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<1…9101112131415…34>
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... use the address of your char set when initializing SPTileArray rather ... the address of the Sinclair char set in the basic ROM ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • zelda-like rpg on speccy?is there any game of snes zelda's style on speccy?

    ... graphics terms. Turn-based with char based movement (or even 16 ...
    Jmk Jmk December 2007 Games
  • Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…

    ... />
    #include

    extern char screen0[];

    main()
    char *screen0" declaration, the code generated ... instruction.

    The "extern char screen0[]" tells the compiler that ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... to algorithmically colour the sprite char squares in these cases). But ... 's a total of 48 char squares so I should be ... first frame (top left char, bottom left char) which should appear in ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... to next line through a char
    add hl, de ;goto ... next line through a char boundary
    pop de ;load ...
    bigjon bigjon February 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... at 0 (ie top of char)
    jp nz, enter ; if ... ,$08 ; were at top of char and after dec SSS=111 ... (bottom of char)
    add a,h ; that ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • problem using FRAMES to generate 'random' numbersI realise the pros use bytes from ROM to get their random numbers, presumably because they want to use FRAMES to synchronise the printing and avoid s…

    ... the ROM too (eg the char set and the unused block ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • runescapedoes anyone play this, ive just created a character and done the tutorial. i haven't got a clue what im supposed to be doing?

    Just logged in to see if my char is still there. Sure enough it is. No big-pappa-love though because I can't use "-" ... so, that is that.
    ZnorXman ZnorXman March 2008 Chit chat
  • runescapedoes anyone play this, ive just created a character and done the tutorial. i haven't got a clue what im supposed to be doing?

    ... in to see if my char is still there. Sure enough ...
    beanz beanz March 2008 Chit chat
  • z88dk - Plus 3 dos librariesdo they work? I looked in the cvs to try to piece together an idea of the syntax of the commands (the documentation is pretty sparse :-() and it loo…

    ...

    FILE *in;
    char buf[32];

    main ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... at all, the entire 2-char wide graphic will fit into ... two chars wide (the last char being an effective blank with ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... />
    int a, r;
    char *x;

    main()
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Sinclair Basic
  • Disappearing/appearing effectI remember doing a small routine in BASIC which could be used to cover the attributes section randomly, until all 704 characters were filled with the…

    ... /> 5 bits for the x char position; and
    ~8 bits ...
    BloodBaz BloodBaz March 2008 Sinclair Basic
  • Data ExportIs there a tool or emulator that would allow me to export a block of data from a TZX or even a tape, to a format readable by a PC? This is for an ar…

    ... /> unsigned int address;
    unsigned char *infile, *outfile;

    infile ... =(unsigned char *)malloc(65536);
    fp=fopen ...
    rich_chandler rich_chandler April 2008 Emulators
  • runescapedoes anyone play this, ive just created a character and done the tutorial. i haven't got a clue what im supposed to be doing?

    ... . I got it at my char's max level (7), plus ...
    XTM of TMG XTM of TMG April 2008 Chit chat
  • runescapedoes anyone play this, ive just created a character and done the tutorial. i haven't got a clue what im supposed to be doing?

    ... . I got it at my char's max level (7), plus ...
    GreenCard GreenCard April 2008 Chit chat
  • runescapedoes anyone play this, ive just created a character and done the tutorial. i haven't got a clue what im supposed to be doing?

    ... . I got it at my char's max level (7), plus ...
    ZnorXman ZnorXman April 2008 Chit chat
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... game. Some small 1 char x 1 char sprites will be required ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... version

    char dx=0;
    char dy=0;
    uint ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • IF2 Rom snapshot creationHi, is it possible convert a Speccy 16k snapshot to a Interface 2 Rom file? I've the original Ultimate Pssst, Cookie, Trans-am and Jetpac tapes and …

    ... /> CALL prmsg
    DEFM "Copying char set into new ROM"
    ;last char has bit 7 set
    Jimmy Jimmy April 2008 Emulators
  • fish stewdoes anyone has any recipes for fish stew. i have a load of mussles and prawns i want to use up. i dont want some stoopid american recipes for gum…

    ... it, not my cup o' char, but I imagine for a ...
    dm_boozefreek dm_boozefreek May 2008 Chit chat
  • Porting more adv games to the ZX SpectrumIf anyone is up to the task, I'd love to see a port of some of my other games on the ZX Spectrum. I myself need to find a manual for Sinclair BASIC b…

    ... registers like "c = msg_putchar ; b = char" or "c = msg_read_wouldblock?". The stdio ...
    Alcoholics Anonymous Alcoholics Anonymous June 2008 Development
  • [WANTED] ASM routinesHi there, 1.) i really need 5-6 working and well commented routines, showing assembler capabilities. They should be simple, but not too much complic…

    ...

    LD A, D ;char code
    RST 16
    JuPo JuPo June 2008 Emulators
  • BASIC error messagesDoes anyone know what all the numbers mean after the various error messages in Sinclair BASIC? Does anyone know how to instigate each error type?

    ... ?[/QUOTE]

    Yep - one char for the error.

    Dunny Dunny June 2008 Sinclair Miscellaneous
  • Integer RangesOK, I need a little help clarifying something. I am making good progress with the emulator so far - I've emulated most ADD, INC, DEC commands (as we…

    ... unsigned integers (or rather, unsigned char if we're talking C ...
    gasman gasman June 2008 Emulators
  • Any BBC aware Specchums out there?After the UK101 and VIC20 emulators I've moved my sights onto emulating a BBC computer. This emulator will be different though in that it will be a Z…

    ... would include things like "write char, read char, write buffer, read buffer ...
    Alcoholics Anonymous Alcoholics Anonymous August 2008 Development
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... TRBInstrHandler(int16 address) {
    unsigned char oldVal,newVal;
    oldVal=ReadPaged ...
    Jimmy Jimmy August 2008 Sinclair Miscellaneous
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... /> ; #D800 - #FFFF 10K EMULATOR CODE + CHAR ROM

    The emulator ...
    Dr BEEP Dr BEEP August 2008 Sinclair Miscellaneous
  • Print ATHello, Can someone please tell me how to do a Print AT command? Thanks,

    ... LEN a$
    1010 LET char=15616+((CODE a$(f)-32 ...
    1040 POKE addr,PEEK char
    1050 LET addr=addr ... +256: LET char=char+1
    1060 NEXT g ...
    Dunny Dunny October 2008 Sinclair Basic
  • Print ATHello, Can someone please tell me how to do a Print AT command? Thanks,

    ... LEN a$
    1010 LET char=15616+((CODE a$(f)-32 ...
    1040 POKE addr,PEEK char
    1050 LET addr=addr ... +256: LET char=char+1
    1060 NEXT g ...
    polomint polomint October 2008 Sinclair Basic
<1…9101112131415…34>

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