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Search Again :: Adv Search 1000 results in 0.002s
<1…22232425262728…34>
  • Microhobby's Pixel A Pixel compoI've recently found out that there's been a graphics competition Pixel A Pixel held by Microhobby magazine, thx to Ivanzx for pointing this out in on…

    ... (2 colours only in 8x8 char) is your friend.

    char. In ideal world there would ...
    Ralf Ralf April 2012 Sinclair Miscellaneous
  • Microhobby's Pixel A Pixel compoI've recently found out that there's been a graphics competition Pixel A Pixel held by Microhobby magazine, thx to Ivanzx for pointing this out in on…

    ... (2 colours only in 8x8 char) is your friend.

    char. In ideal world there would ...
    moroz1999 moroz1999 April 2012 Sinclair Miscellaneous
  • Display file addressHi Folks, Could someone please help me. I seem to recall that the address of a given byte of the Spectrum's display file breaks down as row, column…

    ... third 8 pixels line in char cell at (10, 10) would ... . To go to the next char, add 1. To go to ...
    na_th_an na_th_an April 2012 Sinclair Basic
  • Outrun Europa - In colourAre there any coder's willing to see if we can put the colour into this game as originally intended?

    ... bytes of graphics in the char+ one byte of attribute[/B ...
    Ralf Ralf May 2012 New game ideas
  • Outrun Europa in colourSwainy suggested that he'd like to try his luck with Outrun Europa colorful graphics and see if they can be improved. Let's give him the chance :) A…

    ... )[/COLOR]
    in a few char we have ink=paper and ... pixels will be lost and char exported as empty so maybe ... each picture import
    *when char is empty (filled with single ... the sprites:

    *each char is defined as left edge ...
    Ralf Ralf May 2012 Development
  • Outrun Europa in colourSwainy suggested that he'd like to try his luck with Outrun Europa colorful graphics and see if they can be improved. Let's give him the chance :) A…

    If you can't find what some char is, please remember that there are 3 backgrounds in the stage 1 - city, hills and sea. You will see hills and sea only later in the game.
    Ralf Ralf May 2012 Development
  • How much space does a number take?Hi Folks, Could someone please remind me how much memory a number takes up in a BASIC listing. For example, if you had: [CODE]100 LET a=3000[/CODE…

    ... #include and then do 64 char printing with just
    printat64 ... /> There's options for 42 char, Double size, and 64x32 printing ...
    Gedlion Gedlion May 2012 Sinclair Basic
  • How much space does a number take?Hi Folks, Could someone please remind me how much memory a number takes up in a BASIC listing. For example, if you had: [CODE]100 LET a=3000[/CODE…

    ... ]There's options for 42 char, Double size, and 64x32 printing ...
    Paddy Coleman Paddy Coleman May 2012 Sinclair Basic
  • Need to scroll one column using m.c.I've used many of the available routines to scroll the entire screen in any direction, but I'm not being able to find one that would allow me to scro…

    ...
    call LOCATEA ;BC=old att address
    push hl
    call LOCATEA ;BC=new att address
    pop af ;A ...
    Battle Bunny Battle Bunny May 2012 Development
  • Trident PD TapeI've been going through a tape and found that its the contents of the Trident PD tape. What is the preservation status of this ? I would have to h…

    ... .827s
    106-36E75: Program : CHAR-DES Length: 19 Normal Speed ... .848s
    112-3A06A: Bytes : char# Length: 19 Normal Speed ,Pause ...
    Andrew Barker Andrew Barker May 2012 MIA/STP/SDP
  • z88dk vs. sdccI've just read this article (in Spanish) [url]http://www.cpcmania.com/index2.asp?urldest=Docs/Programming/SDCC_vs_z88dk_Comparando_tama%F1o_y_velocid…

    ... : hl = void *s
    ; e = char c
    ; bc = uint n ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 Development
  • Beginner questionThis might sound and be daft.... I've just been reading J Cauldwell's "how to write a Spectrum game" but was thinking of writing something in C as I…

    ... :

    [code]extern unsigned char asm_byte [0];
    extern unsigned ... char asm_word [0];

    #asm< ... /> [code]
    // var1 is unsigned char
    asm_byte [0] = var1;
    na_th_an na_th_an May 2012 Development
  • Beginner questionThis might sound and be daft.... I've just been reading J Cauldwell's "how to write a Spectrum game" but was thinking of writing something in C as I…

    ... [code]
    int score;
    char *s;
    [/code]
    ...
    [code]
    extern unsigned char spritedata[];

    #asm

    The unsigned char array type allows the set ... in the declaration "extern unsigned char *spritedata;" has a very ...
    Alcoholics Anonymous Alcoholics Anonymous May 2012 Development
  • Moving a line down the display in assembler?...It's not a "[I]how can I do it[/I]" question, it's more a "am I missing something in trying to do it a new way" kinda question. What I've been doing…

    ... A,L ;go to next char
    ADD A,32
    char
    ADD A,32
    char
    ADD A,32
    Ralf Ralf June 2012 Development
  • Outrun Europa - In colourAre there any coder's willing to see if we can put the colour into this game as originally intended?

    ... built of the same 8x8 char as background, in SMS there ...
    Ralf Ralf June 2012 New game ideas
  • Outrun Europa - In colourAre there any coder's willing to see if we can put the colour into this game as originally intended?

    ... built of the same 8x8 char as background, in SMS there ...
    chev chev June 2012 New game ideas
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... . Characters are printed in consecutive char locations. Character colour is not ...
    mcleod_ideafix mcleod_ideafix June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... . Characters are printed in consecutive char locations. Character colour is not ...
    Jonathan Harston Jonathan Harston June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... />
    nope within a char cell only

    ... de,16640 ;screen address (char top and one line down ... ;find graphic corresponding to char
    ld l,a ... ;
    push de ;save char cell top

    ... pop de ;get top of char back

    ...
    R-Tape R-Tape June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... /> ld de,16640 ;screen address (char top and one line down ...
    Battle Bunny Battle Bunny June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... /> ld de,16640 ;screen address (char top and one line down ... ld de,16640 ;screen address (char top and one line down ... with 5T states extra per char.

    You can ... ld de,16640 ;screen address (char top and one line down ...
    Dr BEEP Dr BEEP June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... ,0 ;find graphic corresponding to char
    ld l,a
    char
    ; 64 becomes C after ... x4 indicating second index of char
    ; 7 must be 7 ... + 8x7,5x256 + 1 = start of char
    [/CODE]
    Dr BEEP Dr BEEP June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... de,16640 ;screen address (char top and one line down ... ;find graphic corresponding to char
    ld l,a ... ;
    ; push de ;save char cell top
    ; not needed ... bytes of data in a char cell
    ld ( ... ; pop de ;get top of char back
    ; new code ...
    Dr BEEP Dr BEEP June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... /> ld h,0 ;now get char
    ld l,a
    char graphics

    ex de ... to the top of the char cell
    and 248
    R-Tape R-Tape June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... I've modified the SP char print using bc as string ... used Dr Beep's get char routine that avoids having ... BEEPS find graphic corresponding to char
    ld l,a ... ,hl ;sp now pointing at char graphics

    ex ... to the top of the char cell
    and 248 ...
    R-Tape R-Tape June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... assume you must print 1 char.

    (see my version ...
    Dr BEEP Dr BEEP June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... I've modified the SP char print using bc as ... Dr Beep's get char routine that avoids having ... BEEPS find graphic corresponding to char
    ld l,a ... ,hl ;sp now pointing at char graphics

    ... prints a 8 byte char, so on setting rom ...
    Dr BEEP Dr BEEP June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... /> I've modified the SP char print using bc as string ... used Dr Beep's get char routine that avoids having to ... ,hl ;sp now pointing at char graphics

    ex de ... to the top of the char cell
    and 248
    Hikaru Hikaru June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... ,hl ;sp now pointing at char graphics

    ex de ... to the top of the char cell
    and 248
    Dr BEEP Dr BEEP June 2012 Development
  • New Game: BerksManLink: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027713[/url] Originally written to demo Boriel's ZX Basic, and still needing most of th…

    ... turn the corner (even other char based ones).

    The ...
    R-Tape R-Tape June 2012 Brand new software
<1…22232425262728…34>

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