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<1…25262728293031…34>
  • More RZX fun and gamesHi guys, as you may or may not be aware, xmikex and myself have been submitting recordings to Daren's archive for quite some time now. We still have …

    ... a snap of the 128k in the Editor is pretty much impossible ... taking snaps of the +2 editor which refused to load back ...
    Dunny Dunny March 2005 Games
  • Does Anyone Still Write Games For Speccy?I was wondering, does anyone still write games for Speccy? Is there someone in this forum for example who has written a text adventure or another kin…

    ... graphics (using a MM/JSW editor); some of them have extensively ... to add special effects, use 128K, or use an enhanced room ...
    andrewbroad andrewbroad July 2005 Games
  • 150 games on 10 cds anyoneWonder how many ultimate games are in there [url="http://cgi.ebay.co.uk/150-Of-The-Best-Spectrum-Games-on-10-CDs_W0QQitemZ8215105227QQcategoryZ11286…

    ... br /> 7: Arkanoid Editor
    8: Arkanoid 2 (128k)
    9: ... /> 11: Auf Wiedersehen Monty (128k)
    12: Auf Wiedersehen Monty ... Star
    5: Deactivators (128k)
    6: Deactivators (48k)
    Editor
    14: The Sentinel
    ZX Beccy ZX Beccy September 2005 Sinclair Miscellaneous
  • Want a Speccy Repaired?Maybe it's time to put my 'skills' to use.... Now that I've sourced some of the nastier transistors, I've fixed about 6 rubber keyed Speccys in the …

    ... [/I] make it check the 128K memory banks but it'd ... I'm ready to start changing ICs. I perhaps first try ...
    Timppa Timppa September 2005 Sinclair Miscellaneous
  • BASin and the 128k commandsI've decided to look at incorporating the 128k commands PLAY and LOAD!, SAVE!, MERGE!, VERIFY! for the ramdisk. It won't be full 128k emulation. No …

    ... modified version of the 128 Editor patched to work with ROM1 ... what I meant - how many 128k models were released with these ...
    Dunny Dunny November 2005 Sinclair Basic
  • BASin and the 128k commandsI've decided to look at incorporating the 128k commands PLAY and LOAD!, SAVE!, MERGE!, VERIFY! for the ramdisk. It won't be full 128k emulation. No …

    ... wrote:

    Well, each 128K machine was supplied with a ... Basic commands are used) or 128K machine (except RAM disc commands ... of course, all of the 128k Models, by default from the ... command in the UK 128 editor.

    [...]

    On ...
    Dunny Dunny November 2005 Sinclair Basic
  • BASin release 12c available for downloadHi again, folks - I've had no more reports of further bugs in BASin, so I'm assuming that we've now got a stable editor. Release 12c is now availab…

    ... reaches that point, BASin's Editor pops forwards.

    There ... regular 48k (and the regular 128k with BASin release 13) then ...
    Dunny Dunny November 2005 Emulators
  • +3 disksok i got a question here. Can i put the +3 disk images that i use on the emulator back on to a proper +3 disk ? If so how would i do it and what wo…

    ... in the first file and changing anything that does LOAD "" to ... the game does work in 128K mode and you've altered ...
    DEATH DEATH December 2005 Hardware
  • Emulator File types...SNA/TAP/TZX/Z80/ZXS All I knew about the Spectrum was how to play games on it, but since being introduced to pc emulations back in '97 I've always w…

    ... around, bits of information begin changing in the memory to reflect ... Z80 you can have a 128K memorydump where SNA is always ...
    CUCHULAINN CUCHULAINN January 2006 Emulators
  • Would you buy speccy games if they were made/sold today?Say for some crazy instant that ZX Spectrum came back on the scene bigtime and they started making selling ZX Spectrum versions of the latest games, …

    ... that with the event of 128K machines all that happened was ... as games in general were changing and not for the better ...
    Glue Glue January 2006 Games
  • Mess around with basicIf you have a game that was written in basic, e.g Football Manager, how do you look at the code that was used? thanks

    ... one used by the 128 editor.
    [/quote]

    Whatever ... /> And I agree that the 128k method (which destroys the printer ...
    Dunny Dunny January 2006 Sinclair Basic
  • Here to go!Welcome to the new look! This migration took [B]a lot[/B] longer than expected (2 hours on the test setup, 5 hours on WoS), but everything ought to b…

    ... very much in favour of changing the current forum scheme into ... new variations. The available scheme editor is [I]huge[/I] and ...
    mheide mheide April 2006 Sinclair Miscellaneous
  • Broken SpectrumJust found out that both of my +3s have died. :( Seems to be the same problem with both, that the disk-drive just doesn't want to spin anymore. An…

    Changing the drive belt will probably ... USR "A" in 48 AND 128K mode - should be 65368, if ...
    DEATH DEATH April 2006 Sinclair Miscellaneous
  • ZXCF InterfaceI'm just trying to get an idea for the ZXCF interface, and to me, it looks a much cleaner design compared to divIDE (Of course, that's just my opinio…

    ... 32 128k programs in memory and switch between them by simply changing ...
    MikeW MikeW April 2006 Hardware
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ... from the list, the editor updates with the relevent character ... other than 1x1, the editor now no longer rerieves the ... L and M in the editor. But I only get ... at that. Currently the editor allows you to edit up ... at work :-) )
    By changing the UDG sysvar you can ...
    Kiwi Kiwi April 2006 Emulators
  • my dodgy speccys.hi people, i was wondering if i could engage some opinions / thoughts / ideas of anyone, regarding my current "fixing up" of my speccys, since you s…

    ... me make the point that changing keyboard buttons on this was ... nicely (but i'm a 128k man myself... always was!)
    Hungry Horace Hungry Horace May 2006 Hardware
  • Development SurveyI was just wondering how many people are actually developing games or programs for the Speccy. I'm not talking about people who "plan" to write somet…

    ... , although I'm looking at changing over to SPIN now that ... />
    Audacity sound editor

    VirtualDub AVI editor

    TMPGEnc ...
    NickH NickH May 2006 Development
  • BASin QuestionHello all, I have a question about BASin, sorry if this is the wrong forum. When I try to renumber a line by editing one of the line number digits …

    ... /> BASin's editor is based on the 128k/+2 editor, and this will ...
    Dunny Dunny May 2006 Sinclair Basic
  • Joystick compatibility on the +2AHey folks, now my +2A is working, I decided to find some more problems (not really...I didn't "decide"! :( ), basically the joysticks won't work prop…

    ... the side-ports on a 128k (+2/+3) machine, the movements ... you open up the BASIC editor and move the joystick you ...
    icabod icabod July 2006 Hardware
  • New game: MPTHRILLA: The Metal MinerHi all, I&#180;m glad to announce you the news of having new Speccy game for you to play... :) [URL="http://art.speccy.cz/art.htm#own"]MPTHRILLA: …

    ... , just a pity it?s 128K ... I?d like to play ... speccy 48K (don?t have 128K), that?s my handicap :)
    editor or another MM/JSW one ...
    de Vandemar Croup de Vandemar Croup July 2006 Games
  • ZXLFN - storing tape header in a long file nameHi lads ;) Couple of months ago, the group of guys interested in divIDE software development has came up with an interesting idea - store tape heade…

    ... . Using a .TAP means that changing the data involves more than ... just... changing the data. Checksums need to ... change the information (requiring an editor, which isn't so simple ...
    icabod icabod July 2006 Emulators
  • Game: Farmer Jack in Harvest Havoc!He's a couple of screen-shots of the game I've been working on for the last few months... [url]http://www.sinclair-heaven.net/bob/FarmerJack_ingame_…

    ... du-Caine did all the 128K tunes, sound-effects, and sound ... the likes of Pasmo, Crimson Editor, Spin, BAS2TAP, ZXBlockEditor, ZXPaintBrush, & ...
    bobs bobs July 2006 Development
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... -two character) line, as the editor reserved the first few characters ... so much space in the 128K of RAM, or he could ...
    ewgf ewgf September 2006 Sinclair Miscellaneous
  • TAP conversion project?I was wondering if there's any concerted effort to produce TAP versions of games only available in TZX or Z80/SNA/SLT format? Or are snapshots consid…

    ... /01a097d032/]Three Weeks in Paradise 128K[/url], fully converted from Mikro ... port $7FFD. This controls the 128K paging so it's fairly ... $830B so it's obviously changing to page 1. It then ...
    StuBruise StuBruise September 2006 Games
  • Sinclair Basic Vs PascalWith the rise of the structured programming movement (Jackson et al) was it wise to put the Basic programming language into the Spectrum. By this ti…

    ... this. 1 ROM bank for editor and related utilities, 1 for ... .
    You'd probably need 128K of RAM to make it ... bounce back and forth between editor, interpreter and compiler at will ...
    JamesD JamesD September 2006 Sinclair Miscellaneous
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... ROMs and any of the 128k RAM.

    The system ... hate the full screen text editor and menu the 128 actually ... permitting, a better full text editor with the usual Sinclair syntax ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Sinclair Miscellaneous
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... ROMs and any of the 128k RAM.[/quote]
    Actually, that ... hate the full screen text editor and menu the 128 actually ... permitting, a better full text editor with the usual Sinclair syntax ... wanted a full screen text editor rather than line or screen ...
    JamesD JamesD October 2006 Sinclair Miscellaneous
  • The 128 plus 2 wasn't very goodHaving looked at the review in issue 33 of Crash of the Spectrum Plus 2, it strikes me as a bit odd, as if Simon Goodwin had to like it. I remember r…

    ... . I was thinking mainly about changing the "pallette" for the four ... or any page of the 128k RAM. Ie I'm not ... . When you go up to 128k memory you have to start ...
    Alcoholics Anonymous Alcoholics Anonymous October 2006 Sinclair Miscellaneous
<1…25262728293031…34>

Latest Posts

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  • Cooperative Games.
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  • Fixed Speccy Software. And which games remained unfixed?
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