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<1…9101112131415…34>
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... />
    void init_scroll(uchar row, char *s)
    {
    memset(s_buffer ... screen address for top of char row with x=0
    char at end of buffer
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... for scroll/scroll+new fat char. Since there are about 70000 ... . When you print one fat char, this subroutine gets called 16 ... 64 times for each double char. If the C loop code ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... .e. 2 dimensional array of char) However, I found that you ...
    Digital Prawn Digital Prawn July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ("g_") and one of: unsigned char (uchar), void * (pvoid) ... [code]
    extern void u_AppendInt(char *s, int n); // append ... string
    extern void u_AppendLong(char *s, long n); // ... br /> [code]
    void u_AppendInt(char *s, int n)
    {
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... types such as "int" or "char". User-defined structs such as ... the built in types int, char, etc in C's successor ... /> "p.exploit" is an unsigned char located inside the struct plot ... "p.exploit" to an unsigned char pointer "c" with "c = & ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ); // get attr address for this char from struct update's screen ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... (called a "struct sp1_cs" -- cs = char struct) by calling a user ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... (is it a one-byte char, a 2-byte int, a ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Instantly recognizable Speccy game characters...How many Speccy game characters would be instantly recognizable to people these days? Especially if they weren't that familiar/hadn't used a speccy f…

    Those egg-type characters ... you know ... like Egghead or Chuckie Egg with his Texan-size tummy and wide brimmed hat and then there is that other easily forgettable char.

    And of course Cookie, Horace and JetPac.
    Skarpo Skarpo September 2007 Sinclair Miscellaneous
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... if (!(g_scrollShift--)) // if the current char has been plotted 16 times ... // initialize scroll shift for next char in message
    if (!(*(++g_scrollPos ... ))) // if the next char in message is end-of ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Spectrum games source code?Odd (and probably incredibly naive but gonna ask anyway hehe) question...is there any source code out there for the Spectrum games?

    [QUOTE=char;219569]hi. here is my Speccy Disassembler, hehe, check it ;)
    [url]http://trd.speccy.cz/sbor/SPEDIZ.ZIP[/url][/QUOTE]

    !!!
    hmm, could you disassemble ghost'n goblins ?
    xxl xxl October 2007 Games
  • Why oh why....... did I have to read the thread about cross-assembling using pasmo and ConTEXT......grrrr. Now I've just wasted hours playing with z80 m/c, lol I…

    ...
    *at equal char positions (easiest),
    *equal char positions in horizontal ... a sprite 8X8 pixels (one char) without attributes :)
    Ralf Ralf October 2007 Development
  • Can anybody recommend a good assembler?I've just downloaded Toni Baker's "Mastering Machine Code on Your ZX Spectrum" from the books archive and I'm hunting for a good speccy z80 compiler.…

    [QUOTE=char;221498]icabod, which file?
    < ...
    icabod icabod October 2007 Development
  • Channel redirectionHi! I need help regarding the following problem. I want a BASIC decoder running on Spectrum, written in assembler. I found the great *LIST routine […

    ... channel 3 I print each char using the 64 column routine ...
    0sAND1s 0sAND1s December 2007 Development
  • Cross Platform DevelopmentWhat's the best way to develop cross platform apps? By best, the only limiting criteria would be "at no cost" :)

    ... I,O0,OO,l;
    char **O;
    {
    return !!I ...
    IN31 IN31 December 2007 Chit chat
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... with UDG graphics for each char, saving a little bit more ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • splib2 from ROMI'm trying to generate IF2 ROM games for ZX Spectrum 16K using z88dk + splib2. So far I've managed to create a new crt0 file and to generate valid RO…

    ... use the address of your char set when initializing SPTileArray rather ... the address of the Sinclair char set in the basic ROM ...
    Alcoholics Anonymous Alcoholics Anonymous December 2007 Development
  • zelda-like rpg on speccy?is there any game of snes zelda's style on speccy?

    ... graphics terms. Turn-based with char based movement (or even 16 ...
    Jmk Jmk December 2007 Games
  • Z88DK fun and gamesHi, I was wondering if anyone here uses Z88DK with TommyGun and knew about how to link the two together (e.g. how do I use a screen, sprite or map e…

    ... />
    #include

    extern char screen0[];

    main()
    char *screen0" declaration, the code generated ... instruction.

    The "extern char screen0[]" tells the compiler that ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... to algorithmically colour the sprite char squares in these cases). But ... 's a total of 48 char squares so I should be ... first frame (top left char, bottom left char) which should appear in ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... to next line through a char
    add hl, de ;goto ... next line through a char boundary
    pop de ;load ...
    bigjon bigjon February 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... at 0 (ie top of char)
    jp nz, enter ; if ... ,$08 ; were at top of char and after dec SSS=111 ... (bottom of char)
    add a,h ; that ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • problem using FRAMES to generate 'random' numbersI realise the pros use bytes from ROM to get their random numbers, presumably because they want to use FRAMES to synchronise the printing and avoid s…

    ... the ROM too (eg the char set and the unused block ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • runescapedoes anyone play this, ive just created a character and done the tutorial. i haven't got a clue what im supposed to be doing?

    Just logged in to see if my char is still there. Sure enough it is. No big-pappa-love though because I can't use "-" ... so, that is that.
    ZnorXman ZnorXman March 2008 Chit chat
  • runescapedoes anyone play this, ive just created a character and done the tutorial. i haven't got a clue what im supposed to be doing?

    ... in to see if my char is still there. Sure enough ...
    beanz beanz March 2008 Chit chat
  • z88dk - Plus 3 dos librariesdo they work? I looked in the cvs to try to piece together an idea of the syntax of the commands (the documentation is pretty sparse :-() and it loo…

    ...

    FILE *in;
    char buf[32];

    main ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... at all, the entire 2-char wide graphic will fit into ... two chars wide (the last char being an effective blank with ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
<1…9101112131415…34>

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