JR ...
    obo obo October 2011 Development
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... generic menu, where you just change a few things like the ... logcol=2: REM modify to change main logo colour
    69 ... TO 4000
    575 REM ** cursor check **
    580 IF x ...
    fog fog October 2011 Sinclair Basic
  • Fastest way to mirror a byte?I.E. turning 01100000 into 00000110, in assembly. I'm trying but I suck at stuff with rotation and the carry bit. Any pointers?

    ... easy. Second letter is [B]L[/B] for [I]left[/I ... [B]R[/B]otate [B]L[/B]eft
    [B]RLC ... [B]R[/B]otate [B]L[/B]eft [B]C[/B ... [I]arithmetic[/I] or [B]L[/B] for [I]logical[/I ... [B]R[/B]ight [B]L[/B]ogical

    ... the sign bit happens to change, bad luck, it's ...
    Metalbrain Metalbrain October 2011 Development
  • Auto generated spritesLooking around for some graphics I came across [url]http://blog.disktree.net/?p=19[/url] , one of several such pages. Need the odd 8x8 UDG or two (…

    ... /> LD H,0
    LD L,C
    LD (RND+1 ... Default UDG area (You can change this)
    LD (UDG_Dest),HL ...
    kgmcneil kgmcneil October 2011 Development
  • FN nesting error?While playing with FN functions that call assembly, I've found something weird. Check out this code: [code]10 DEF FN f(a,b)=a+b 20 PRINT FN f(FN f(…

    ... />
    [B]CALL L24FB ; CHANGE!! to 386Eh[/B][/code]
    ld l,e ;HL=first byte to ... /> ld a,l
    cpl
    ld l,a
    ...
    mcleod_ideafix mcleod_ideafix October 2011 Sinclair Basic
<1…14151617181920…34>

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