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Search Again :: Adv Search 1000 results in 0.071s
<1…10111213141516…34>
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... more than 3,000 pixels on screen one-by-one every frame ... all 48*64 = 3072 pixels on screen one-by-one every frame ... would be either changing a smaller percentage of screen per frame or ... linear buffer and modifies attributes on screen every 4 pixel lines. This ...
    Einar Saukas Einar Saukas December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... idea of combining colour data on-the-fly with a synchronised ... is Nirvana's 30 characters; with screen-flipping on a 128K you could ... slightly wider than the main screen to allow for a little ... try combining a sprite layer screen with a scrollable background layer ...
    joefish joefish December 2014 Development
  • 64x48 monochrome big pixels display ideaHi. I was playing with this idea of having a simple 64x48 bytes buffer, 1 byte per pixel, then a renderer which would take that buffer and render it…

    ... idea of combining colour data on-the-fly with a synchronised ... is Nirvana's 30 characters; with screen-flipping on a 128K you could ... />
    You can do 32 characters on 48K. I did it for ...
    Ralf Ralf December 2014 Development
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... contain up to 256 different characters. For 2D games with ... of updating the screen the way software routines on machines like ... it be reflected multiple times on screen, which is how many ... draw sprites and position everything on screen without running out of ...
    AndyC AndyC December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... contain up to 256 different characters. For 2D games with ... of updating the screen the way software routines on machines like ... it be reflected multiple times on screen, which is how many ... draw sprites and position everything on screen without running out of ...
    MinerWilly MinerWilly December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... layouts onto a smaller screen it uses 6*8 ... stretch them to 40 characters wide on the C64).
    ... the game better. Your screen was built out of ... , for example, Megablasters on the Amstrad which uses ... have better masked how little on screen action there was.
    AndyC AndyC December 2014 Games
  • Speccy Vs Amstrad CPC Vs C64I hope no one minds me posting this here as well as in the announcements section. I'll delete it if there is a problem. It's childish fun but can I …

    ... its beautifully animated enemy characters. On the Speccy, 3 ... t believe that the characters are not there ... colour on the sprites so as to avoid screen clash ... has as many objects on screen as the Spectrum one ... , Elidon, Spellbound, Monty On The Run, Auf Weidersehn ...
    Fizza Fizza December 2014 Games
  • Original graphic adventureOK, lots of talk on the Monkey Island thread about an original graphic adventure for the Spectrum. Opening this thread so that we can discuss it here…

    ... graphics.
    Yet games with on screen characters are harder to find.
    4throck 4throck December 2014 New game ideas
  • Original graphic adventureOK, lots of talk on the Monkey Island thread about an original graphic adventure for the Spectrum. Opening this thread so that we can discuss it here…

    ... graphics.
    Yet games with on screen characters are harder to find.

    You might find some on velesofts page por k-mouse ...
    hikoki hikoki December 2014 New game ideas
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... you end up with certain characters that have e xtra whi ... nevermind the smaller apparent size on screen. I suppose the actual crt ... assuming a standard physical crt screen. I'm not a ... are no spaces between individual characters.
    [/quote]

    ...
    Alcoholics Anonymous Alcoholics Anonymous January 2015 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... = 0 (this means the colour on screen is not changed) then the ... -15 to cause all space characters to increase in size by ... additional width applied to space characters is not accounted for by ... most fonts will be usable on hi-res screens unchanged.
    Alcoholics Anonymous Alcoholics Anonymous January 2015 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... way to enter the Latin characters from the keyboard. The ... the nearest number of whole characters. This way, colours can ... bits retain existing attribute bits on screen)
    - background colour (the ... 'move cursor right' when characters do not have fixed width ...
    Alcoholics Anonymous Alcoholics Anonymous January 2015 Brand new software
  • New multicolor game: Pets vs Aliens Prologue[IMG]http://i62.tinypic.com/24obua1.png[/IMG] [IMG]http://i59.tinypic.com/2qbenuf.png[/IMG] [IMG]http://i58.tinypic.com/13ye6x4.png[/IMG] [IMG]h…

    ... the wonderful animation of the characters, the flashing dots and the ... of one or two critters on screen. Gilbert pic is great!!!
    MatGubbins MatGubbins February 2015 Brand new software
  • Basic SAVE and ZX Printer supportIs there a list of emulators that support any of these two features (basic SAVE and print to printer port)? Is there a emulator comparison some wh…

    ... , there are a few control characters (0-31), and the rest ... , this is just so wrong on so many levels. The fact ... to the graphics in color, on screen ?

    Text printing, seems ...
    RMartins RMartins July 2015 Emulators
  • ZX-Modules updatesDear readers, depending on a common change on the file list (establishing the meta block feature), I've updated many of my ZX-Modules applications. …

    ... changing the selection of tape block there is some trash on screen left ...
    Ralf Ralf August 2015 Emulators
  • ZX-Modules updatesDear readers, depending on a common change on the file list (establishing the meta block feature), I've updated many of my ZX-Modules applications. …

    ... changing the selection of tape block there is some trash on screen left ... the original Windows Listview behavior, on which I overrided all the ... time period since I wrote on these subroutines, perhaps I see ...
    clausjahn clausjahn August 2015 Emulators
  • Peeking the contents on screen? How?You will have to forgive me for growing up on the C64, but I know I can peek the location of a character (1024 is top left from memory) and the peek …

    ... from what you can see on screen, obviously). There is a ... laid out - oddly. The screen is 32x24 characters (256*192 pixels) and ... divided into thirds (each 32x8 characters). In memory, first comes the ... across the first row of characters, then instead of the next ...
    joefish joefish August 2015 Sinclair Basic
  • Code structureHi all, I'd be interested in opinions on the neatest way to do this. I've got a print string routine in which 0-31 are reserved for control codes, …

    ... the ability to print individual characters or control codes also, without ... code, such as rendering graphics on screen at every frame during gameplay ...
    Einar Saukas Einar Saukas August 2015 Development
  • Gold Train in PolandWas listening to the radio this morning and the guy was talking about a train that has been found in Poland buried since the end of the war and possi…

    ... such - just a continuously changing waveform on a screen. Even if the kit ... an oscilloscope on demo mode and taken a photo of the screen. :)
    GReW GReW August 2015 Chit chat
  • Gryzor box coversWould anyone happen to have or know where to see box scans of the Ocean-Imagine Helias version of Gryzor, as well as the disk release of it? Imagine …

    ... first release. Hopefully, the title screen will seal the deal.
    on the original arcade version made ... DOS version, which is quoted on the scanned magazine page as ... this regional release was changing the title screen and some text. Is ...
    finisher finisher September 2015 Games
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... multicolor, just draw it directly on screen. If all empty spaces ... for instance, and erasing characters during movement also leave same ... , then drawing ropes directly on screen bitmaps will simply appear as ... moves, just erase it on screen, POKE a new sprite ...
    Einar Saukas Einar Saukas September 2015 Brand new software
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... using
    ;* 4 bit wide characters on a 256 * 192 graphics display ... /> ;* clears the Atom hi-res screen
    ;**************************************************
    #define clearblock() sta ...
    JamesD JamesD September 2015 Development
  • Full-screen 32 columns bicolor engine NIRVANA+I'm glad to announce the release of [b]NIRVANA+ ENGINE[/b], providing support for bicolor graphics (multicolor 8x2) in 32 columns for all standard Sp…

    ... say how far in characters until the next streak ... in list giving info on how many chars to ... positions with counters denoting position on screen. When the updater decides ... have any effect at all on the compile process.
    ... some other interaction going on?
    Alcoholics Anonymous Alcoholics Anonymous October 2015 Brand new software
  • ZX81 Character SetHello, hope I don't offend anyone with my request. I've put together a program on my Amstrad that redefines a condensed text and displays it appropri…

    ... each character. And a "text" screen of 32 x 22.
    characters. However, it is not possible ... wide. But many people on various 1980's computers wrote ... character grid. Instead the position on screen has to be defined using ...
    1024MAK 1024MAK December 2015 Sinclair Miscellaneous
  • ZX81 Character SetHello, hope I don't offend anyone with my request. I've put together a program on my Amstrad that redefines a condensed text and displays it appropri…

    ... character grid. Instead the position on screen has to be defined using ... Graphical Coordinates to place the characters onscreen. I guess the good ... a BASIC command, to allow characters hold a graphical position, the ... to plot the pattern to screen via an array, in ...
    CP/M User CP/M User December 2015 Sinclair Miscellaneous
  • ZX81 Character SetHello, hope I don't offend anyone with my request. I've put together a program on my Amstrad that redefines a condensed text and displays it appropri…

    ... way of placing characters anywhere other than on character boundaries. You ... display works and the limitations on which combinations of pixels ... I wasn't expecting full on graphics from a 1Kb setup ... [/url] to get my Characters to screen, though it's obviously ...
    CP/M User CP/M User December 2015 Sinclair Miscellaneous
  • ZX81 Character SetHello, hope I don't offend anyone with my request. I've put together a program on my Amstrad that redefines a condensed text and displays it appropri…

    ... approach[/url] to get my Characters to screen, though it's obviously ... .
    To have it working on a ZX81 using PLOT I ... , that approach won't work on the ZX81. There are no ... if you want proportional printing on the stock ZX81; even with ...
    GReW GReW December 2015 Sinclair Miscellaneous
  • BASIC Tenliners 2016I would like invite all basic programmers to this year's BASIC Tenliners contest. You have to code a game in 10 lines of BASIC. For details please ta…

    ... A) 20 characters (the number of symbols and spaces on screen)
    B ... ) 14 characters (the number of ... ENTER)
    C) 12 characters (the number of keypresses, not ... number)
    D) 18 characters (the number of bytes it ...
    GReW GReW January 2016 Announcements
  • BASIC Tenliners 2016I would like invite all basic programmers to this year's BASIC Tenliners contest. You have to code a game in 10 lines of BASIC. For details please ta…

    ... A) 20 characters (the number of symbols and spaces on screen)
    B ... ) 14 characters (the number of ... ENTER)
    C) 12 characters (the number of keypresses, ...
    and this counts 16 characters.

    [quote ...
    Bunsen Bunsen January 2016 Announcements
<1…10111213141516…34>

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