-
Wiwo DidoI started coding a new game for the ZX Spectrum called "Wiwo Dido". This is not only the name of the figure, but also short for the action it can d…
... version. The movement of the character in "Wiwo Dido" will be ... -
Duke savage - arctic ninja!This is the animated character and enemies from a game I thought of called "DUKE SAVAGE - ARCTIC NINJA!". The game was inspired by one of those name …
This is the animated character and enemies from a game ... -
Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…
... />
If you have a character 2 8x8 squares wide and ... -
Something else to hate about modern gamingDespite my skirmishes with DRM, the dumbing down of first person shooters, the awful server support for many console games (which don't allow you to …
... little statue of the main character, or a plastic gun, or ... -
New To Group....Hi All, A quick introduction as this is my first post. I am a Scarborough, UK based chap who is quite heavily into retro computing, more specificall…
... column of pixels in each character is "Missing", thus "L" is ... -
Hi everybody! Need help trying to rescue a ZX 48K...Hi, since this is my first post, a bit of info about me: I'm an Italian guy, now living in Poland (Warsaw), informatics and electronic geek since…
... vertical lines and some random character-blocks on the screen, blinking ... -
Opus composite video and joystick portIve had it apart and had a good look around and cant for the life of me see whats wrong, if the joystick is selected in a game(kempston) the characte…
... in a game(kempston) the character just goes up with no ... -
Memory upgrade for ZX Spectrum 16/48This is external memory upgrade for ZX Spectrum models with 16kB ram. Can be connect also to 48kB models, but need remove 8 dram chips (from sockets …
... not mirrored with first videoram (16384-32767), it's only classic ... -
Utility or routine to save/display imagesLet's assume I have an image or sprite at coordinates x,y with w witdh and h height. If I were to store this image, which storage method would allow …
... how to do sequential or character by character data storage from Basic ... -
T/S 2068 & SpectrumBorrowing what you see below from the Timex Sinclair 2068 Beginner/Intermediate Guide, by Fred Blechman. It appears the T/s 2068 was intended to be …
... , and it has the same character and pixel resolution as Mode ... 1, but each character space contains eight rows of ... row of pixesl in each character space can be assigned various ... -
How do 3D earphones work?Something I've wondered before is how 3D headphones work. Has anyone ever tried them? To be exact, it's not the earphones that are 3D, it's the littl…
... machine, and then rotate your character on the spot, and it ... -
Push/Pop data copyingWe all know that stack pointer cheese and push/pop is faster to move data than LDIR - which in turn is slower than unrolled LDI's anyway. I rewrote …
... /pop, but copying a four character sprite to the screen takes ... -
The Hobbit:A guide and how i play it.Yes i know there are walkthroughs and guides on the net but what i want to do here is give chance for those people to complete the hobbit who have no…
... [/b] is the most important character in the game after Bard ... -
Do you remember this game.Hi, I'm trying to locate a spectrum game that I played as a kid. I might not remember correctly, but I think there was an overhead map where your ch…
... an overhead map where your character would walk. Then he would ... -
Oh no, another name that game thread!Another game that just jumped into my head but can't remember what it was. Help! All I can remember is at the start you need to avoid a boulder that…
... a platformer? I think your character is an egg-on-legs ... -
SkoolKit 2.1[url="http://pyskool.ca/?p=475"]SkoolKit 2.1 has been released[/url]. Yes, SkoolKit, the Spectrum game disassembly toolkit used by literally units o…
... starting at $4000 instead of 16384 - and you'd like to ... -
Copying a SCREEN$ in ZX BASIC in 1 second?!Following on from the revived "[thread=20207]Saving a complete SCREEN$ in BASIC[/thread]" thread (although Arjun really only needed a suitable POKE i…
... (23675)
20 LET df=16384: LET dl=6912: LET defadd ... define a$ as starting at 16384 with a length of 6912 ... -
Dead alien found after siberia crash landingDead alien found after siberia crash landing [url]http://www.youtube.com/watch?v=n16Iwgzm0Nw[/url] Looks more like Morph. Maybe it was filmed by To…
... reuninted with his favourite plastercine character. lol. -
Small Machine Code Routines Which Maybe UsefulAs part of creating Flynn's Adventure in Bombland I created a lot of little routines to do all sorts of things. A lot of these I created based on inp…
... =======================================================================
; _PLOT2CHR - plot double sized character on screen
; input - h ... correct place in ROM for character graphic
; **************************************************
... -
The display of the ZX SpectrumI'm trying my hand at putting a simple emulator together, but I don't quite remember exactly how the screen works... I have a (void) function that ta…
... an address (in the range 16384 - 22528, that should be the ... -
ZX printer assembly instructionsHi everyone My Z80 computer was a sucsess and I have bigger hardware ideas :) I have a timex 2040 Printer and i would really like to know a list of …
... to make it print a character for example.
Thanks -
Hutch the RabbitI'm currently working on the graphics for a game that will hopefully be available for the iPhone/iPad or something. Still in it's very early stages, …
... stages, here is the main character, Hutch the Rabbit, and a ... palette.....but I created the character and animated him in SevenUp ... -
SpecBAS 0.646 now available.Yay! Here's another round of bugfixes and additions to the Program. Not so much of the extract coding features, but more back-to-basics this time: […
... in strings - represented by the # character:
10 LET a ... -
quick - Zx80 ASM questionWhile I am ploughing through lots of ASM listings, one of my earlier adaptation attempts surprised me [B][asm code][/B] [code] org 32768 start: ld…
...
ld a,(hl) ; get character to print
cp '$' ; see ... /> rst 16 ; spectrum: print the character in register 'A'
inc ... hl ; move onto the next character
jp printtext ; loop round ... -
Nanaca Crash (free online game)[url]http://www.supergames24.com/online-game/nanaca-crash/664-play[/url] quite addicted to this game atm only one button, left mouse click to kick …
... left mouse click if a character does a 'Special', as soon ... -
New game! Nanako in CJMC for ZX81!Yup, that's true. We've been busy in crafting a nice, small, simple library to code games in text mode (this is, standard, unexpanded) for the 16K ZX…
... assembly and currently supports 4x4 character sprites to be printed or ... -
Your Views on... Tintin on the MoonWith the forthcoming release of the first Tintin film, a joint collaboration between Steven Speilberg and Peter Jackson, it seems fitting to discuss …
CrusoeI'm making slow progress in mapping & debugging this game, having to restart several times due to various unfortunate events. The latest was getting …
... & there, and the 2-character codes are my map co ...fast font engine possible?inspired by the recent "proportional font" thread for zx basic and ideas for gui and having done some of the work on this in the past i wonder if it …
... of widths (1 byte per character width). this would enable fast ... first raster line for each character would be the mask (so ... /> (each 8 bytes are one character…)
but for a ... proportional font of one character (A) width 13 and height ...Shadow ROM partial decoding not implemented in emulatorsOr at least, not implemented in Spectaculator, and it seems that not in Fuse too. [URL="http://www.speccy.org/foro/viewtopic.php?f=8&t=408&start=53"…
... *"m";1;"rom" CODE 0,16384 : LOAD *"m";1;"rom" CODE ... de,32768
ld bc,16384
ldir
jp 0700h ...