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<1…891011121314…34>
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    I may give up on the PS2 emulation, I can ... are more than 2 enemies on screen, maybe that's why the ... there's only ever 2 characters onscreen at once? Kuon, ... like somebody turned slo-mo on and jammed the button by ... s actually starting to get on my nerves a bit now ...
    dm_boozefreek dm_boozefreek October 2012 Chit chat
  • Encyclopaedia GalacticaThis is the development thread for Encyclopaedia Galactica, the game upon which I'm currently working, along with a few others. The idea is that the…

    ... able to wander around the screen and pick up and flora ... at the top of the screen. Select the highlighted tiles you ... , and you may encounter other characters on your travels. Occasionally, your former ... bottom-right corner of the screen. The organism is kept in ...
    jonathan jonathan October 2012 Development
  • UDG in AssemblyHello there my fellow WoS'ers I am currently having a play with z88dk and PASMO and would like to have some fun with some UDG's so is there a tutor…

    ... row of the pixel screen. The second one, ... bit is just four characters defined in a Sci ... addition). This gives you the screen address in DE.
    ... DE, to draw the graphic on screen.

    [CODE ... inc d ;next byte of screen, +256
    djnz loop ...
    joefish joefish October 2012 Development
  • Gaming innovations that wern't popular...I've been thinking about innovations in gameing that were not popular when they were introduced, but have kind of become standard. Things like: No p…

    ... />
    No player status's on screen as seen in [B]The ... driving, instead the indicator lights on your car flashed in a ... possible (my Skyrim and Fallout characters are carrying almost all weapons ... more realistic than the full screen zoom that has worked well ...
    ewgf ewgf November 2012 Chit chat
  • Machine code RST10 problemHello! After 27 years of playing with Spectrums I'm starting to look into doing assembly language properly. All went swimmingly well until I wrote …

    ... 10 ; there are always 16 characters
    .msgprc ld a,(hl ... hl,$0780 ; $3c00 (address of characters in ROM) / 8
    add ... DE to next pixel row on screen
    inc hl ; point HL ...
    djnz msgprc ; print remaining characters
    ret ; all done, return ...
    snigfarp snigfarp November 2012 Development
  • Machine code RST10 problemHello! After 27 years of playing with Spectrums I'm starting to look into doing assembly language properly. All went swimmingly well until I wrote …

    ... 23739,111[/B] to disable screen messages.[/QUOTE]

    characters highlighted - which works fine. ... to embed the same control characters in every message.
    ... own routine to put characters on the screen, which ended up with ...
    snigfarp snigfarp November 2012 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... the remaining 4 rows already on screen? Otherwise, simply erase them, afterwards ... splash screen occupies the first 18 rows on screen, then use RCS on the ... =167"]SmartRCS decompressor[/URL] but changing instruction "cp $58" to "cp ...
    Einar Saukas Einar Saukas January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... splash screen occupies the first 18 rows on screen, then use RCS on the ... top 2/3 screen only ... =167"]SmartRCS decompressor[/URL] but changing instruction "cp $58" to " ... unRCS the first 2/3 screen only, and decompress normally ...
    FrankT FrankT January 2013 Development
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... is written, depending on what needs to happen ... current temporary map of the screen.

    If ... have doors (on the same or another screen) that only ... 'are we actually on screen N?' before changing a tile back ... the player has left the screen).

    ...
    joefish joefish January 2013 New game ideas
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    I think there's enough moving characters in the regular crew. Holly can just be a face on a monitor and on-screen dialogue. I suppose you could put his mobile-mode in as some sort of sub-game but what could he do?
    joefish joefish January 2013 New game ideas
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... this can be in the screen layouts, but there needs to ... worry about too many objects on-screen at any one time. And ... can just be pooled amongst characters.
    joefish joefish January 2013 New game ideas
  • New game: Knights & DemonsHi everybody! Our new game is here. Knights & Demons is a puzzle game in which you have to turn all demons into knights before time is up. [IMG]htt…

    ... and concepts, and less time on coding :)

    [ ... br /> [*] Draw a new screen background, since the BIFROST* playing ... located at a different position on screen.
    [*] Add BIFROST* ... />
    I strongly recommend changing to Boriel's ZX BASIC ...
    Einar Saukas Einar Saukas February 2013 Brand new software
  • TommyGun with AGDHi everyone, I have been working with Jonathan to incorporate his excellent Arcade Game Designer utility into TommyGun. Jonathan has created a compi…

    ... is, it's a drain on CPU time. There are 12 ... 's a thought. Displaying stuff on screen does take up CPU time ... font and display the relevant characters in an event. A bit ... only support a few sprites on screen, maybe 4-6. You could ...
    jonathan jonathan February 2013 Development
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... a speed improvement depending on characters currently on screen may not be very ... useful.

    [QUOTE=joefish;688062]On ... can then fit 10 characters into a 256 byte ... have too many "sprites" on screen, otherwise I agree your ...
    Einar Saukas Einar Saukas March 2013 Development
  • TV spin off shows.just working my way thru the columbo box set.. only to find there is a Mrs columbo tv show that I never knew about, on one of the discs. I thought i…

    ... . The Simpsons characters and Tracey never appeared together on screen which is how ...
    rich_chandler rich_chandler March 2013 Chit chat
  • BIFROST* for graphic artists - part 1Using multicolor requires 2 very different skills: [I]programming[/I] and [I]graphic design[/I]. I already wrote several tutorials about the former …

    ... on screen but movement is very smooth. This demo includes 5 walking characters ... lot more stuff on screen. And if you want characters to move 2x ... must be either single screen or flip-screen). Also characters in BIFROST* are ...
    Einar Saukas Einar Saukas March 2013 Development
  • Horizontal Scrolling/Per Character gamesHello. Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playin…

    ... some data in-memory or on-screen and just fill in the ... clever ones do it all on the screen memory.

    If ... instructions for each line of characters, and loops around the lot ... or rotates it in-place on the screen, such that the spare ...
    joefish joefish June 2013 Games
  • Horizontal Scrolling/Per Character gamesHello. Can anyone give me the titles of some Speccy games (preferably good ones, but I don't mind hearing about bad ones too) that scroll the playin…

    ... data in-memory or on-screen and just fill in ... clever ones do it all on the screen memory.

    characters, and loops around the ... rotates it in-place on the screen, such that the ... adjusted every time the screen has moved a whole ...
    Ivanzx Ivanzx June 2013 Games
  • Spec dev in the eighties and ninetiesWhat different ways were there of making speccy games? There is the 'worst' way which is typing in hex commands in Basic unreadable, easy to make m…

    ... a dozen or so ASCII characters and that's about it ... the address and other details on screen. e.g.

    .> ... remember about 60% of em on c64
    fog fog August 2013 Development
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... probably why I'm set on basic, I do think ... things with a good screen shots of the code ... like this for my characters you avoid on each level.
    ... if I have 10 characters on the screen moving I can just ... and a single trigger on each call from subroutine
    nonsenceinbasic nonsenceinbasic September 2013 Sinclair Basic
  • AGD and CGD....can we have a compromise?Well I have been using Jonathan Cauldwell's Arcade Game Designer and I started to look at Dave Hughes' Classic Game Designer. I must say that they ar…

    ... a grid of characters (with unset characters in the grid ... , the scenery would remain on-screen in the foreground like [ ... block substitutions, or at least on-screen ones).

    The ... (e.g. sprites, background characters/blocks, level maps). Each editor ...
    joefish joefish September 2013 Development
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... of what scenery was on-screen. He seems to be ... only scroll the corresponding characters on the screen. It was also used ... screen, but only where flagged up on this map. Presumably empty characters ... per character if 256 characters weren't enough), drawn ...
    joefish joefish September 2013 Games
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... 1,000 bytes of the screen (40 characters across, 25 down). If ... UDGs, any instance of it on screen updates from the point where ... memory - that contains "pre-scrolled" characters/tiles, and by moving the ... to another (and updating the screen, I suppose?) you'd ...
    TMR TMR September 2013 Games
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... ,000 bytes of the screen (40 characters across, 25 down). ... any instance of it on screen updates from the point where ... in the bank for a screen RAM). i'm not ... so much more efficient on memory, but it is ... " update the screen as you have to on the Spectrum. Smart ...
    Sokurah Sokurah September 2013 Games
  • Finders Keepers+I know a few of you are interested in this project so I thought it was about time I started a proper thread for it rather than just slipping bits int…

    ... type list etc.

    On topic:

    One suggestion ... :)[/QUOTE]
    2 problems with changing the object graphics to reflect ... way of identifying objects on the floor without having ... I pop the object names on screen automatically. I already have ...
    David Jones David Jones September 2013 Development
  • How much does Bifrost improve graphics (test 192x192 graphics)Inspired by the BIFROST library I made several experiments with 8x1 graphics at 192x192 resolution. The results are now overwhelming but under certai…

    ... on screen but movement is very smooth. This demo includes 5 walking characters ... lot more stuff on screen. And if you want characters to move 2x ... must be either single screen or flip-screen). Also characters in BIFROST* are ...
    Einar Saukas Einar Saukas October 2013 Development
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... reloaded "realtime" per line of characters (on 128k computers that is). So ... than 8x2, even in full screen, and yet delivers a somewhat ...
    introspec introspec October 2013 Emulators
  • ZX-Paintbrush 2.3 publishedDear readers, Today, I published version 2.3 of ZX-Paintbrush. Inspirated by kgmcneil, I decided to follow his ideas and implemented a switchable p…

    ... reloaded "realtime" per line of characters (on 128k computers that is). So ... than 8x2, even in full screen, and yet delivers a somewhat ... available solution for (nearly) full-screen 8x2 for all Spectrum models ...
    Einar Saukas Einar Saukas October 2013 Emulators
  • Type-in BASIC contest on Reddit.Not sure how WOS-legal it is to mention/link to other forums, but Reddit is having a contest on r/retrobattlestations, asking readers to type a speci…

    ... you started. Apart from changing all the GOTOs & ... space after GO and changing all the string references ... single letter names and changing all the DATA ... br /> 200 REM Clear screen and setup variables
    ... Load background and draw on screen
    310 GO ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • Rendering clipped glyphSometimes you need to render a glyph of arbitrary size to the screen. And clip it. For example: drawing a mouse cursor means combining drawing of a…

    ... time, checking each column is on-screen before proceeding. I would also ... each pixel line of the screen. To handle vertical clipping, I ... the ROM instead of the screen.

    Also, if you ... set the edge few characters of the screen to attribute 0, so ...
    joefish joefish October 2013 Development
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