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<1…891011121314…34>
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... bmp = d_chars + *(s++)*8; // char bitmap
    disp = zx_cyx2saddr(prow ... ++); // destination screen address for char
    if (attr)
    char on screen

    ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... 06/07................ ";

    char *s2 = " ";
    [/code]< ... Mulder 29/06/07................ ";
    char s2[] = " ";
    ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • First steps in Z80 machine codeI never got into machine code much back when I had a speccy, as I didn't have any development tools at the time. The only machine code I'd previousl…

    ... split up a character across char boundaries yet - next step!). I ...
    Arjun Arjun July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... blank_counter;
    char scroll_mode;
    char *mess;
    char *installed_mess;
    char *space = " ... }

    void init_scroller(char *m, char mode) {
    memset(49152, 0 ... = mode;
    }

    char *s1 = "Smooth 1 pixel continual ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... so:

    [code]
    char *alpos, *almaxpos;
    alpos = s1 ... does:

    [code]
    char *alpos, *almaxpos;
    alpos = s1 ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> char scroll_mode;
    char *mess;
    char *installed_mess;
    char *space = " ";
    char *s1 ... br /> ///////////////////////////////////////////////////////////////////////
    void init_scroller(char *m, char mode) {
    memset(49152, ...
    wokani wokani July 2007 Development
  • Preferred way of determining Y co-ord in assembly?I know of 2 ways of calculating the y-cord of a pixel row for the speccy in assembly. One is to calculate the address by ways of shifting and masking…

    ... br /> and 7 ;sub char-row.
    inc h ... cp 7 ;Have we crossed char boundary?
    jr nz ... ;Perform jump to next char boundary
    add hl ...
    Arjun Arjun July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> char scroll_mode;
    char *mess;
    char *installed_mess;
    char *space = " ";
    char *s1 ... br /> ///////////////////////////////////////////////////////////////////////
    void init_scroller(char *m, char mode) {
    memset(49152, ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> char scroll_mode;
    char *mess;
    char *installed_mess;
    char *space = " ";
    char *s1 ... br /> ///////////////////////////////////////////////////////////////////////
    void init_scroller(char *m, char mode) {
    memset(49152, ...
    wokani wokani July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... printing a new double width char, obviously) which is far less ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • So long Toxic ! Absolutely OTT - Did you know theUN Flag has 33 sections, the scottish rite has 33 degrees. Not including 4 hidden ones ;) Only 75 people get to the 33rd at any one time in the uk,…

    ... Nods Ivy
    Char Dons Ivy
    Char Nods Ivy
    Crash ...
    beanz beanz July 2007 Chit chat
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... />
    void init_scroll(uchar row, char *s)
    {
    memset(s_buffer ... screen address for top of char row with x=0
    char at end of buffer
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... for scroll/scroll+new fat char. Since there are about 70000 ... . When you print one fat char, this subroutine gets called 16 ... 64 times for each double char. If the C loop code ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... .e. 2 dimensional array of char) However, I found that you ...
    Digital Prawn Digital Prawn July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ("g_") and one of: unsigned char (uchar), void * (pvoid) ... [code]
    extern void u_AppendInt(char *s, int n); // append ... string
    extern void u_AppendLong(char *s, long n); // ... br /> [code]
    void u_AppendInt(char *s, int n)
    {
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... types such as "int" or "char". User-defined structs such as ... the built in types int, char, etc in C's successor ... /> "p.exploit" is an unsigned char located inside the struct plot ... "p.exploit" to an unsigned char pointer "c" with "c = & ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ); // get attr address for this char from struct update's screen ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... (called a "struct sp1_cs" -- cs = char struct) by calling a user ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... (is it a one-byte char, a 2-byte int, a ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Instantly recognizable Speccy game characters...How many Speccy game characters would be instantly recognizable to people these days? Especially if they weren't that familiar/hadn't used a speccy f…

    Those egg-type characters ... you know ... like Egghead or Chuckie Egg with his Texan-size tummy and wide brimmed hat and then there is that other easily forgettable char.

    And of course Cookie, Horace and JetPac.
    Skarpo Skarpo September 2007 Sinclair Miscellaneous
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... if (!(g_scrollShift--)) // if the current char has been plotted 16 times ... // initialize scroll shift for next char in message
    if (!(*(++g_scrollPos ... ))) // if the next char in message is end-of ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Spectrum games source code?Odd (and probably incredibly naive but gonna ask anyway hehe) question...is there any source code out there for the Spectrum games?

    [QUOTE=char;219569]hi. here is my Speccy Disassembler, hehe, check it ;)
    [url]http://trd.speccy.cz/sbor/SPEDIZ.ZIP[/url][/QUOTE]

    !!!
    hmm, could you disassemble ghost'n goblins ?
    xxl xxl October 2007 Games
  • Why oh why....... did I have to read the thread about cross-assembling using pasmo and ConTEXT......grrrr. Now I've just wasted hours playing with z80 m/c, lol I…

    ...
    *at equal char positions (easiest),
    *equal char positions in horizontal ... a sprite 8X8 pixels (one char) without attributes :)
    Ralf Ralf October 2007 Development
  • Can anybody recommend a good assembler?I've just downloaded Toni Baker's "Mastering Machine Code on Your ZX Spectrum" from the books archive and I'm hunting for a good speccy z80 compiler.…

    [QUOTE=char;221498]icabod, which file?
    < ...
    icabod icabod October 2007 Development
  • Channel redirectionHi! I need help regarding the following problem. I want a BASIC decoder running on Spectrum, written in assembler. I found the great *LIST routine […

    ... channel 3 I print each char using the 64 column routine ...
    0sAND1s 0sAND1s December 2007 Development
  • Cross Platform DevelopmentWhat's the best way to develop cross platform apps? By best, the only limiting criteria would be "at no cost" :)

    ... I,O0,OO,l;
    char **O;
    {
    return !!I ...
    IN31 IN31 December 2007 Chit chat
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... with UDG graphics for each char, saving a little bit more ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
<1…891011121314…34>

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