World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.002s
<1…23242526272829…34>
  • New recoloured game - After The War 1 :)As suggested and requested by some people I tried my skills with adding colour to this well known Spanish beatemup. And well... I did it :) I can sa…

    ... it from pixel scroll to char scroll. And there is of ...
    Ralf Ralf July 2012 Games
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... sprite was staying within the char cells properly.

    However ...
    R-Tape R-Tape July 2012 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... ]

    Correct. Each 8x1 char line can have its own ... an attribute for every 8x8 char position.


    [QUOTE ...
    Einar Saukas Einar Saukas July 2012 Brand new software
  • Demo of our new gameHello. You can download the demo of the new game that Mcneil, Radastan and me are developing: Knightmare, a version of the MSX game. This is the li…

    ... scrolling!

    The slow char scrolling takes a bit of ...
    R-Tape R-Tape July 2012 Development
  • Demo of our new gameHello. You can download the demo of the new game that Mcneil, Radastan and me are developing: Knightmare, a version of the MSX game. This is the li…

    It plays well and char scrolling works much better than ...
    catmeows catmeows July 2012 Development
  • Demo of our new gameHello. You can download the demo of the new game that Mcneil, Radastan and me are developing: Knightmare, a version of the MSX game. This is the li…

    ... scrolling!

    The slow char scrolling takes a bit of ...
    climacus climacus July 2012 Development
  • Good character sets ?Just wondering if anyone had any favourite character sets ? :) The one in SE basic is quite nice and I'm aware (I used to have it in my head I'm sur…

    That is a fantastic looking char set. Gives so much more scope to do stuff on one screen with text that size. Its amazingly readable too!
    jamorski jamorski July 2012 Sinclair Miscellaneous
  • Good character sets ?Just wondering if anyone had any favourite character sets ? :) The one in SE basic is quite nice and I'm aware (I used to have it in my head I'm sur…

    ... ]That is a fantastic looking char set. Gives so much more ...
    chev chev July 2012 Sinclair Miscellaneous
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... and an arbitrary number of char columns left/right.
    Einar Saukas Einar Saukas July 2012 Brand new software
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... you can fill about 28 char by single attribute every pixel ... (Fikee, Gasman) or fill 24 char by custom attributes every two ...
    catmeows catmeows July 2012 Development
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... it to use just 16 char lines, that's more than ...
    na_th_an na_th_an July 2012 Development
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... be added
    lines - # of char lines to convert.
    split ...
    na_th_an na_th_an July 2012 Development
  • The Muncher -T-wrecks best speccy graphics ever?[IMG]http://www.worldofspectrum.org/showscreen.cgi?screen=screens/in-game/m/MuncherThe.gif[/IMG] had a speccy in 1987, but never knew of this game (…

    ... opinion, though when movement is char based it's not so ...
    R-Tape R-Tape July 2012 Games
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... , either as an arrangment of char cells or a freehand object ...
    R-Tape R-Tape July 2012 Emulators
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... , either as an arrangment of char cells or a freehand object ...
    clausjahn clausjahn July 2012 Emulators
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... :)

    I just need char ( 8x8 ) based movement in my ... L variant can print at char coordinates, but this proggie doesn ... -1. So it moves in char increments. But weird stuff appears ...
    na_th_an na_th_an August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... =na_th_an;643478]I just need char ( 8x8 ) based movement in my ... performance than L for a char-based game, let me know ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • BIFROST* Advanced Programming - part 1In BIFROST*, it's much easier to just make changes in the tile map and let the engine automatically draw & animate everything in multicolor for you. …

    ... 4

    extern unsigned char lastK(23560); // last pressed key ...

    unsigned char tile[NUM_TILES]; // tile number
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    In fact, it's all I need.

    That's nice, I'll try the H version. I think it will be fast enough, don't worry :) Anyways, a mid version for char based games would be a nice idea to consider for the future.
    na_th_an na_th_an August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... doesn't. Should this intermediate char-based version allow it or ... sprite tiles at any char row, odd char column only (just like ... tiles at any char row, any char column (an intermediate char-based version ... at any pixel row, any char column (just like current ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... tiles at any char row, any char column (an intermediate char-based version ...
    na_th_an na_th_an August 2012 Brand new software
  • Computer pranksAnyone ever play a computer prank on a friend, or had one played on you? Here's a few which will make you laugh that I did back in the day... In 19…

    ... 53272, value will change the char bank...
    poke 53280, value ...
    fog fog August 2012 Chit chat
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... , I will implement a new char-based BIFROST* variant for you ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... tiles at any char row, any char column (an intermediate char-based version ... at any pixel row, odd char columns only (this is how ...
    joefish joefish August 2012 Brand new software
  • BIFROST* ENGINE 1.2 released!Another improved version of the BIFROST* ENGINE is now available! Download it here: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027405[/u…

    ... tiles at fixed locations (odd char row and column), although I ...
    Einar Saukas Einar Saukas August 2012 Brand new software
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... was simply missing from the char select screen. The folder in ...
    XTM of TMG XTM of TMG August 2012 Chit chat
  • INKEY$ giving me troubleHello, I have been using BASin (great program by the way...) Sad though it seems during the typhoon here I have been re-learning my spec-skills an…

    ... upper and lower case single char to label the arrays so ...
    Arjun Arjun August 2012 Sinclair Basic
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... then move the sprite one char and start the animation over ...
    na_th_an na_th_an August 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... then move the sprite one char and start the animation over ...
    joefish joefish August 2012 Development
<1…23242526272829…34>

Latest Posts

  • Minor British Sports that did become games on the ZX Spectrum
    dmsmith on 11:22PM
  • I bought an accoustic guitar. How do you play it?
    Maroc's Other Projection on 9:55PM
  • Goodbye Z80
    moggy on 9:07PM
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on 6:29PM
  • Another Birthday! The Game Boy Is 35!
    dm_boozefreek on 6:17PM
  • I am currently watching.....
    Antiriad2097 on 5:05PM
  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21

HitBox

Word Docs Hits
char 1.4K 4K

Related Threads

  • Machine Code Sprites Example Code Using Char Based SystemBelow is my WIP code to do smooth screen wrapping sprites using char positions and offsets, as opposed to writing direct to a line (0-191) and shifti…
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it<br /> <br /> Note, for 48k spectrum using TASM<br /> <br /…
  • Char Based SpritesI've been looking at Rob's assembly example for character-based sprites in the other thread with interest. However, I find I'm not following it very …
  • +3dos BASIC Headers - Char and Number ArraysHi.<br /> <br /> I'm almost ready to release the first beta of "3eExplorer" my utility for extracting files from a +3e HDD/CF image. It's actually g…
  • Other than using attributes what other ways to detect collisions, when using char based movement?So I'm slowly working out the bits and pieces to write a game completely in assembly. I've been using attributes when writing in BASIC to detect whet…

Related Searches

  • char set
  • convert char to attribute
  • 64 char
  • char
  • char att
  • usr defined char
  • defined char
  • gac char

Copyright © 2024 World of Spectrum