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<1…23242526272829…34>
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... to print at least one char, which is fair enough!< ... 's find graphic corresponding to char
    ld l,a< ... ,hl ;sp now pointing at char graphics

    ex ... to the top of the char cell
    and 248 ... string, or first x2 for char point, nice!
    jp ...
    R-Tape R-Tape June 2012 Development
  • New Game: BerksManLink: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0027713[/url] Originally written to demo Boriel's ZX Basic, and still needing most of th…

    ... turn the corner (even other char based ones).
    [/QUOTE]
    Gedlion Gedlion June 2012 Brand new software
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... /> Haha.

    For 127 char$ you'll need a 'fontset ...
    R-Tape R-Tape June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... =R-Tape;632311]For 127 char$ you'll need a 'fontset ...
    roko roko June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... everything to get as many char$ on the screen as possible ...
    R-Tape R-Tape June 2012 Development
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... -175) and the bottom two char-row shouldn't have coords ...
    Iznogoud Iznogoud June 2012 Emulators
  • ZX-Paintbrush 2.2.1 releasedDear readers and friends of ZX-Spectrum emulator stuff! Today I released the version 2.2.1 of ZX-Paintbrush with interesting new features and many b…

    ... -175) and the bottom two char-row shouldn't have coords ...
    clausjahn clausjahn June 2012 Emulators
  • ZX-Editor Second Edition 2.1 releasedDear readers, yesterday I released a new version of ZX-Editor. Mainly, it now comes with picture support of enhanced ZXP file import as well as ULA+…

    ... that pushes the editing line-char to the right and that ...
    Iznogoud Iznogoud June 2012 Emulators
  • ZX-Editor Second Edition 2.1 releasedDear readers, yesterday I released a new version of ZX-Editor. Mainly, it now comes with picture support of enhanced ZXP file import as well as ULA+…

    ... that pushes the editing line-char to the right and that ...
    clausjahn clausjahn June 2012 Emulators
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... ,HL ADD HL,HL ; HL=char*8
    ADD HL,DE ... bytes
    ; 524T per char 493T per char
    [/code]
    See ...
    Jonathan Harston Jonathan Harston June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... ADD HL,HL ; HL=char*8
    ADD HL ... bytes
    ; 524T per char 493T per char
    [/code]
    ... to save 74 tstates per char, so over 512 chars ... another 92 tstates per char a further 47,104 ... 41 bytes
    ; 419T per char
    [/code]
    Baggers Baggers June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... an specific boundary for the char set, you could do better ... save 21 T-states per char, thus another 10,752 T ... does not support the standard char set, which is located at ... of 17 T-states per char, thus 8,704 T-states ...
    Einar Saukas Einar Saukas June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... ;) for when you have multiple char sets, but don't they ... 't take up the full char range, so would need padding ...
    Baggers Baggers June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... does not support the standard char set, which is located at ... are at &3C00+8*char. However, it's still possible ...
    Jonathan Harston Jonathan Harston June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... are at &3C00+8*char.[/QUOTE]

    Notice that ... can even be used for char codes above 127 :)
    Einar Saukas Einar Saukas June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... can even be used for char codes above 127 :)[/QUOTE]
    Patrik Rak Patrik Rak June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... can even be used for char codes above 127 :)[/QUOTE]
    char codes above 127" part as ...
    Einar Saukas Einar Saukas June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... can even be used for char codes above 127" part as ... my post.[/QUOTE]

    Char codes above 127 [B]and ...
    Patrik Rak Patrik Rak June 2012 Development
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    [QUOTE=Patrik Rak;635742]Char codes above 127 [B]and[/ ...
    Einar Saukas Einar Saukas June 2012 Development
  • Newbie willing to try doing some gfx...I've tried my wings in creating some hires graphics on C64 and I'd like to try making some also with speccy just out of curiosity, but my knowledge a…

    ... so I know where each char cell resides so I can ...
    na_th_an na_th_an June 2012 Sinclair Miscellaneous
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... = long
    ; bc = char *buffer
    ; carry = write ... pop hl ; hl = char *string
    ret ; ... /> pop hl ; hl = char *string
    ret ; ...
    Alcoholics Anonymous Alcoholics Anonymous June 2012 Development
  • Newbie willing to try doing some gfx...I've tried my wings in creating some hires graphics on C64 and I'd like to try making some also with speccy just out of curiosity, but my knowledge a…

    Yes, it's very similar to C64 hires. Just a different palette and remember not to mix bright and non-bright colours in a single char.

    The rest is up to your drawing skills :)
    Ralf Ralf June 2012 Sinclair Miscellaneous
  • Machine Code Routine of the weekHow about a thread that has a routine each week that is in [B]assembly language[/B] and is also described in great detail what the hell is going on …

    ... />
    ; enter : hl = char *s2
    ; de = char *s1
    ;
    ; exit ... in s1 to first differing char
    ;
    ; uses : af, c ...
    Alcoholics Anonymous Alcoholics Anonymous June 2012 Development
  • Newbie willing to try doing some gfx...I've tried my wings in creating some hires graphics on C64 and I'd like to try making some also with speccy just out of curiosity, but my knowledge a…

    ... only two colours per 8x8 char and they're reasonably near ...
    Metalbrain Metalbrain June 2012 Sinclair Miscellaneous
  • Good character sets ?Just wondering if anyone had any favourite character sets ? :) The one in SE basic is quite nice and I'm aware (I used to have it in my head I'm sur…

    ... -ins/yoursinc/ys9304pp.zip]Four Char Sets[/url] by Guy Palmer ...
    Battle Bunny Battle Bunny June 2012 Sinclair Miscellaneous
  • New recoloured game -Curro JimenezAs promised, here's my new project that brings colour to a monochrome game Apart from adding colour I retouched graphics a little (check tents and c…

    [QUOTE] Ralf, Gunrunner has quite a coarse scroll do you think this may be a likely candidate for colour?[/QUOTE]

    Yes, looks like a char scroll, by 8 pixels. It is a candidate :)
    Ralf Ralf July 2012 Games
  • ESXDOS v0.8.0 released (with NMI Browser)Hello, To celebrate the speccy's 30th birthday, here's the latest version of ESXDOS for DivIDE users. The full changelog is too long to post here, s…

    ... far away from the 128 char limit. On Spectrum I would ...
    LCD LCD July 2012 Announcements
  • ESXDOS v0.8.0 released (with NMI Browser)Hello, To celebrate the speccy's 30th birthday, here's the latest version of ESXDOS for DivIDE users. The full changelog is too long to post here, s…

    ... far away from the 128 char limit. On Spectrum I would ...
    chev chev July 2012 Announcements
  • ESXDOS v0.8.0 released (with NMI Browser)Hello, To celebrate the speccy's 30th birthday, here's the latest version of ESXDOS for DivIDE users. The full changelog is too long to post here, s…

    ... add next info about use char. variables in other commands.
    velesoft velesoft July 2012 Announcements
  • Skooldaze TooDear WoSsers, Thanks to Skoolkid's disassembly I'm attempting to write a new "improved" version called [B]Skooldaze Too[/B]. As part of the improvem…

    ... into chunks, using some specific char as kind of a control ...
    Romppainen Romppainen July 2012 Development
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HitBox

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