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  • Double height text...<p>Is here any good routines for printing a font double height?</p><p>I've concocted this ridiculous routine but I'm sure it can be done much better.…

    ...
    x2 ld (16384+256),a inc hl
    ... /> x4 ld (16384+512+256),a inc hl
    ... /> x6 ld (16384+1024+256),a inc hl
    ... x8 ld (16384+1024+512+256),a inc hl
    ... x13 ld (16384+1024+256+32),a inc hl
    256+32),aret
    org 50000 ...
    daveysludge daveysludge June 2015 Development
  • Divide by 16 problem...I think.I *think* I have a problem with division. Now, this is not for the Spectrum but it [i]is [/i]for another Z80 platform. I'm converting [b]Speccies …

    ... the Speccie Xcoord rolls over 256 (the width of the screen ...
    Sokurah Sokurah July 2015 Development
  • CHAOS CONSTRUCTION 2015New games, demo's, music, art all over at http://chaosconstructions.ru/en/results Just saying......

    New games, demo's, music, art all over at

    http://chaosconstructions.ru/en/results

    Just saying......
    ANDREW RYALS ANDREW RYALS August 2015 Brand new software
  • New javascript-based emulator just publishedHello, community! I am so glad to present to you my new javascript-based emulator (I've called it [b]jVGS[/b]) which is used to play games at our …

    ... and russian model ZS Scorpion 256). It also supports AY chip ...
    Epsiloncool Epsiloncool November 2015 Emulators
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    Hi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker but, in the end - I just learned how to use Soundtracker anyway (Thanks to ZXF for those tutorials!).
    RetroPhase2014 RetroPhase2014 December 2015 Sinclair Basic
  • Mr. Jido makes some noiseA little something to analyse and discuss for you. [code] ORG 60000 ; RND Generator: RND LD HL,EARTH LD A,(WIND) ADD A,L LD …

    ... /> PLANT LD (HL),B ;Fill 256 Bytes
    INC HL ;with ... /> LD B,0 ;throw away 256 things
    DESTROY PUSH BC ... /> RET

    EARTH EQU 256*250 ;64000, keep value aligned ... to 256!
    WIND DB 0
    Andy Schraepel Andy Schraepel December 2015 Development
  • Spectrum Screen RAM layoutHi there The spectrum screen layout is rather odd. It seems to be arranged into 3 256 byte groups. If I have an x (horizontal) coordinate (from…

    ... to be arranged into 3 256 byte groups.

    If ...
    Willsy Willsy December 2015 Development
  • Problem with BC corrupting after DJNZJust for fun, I'm messing around trying to get the level maps from Lemmings to display on the screen with machine code. It's been ages since I did an…

    ... CHARS
    INC E ; ADD 256 TO SCREEN ADDRESS TO GET ...
    mulder mulder January 2016 Development
  • Text scroller and custom fontYesterday I was testing this text scroll routine taken from Jonathan Cauldwell's Intro Maker (labels have been inserted to allow partial code relocab…

    ... /> [code]
    FONT EQU 64000-256

    ORG 35380
    Alessandro Grussu Alessandro Grussu January 2016 Development
  • Jet Set Willy: The Nightmare EditionExperience the timeless classic with a refreshing wave of new challenges and surprises! Solve the mysteries and find all the items... and be quick! …

    ... plan was also to have 256 items to collect and to ...
    spider spider January 2016 Brand new software
  • The Emperor's New GamesAre there any Spectrum games where you just don't get what the fuss is about? I mean games that are almost universally praised, but which strike you…

    ... crap.

    For me, Chaos is one example. It's ... what am I missing with Chaos?)
    Rorthron Rorthron January 2016 Games
  • Pixels, the Spectrum and the Meaning of Life!Imagine a computer running a program that systematically changes 1 pixel at a time and runs until it's shown every possible combination of pixels. If…

    ... this mean that there are 256 to the power of 176 ...
    textvoyage textvoyage February 2016 Chit chat
  • Update mods of old speccy games - any takers???Hi, I've seen, played and recorded for my channel quite a few cool rom updates of old games which include new backgrounds and colours such as Pac-Lan…

    ... ?!...and a 128k version of Chaos Engine...whoopie :-D

    1) [b]The Chaos Engine[/b] (a Spectrum 128k ...
    ZEUS ZEUS February 2016 Games
  • 48K Memory MapHi, I'm having some trouble understanding the top of the 48K Memory Map. From reading elsewhere I have this as the memory map: 0 to 16383 - …

    ... running '[code]PRINT (PEEK 23730+256*PEEK 23731)[/code]
    Looking ...
    jonesypeter jonesypeter March 2016 Development
  • Speccy computer vs computer gamesOccasionally I enjoy running computer vs computer games in the background when I'm otherwise engaged at home. The only Speccy games I know of that I …

    ... end quickly) or the classic Chaos. Are there any other games ...
    jbs13 jbs13 April 2016 Games
  • Which Is The Best Game?: Speedball vs Speedball 2 (Amiga)Welcome to the May edition of Which Is Best? Last month proved an Amiga A500 landslide victory for the Chaos Engine player select screen music, join…

    ... A500 landslide victory for the Chaos Engine player select screen music ...
    ZEUS ZEUS May 2016 Chit chat
  • Multi-loadI hit a snag while using ZXDS to play LORDS OF CHAOS.... I used a TAP file - designed a wizard and saved it (SZX) - played Scenario 1 a few times unt…

    ... ZXDS to play LORDS OF CHAOS.... I used a TAP file ...
    retromad retromad June 2016 Emulators
  • 48K Issue 2 Spectrum showing exactly 16KI've acquired an issue 2 and it quickly became clear that only 16K of memory is available. I've read that some early 48K Spectrums with malfunctionin…

    ... /> PRINT PEEK 23732 + PEEK 23733*256 returned 32767. 16K games load ...
    LoonyJetman LoonyJetman August 2016 Hardware
  • New Game (2016 revival): A Yankee in Iraq (1992)Hello everyone, Way back in 1992, I wrote a shoot-em-up called [i]A Yankee in Iraq[/i]. The entire game was written in Sinclair BASIC. Recently, I…

    ... crash on a Scorpion ZS 256 if run in 48K mode ...
    Ast_A_Moore Ast_A_Moore August 2016 Brand new software
  • Screen address of PRINT position...Hi Folks, The following code uses DF CC system variable to extrac the screen address for a PRINT position. [code]100 CLS 110 PRINT AT 10,16;…

    ... /> 130 LET A=PEEK 23684+256*PEEK 23685
    150 POKE ...
    Paddy Coleman Paddy Coleman September 2016 Sinclair Basic
  • The House of the DeadDear WOS, I've been on a bit of a HOTD spree lately and I've been thinking: What if the original House of the Dead game (from 1996) were converted…

    ... á la Alien Breed or The Chaos Engine (which means full directional ...
    Swevicus Swevicus November 2016 New game ideas
  • How would you approach parallax?So ... there is this trick by Joffa that we all know...of waiting for the ULA to reach certain pattern on the screen using the IN command. And then s…

    ... screen. You'd be adding 256 for next line. And when ...
    tstih tstih November 2016 Development
  • New stable version ZEsarUX-4.2Hi everyone! I have uploaded a new stable version of ZEsarUX emulator, version 4.2. You can download it from: https://sourceforge.net/projec…

    ... , 128x128, both at 256 colours, and 4 plane 256 colour mode clashless ...
    chernandezba chernandezba December 2016 Emulators
  • Xmas present from Hood:))Dear MB-02+ users, on my site[url="http://hood.speccy.cz"] http://hood.speccy.cz[/url] I have made quite significant update in download section. B…

    ... name was displayed simply as chaos. Now, in such case the ...
    Hood Hood December 2016 Brand new software
  • help with my original issue 3b from when i was a teen. possible lower ram fault.hello, well ive tried to fix my old speccy, but haven't made much progress. could you help me out with some diagnosis. the fault occurred about…

    ... PRINT PEEK 23732 + PEEK 23733 * 256 command but it would not ...
    cypher007 cypher007 December 2016 Hardware
  • Random Numbers, USR Return Values & Timing BASICI've been trying out Jon Ritman's random number routine, published in Your Sinclair Aug'87. Apart from a timing comparison I also did a frequency ana…

    I've been trying out Jon Ritman's random number routine, published in Your Sinclair Aug'87. Apart from a timing comparison I also did a frequency analysis across ranges of 0.05 from 0 to 1 for 65535 values. (Values are all "INT (n*10000)" for printing.) ...
    Battle Bunny Battle Bunny January 2017 Sinclair Basic
  • A sped up pixel-shift routine for 1-byte–wide spritesHere’s an optimized (for speed) real-time sprite shifting routine for sprites that are one byte wide. It uses no memory variables for storage of inte…

    ... ] align hi($)==hi($+8) ? 1 : 256[/code]

    so that ... it never oversteps the 256-byte boundary. If that’s ...
    Ast_A_Moore Ast_A_Moore February 2017 Development
  • Memory questionsQuestion 1: PRINT PEEK 23732+256*PEEK 23733 returns 65535 for a 48K Spectrum and 32767 for a 16K Spectrum. PRINT PEEK 16388+256*PEEK 16389 return…

    ... :

    PRINT PEEK 23732+256*PEEK 23733 returns 65535 for ... Spectrum.
    PRINT PEEK 16388+256*PEEK 16389 returns 32768 on ...
    The Mighty Dopethrone The Mighty Dopethrone March 2017 Sinclair Miscellaneous
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