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<1…28293031323334>
  • Announce: BASin r14b availableHere's the fix mentioned earlier for those of you that either are too lazy to update your OS (XP SP2 has been out aaaaages, Arjun!) or even junk that…

    ... to go back to the editor, but I can't edit ... isn't triggering in the 128k PLAY command. I'll look ... get you back to the editor with your code intact.
    Dunny Dunny May 2008 Emulators
  • Classical music on the Speccy?While I was watching CVP409 videos on YT, I found a few movie scores and it made me start yet another topic about the AY chip. I know the beeper and…

    ... instructions program for the Riptoff editor, which I was massively impressed ... the title screen of a 128K Jet Set Willy game... [url ...
    gasman gasman May 2008 Sinclair Miscellaneous
  • Classical music on the Speccy?While I was watching CVP409 videos on YT, I found a few movie scores and it made me start yet another topic about the AY chip. I know the beeper and…

    ... instructions program for the Riptoff editor,[/QUOTE]

    I'll ... Dan. :)
    And the only 128K version that I know of ... the title screen of a 128K Jet Set Willy game... [url ...
    zxbruno zxbruno May 2008 Sinclair Miscellaneous
  • Classical music on the Speccy?While I was watching CVP409 videos on YT, I found a few movie scores and it made me start yet another topic about the AY chip. I know the beeper and…

    ... instructions program for the Riptoff editor, which I was massively impressed ... has the AY version in 128k mode, which obviously sounds a ...
    Wrick Wrick June 2008 Sinclair Miscellaneous
  • Porting more adv games to the ZX SpectrumIf anyone is up to the task, I'd love to see a port of some of my other games on the ZX Spectrum. I myself need to find a manual for Sinclair BASIC b…

    ... the Spectrums (except for the 128k and the 48k+). This is ... /pasted directly into BASin's editor to be tested.

    Dunny Dunny June 2008 Development
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... you end up with a 128k spec that works with virtually ... 's ... still have the 128k basic and editor, and the compatibility is ...
    Tom-Cat Tom-Cat June 2008 Games
  • 48K games that don't work on a +2Not sure if there is already a thread about this but recently I've noticed some old 48K games will not run on my +2 - even in 48K mode. Examples are…

    ... 's ... still have the 128k basic and editor, and the compatibility is ... have the 128 editor - You basically have an original 128k+ in a ... can probably load it using 128k mode - but some of the ... 't attempt to display in 128k mode - But it does but ...
    thingley thingley June 2008 Games
  • ANN: Spud v0.7...won't be ready for a very long time :razz:

    ... keypad when using the Basic editor.

    And I remember ... example, allows redirection of the 128K's RS232 port to the ...
    zxbruno zxbruno June 2008 Emulators
  • ANN: Spectaculator 7Spectaculator 7 is now available! More information is available in the [URL="http://www.spectaculator.com/news?ref=wos"]news section[/URL] on the web…

    ... should be in a separate editor/utility program IMO.

    128K and later models to the ...
    Jon Needle Jon Needle June 2008 Emulators
  • The amazing Miles Mad Mission thread!Following on from the "Thuderstorms" thread! The JSW I mocked up for a laugh then decided to actually do is under construction. As promised I said …

    ... since John added a hex editor to JSWED the world is ... used Paul Rhodes' editor, then upgrade it to 128k/JSW64, but I ... do the few things Pauls editor let you do that JSWED ... 48k JSW or used Pauls editor that I can't remember ...
    dm_boozefreek dm_boozefreek June 2008 Games
  • The amazing Miles Mad Mission thread!Following on from the "Thuderstorms" thread! The JSW I mocked up for a laugh then decided to actually do is under construction. As promised I said …

    ... used Paul Rhodes' editor, then upgrade it to 128k/JSW64, but I ... do the few things Pauls editor let you do that JSWED ... 48k JSW or used Pauls editor that I can't remember ...
    Vertigo Vertigo June 2008 Games
  • How to load "Pang 16c" with EmuZWin and other emulators supporting ATM TurboHi, I'm a complete nut with Russian clones and one of the games I'd rather like to watch and play is the 16-coloured version of Pang, which I found …

    ... turbo 1024 and was in 128K BASIC IIRC.

    I ... slightly different graphical effects by changing the model and BASIC mode ...
    Digital Prawn Digital Prawn July 2008 Games
  • 'orange' on a spectrumalways wondered why spectrums could never seem to achieve the colour orange? wasn't one of the default colours, and don't remember seeing anything th…

    ... 's disassembly of the 128 editor ROM is here:

    128K source code.
    Geoff Geoff August 2008 Sinclair Miscellaneous
  • TZX Protection Scheme RemovingIs there a way to convert a TZX "perfect" image to a TAP or TZX non-perfect, that is, without fast-loading protection schemes? Thanks

    ... of these need the true 128k mode tape loader to work ... (it's just the 128 editor that doesn't). Use an ... take a snapshot of a 128k machine at the boot menu ...
    thingley thingley August 2008 Emulators
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... BASIC error and stops the editor from controlling the "virtual spectrum ... a breakpoint at 32768 by changing "disassembly of memory" to 32768 ...
    Jimmy Jimmy September 2008 Emulators
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... BASIC error and stops the editor from controlling the "virtual spectrum ... a breakpoint at 32768 by changing "disassembly of memory" to 32768 ...
    Dunny Dunny September 2008 Emulators
  • Dynamite Dan 2 Disassembly[url=http://homepage.ntlworld.com/bad_beard/DDan2_Disassembly.txt]>>>D. Dan 2 Disassembly<<<[/url] for anyone interested. Warning! 1.01mb. Still got…

    ... ]How cool would a DD2 editor be?
    [/quote]

    editor could be 128K only, so the editor could fit into ...
    ewgf ewgf September 2008 Development
  • Dynamite Dan 2 Disassembly[url=http://homepage.ntlworld.com/bad_beard/DDan2_Disassembly.txt]>>>D. Dan 2 Disassembly<<<[/url] for anyone interested. Warning! 1.01mb. Still got…

    ... ? Maybe an editor could be 128K only, so the editor could fit into ... />
    Pfft. Why write an editor on the speccy? You could ... .uk/speccy/rbreditor.php]RBR editor[/url] as an example.
    editor kicking around here somewhere too ...
    Dunny Dunny September 2008 Development
  • Fuller AY only gamesThe definitive list: 1) Demonstration Tape 2) Bodysnatchas 3) Star Bike

    ... be possible to convert most 128K games that use the AY ... changing the port addresses. There's not much point though as 128K ...
    Matt_B Matt_B October 2008 Games
  • BEEP conundrumFor the "CSSCGC 2008 Tape Magazine" December edition, I have decided to use a BASIC sound routine I wrote last year which plays a festive tune using …

    ... 48K edition intertwined with unused 128K m/c routines from the ... bothered relocating it all and changing all of the RAND USR ...
    Digital Prawn Digital Prawn October 2008 Development
  • How would you make Cybernoid a better game.Following on from the Cecco thread, it might actually be quite interesting to hear people?s views on how they would improve the recognised ZX Spectru…

    ... [/url]. 48k made a cybernoid editor in basic, he got the ... waiting for that Windows GUI editor though ![/QUOTE]

    I ... sure it would in the 128k version I'd change the ...
    zxspecticle zxspecticle October 2008 Games
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... to the memory in the editor :)

    I'll get ... editing.

    [quote]
    Changing the CPU core speed (Tools ...
    Dunny Dunny November 2008 Emulators
  • What did you do before WOS?Around 1992 I was still a very active Spectrum user, but had no one to talk about it. The stores stopped selling my favorite magazines and I was left…

    ... parents house. Found my brothers 128k+ and bought the mags again ... /> Then I took over as Editor of Crashed fanzine and that ...
    Dave Fountain Dave Fountain December 2008 Sinclair Miscellaneous
  • The amazing Miles Mad Mission thread!Following on from the "Thuderstorms" thread! The JSW I mocked up for a laugh then decided to actually do is under construction. As promised I said …

    ... of Paul Rhodes' JSW 48k editor, my over-riding thought kept ... be one of those newfandangled 128k modern windows editors, eh? Hmmm ...
    krayzkrok krayzkrok December 2008 Games
  • BASin r14c - maintenance releaseAfter the recent discussions, BASin has been released as version 14c. It's only a maintenance release, and some of the really big new features are un…

    ... the keywords.
    Fixed - The editor will no longer lock up ... your program changes from a 128k to a 48k compatible program ... to the 48k editor, thus rendering the BASin editor useless. (Jimmy)
    Dunny Dunny December 2008 Emulators
  • Sequel to Earth Shaker released (beta)Hi everyone, 18 years later, I have released a beta of a sequel to my spectrum game 'Earth Shaker'. It is called 'World Shaker', is written in a ret…

    ... /> I developed the Earth Shaker Editor which allows you to edit ... I tweeked the Earth Shaker editor and created a version specifically ... version of the Earth Shaker editor is 128k only (please read the ... the spectrum archive another level editor for the game 'Rock ...
    saiwong saiwong December 2008 Games
  • Your help needed![FONT=Arial]there are [URL="http://www.worldofspectrum.org/neededscreens.html"]a number of titles[/URL] (146) that still lack an in-game scre…

    ... screen":-

    [b]TasSign 128K[/b]
    [b]Supadrive[/b ... the screen as a fast-changing temporary data buffer when loading ...
    Digital Prawn Digital Prawn December 2008 Games
  • 2008 Lookback/2009 Lookforward ThreadSo, what have we done this year? On the YS site, I've added the Virtual News Stand (the clickable double-page magazine spreads you see dotted around…

    ... interface support or a simple 128k.

    - Just finished coding ... new version of a font editor.

    - After that, nothing ...
    NaMcO NaMcO December 2008 Sinclair Miscellaneous
  • Usr 0 ?I'm not sure I've ever seen this explained before, but why do some programs (only demos, as far as I can see, so far) need USR 0 mode when run on a 1…

    ... 128 editor by the loader and put a message like "128K Mode ...
    LCD LCD December 2008 Sinclair Miscellaneous
<1…28293031323334>

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