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Search Again :: Adv Search 1000 results in 0.013s
<1…12131415161718…34>
  • Where to start?..Hello, First off, sorry if this is in the wrong and sorry if the questions I'm about to ask have been asked and answered numerous time! Little back…

    ... 'll need is a memory map of the Spectrum and to ... own routine to print a character from a font you've ...
    joefish joefish September 2011 Development
  • SP1 library questionsI'm working on my first game. I've not written a game since the late 1980s and that was a text based multiuser dungeon for BBC Micros with econet... …

    ... /> * OVERWRITE_TILES = write the rom character set into the tile definitions ... the ROM character set

    * OVERWRITE_DFILE = map SP1's ... moves to a specific character position with pixel offsets ... the current position by character and pixel amounts. ...
    Alcoholics Anonymous Alcoholics Anonymous October 2011 Development
  • Pac-Man EmulatorMy Pac-Man Emulator for the Spectrum +2A/+3 is now available for download from: [url]http://simonowen.com/spectrum/pacemuzx/[/url] You'll need to su…

    ... colour is that the attribute map of the Spectrum would make ... little enough, only around each character, (and us Speccy fans are ... colour clash from a coloured character moving other them).

    ewgf ewgf November 2011 Brand new software
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... , everything went grey (with my character still onscreen, but grey) and ... I fell out of the map! I've [I]never[/I ... and he just owned that map and the match was over ...
    Bermondsey Bob Bermondsey Bob November 2011 Chit chat
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... , everything went grey (with my character still onscreen, but grey) and ... I fell out of the map! I've [I]never[/I ...
    GreenCard GreenCard November 2011 Chit chat
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... , everything went grey (with my character still onscreen, but grey) and ... I fell out of the map! I've [I]never[/I ... , i walked around underneath the map a bit until i got ... to jump out of the map in fallout3 (the pitt) i ...
    mile mile November 2011 Chit chat
  • Which Ultimate Play the Game game's do you like (tick the ones you like)After discussing Sabre Wulf in another thread, I thought it would be interesting to see which games of theirs we liked and disliked in proportion to …

    ... that the map has three different minor variations as each character has ...
    ewgf ewgf November 2011 Games
  • How to use Spectaculator 7.01 for BASIC ?It does not work for me. Problems with the keyboard - in 48 and 128 Mode. Nor can I move downwards with the "Down-Arrow" from: 128 TAPE LOADER 128 BA…

    ... (=Caps+Symbol).

    The character that results when a key ...
    Battle Bunny Battle Bunny December 2011 Emulators
  • Doom 3 is now open source!I'm no fan of Doom 3, but I think it's great news that id Software has released the game's source code* into the public domain, so that the game can …

    ... we find spread about the map, non-stop action or movement ... sort, the ones when your character stays staring at an enemy ... if you could control your character at that time you'd ... in perpetual darkness and the character you controlled was so stupid ...
    ewgf ewgf December 2011 Chit chat
  • Doom 3 is now open source!I'm no fan of Doom 3, but I think it's great news that id Software has released the game's source code* into the public domain, so that the game can …

    ... we find spread about the map, non-stop action or movement ... sort, the ones when your character stays staring at an enemy ... if you could control your character at that time you'd ... in perpetual darkness and the character you controlled was so stupid ...
    thx1138 thx1138 December 2011 Chit chat
  • Forest of DoomLoved the Fighting Fantasy books as a kid, and remember playing this years ago. Does anybody have a spare they'd like to sell, or even know where I …

    ... two per location. Colour scheme, character set, input method (text, menus ... structures, I'd use the map definition from AGES and those ...
    Battle Bunny Battle Bunny December 2011 Wanted
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... the first area of the map, reached the hero status (which ... 're playing as a good character), and I'm only about ...
    dm_boozefreek dm_boozefreek December 2011 Chit chat
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... to painstakingly pass the map multiple times through something ... of the original DoubleDragon arcade map, for instance... and thats ... as you have map tiles!!!... Fortunately, this map (thank God) ... , but that would imply character based, rather than pixel ...
    kgmcneil kgmcneil December 2011 New game ideas
  • Testing needed (+demo)Hi, As my "next" project is mostly finished (still hoping to get it out next week), I realised I need some testing. So here's a demo. [url]http://…

    ... :

    Changed the main character (a new one "based" on ... a final improvement to the map, and some more testing before ...
    Timmy Timmy December 2011 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... only have one byte per character space. Or another for the ... the screen from the byte-map. But it's probably no ...
    joefish joefish January 2012 Development
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... only have one byte per character space. Or another for the ... the screen from the byte-map. But it's probably no ...
    apenao apenao January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... left to right character scan against a collision map tells you that ... goes down the screen character line by character line and only scrolls ... all there is in a character line.

    The ... at times only one single character of data is being scrolled ...
    Turkwel Turkwel January 2012 Development
  • Pixelwise scrolling sideways - how many ways to do it?Not that I need to, but I've been wondering if there's a good way to do this that I haven't considered. Scrolling [B]pixelwise [/B]vertically is "ea…

    ... only two shifts per whole character of movement then pre-shifting ... you want a detailed tile map across the whole play area ...
    joefish joefish January 2012 Development
  • New compression method: Exomizer 2After I finished working on optimizing aPLib's decoder, I was told that pucrunch did compress better, and while looking for info about pucrunch (it t…

    ... per tile in a level map instead of one byte, and ... unpacked data. These entries has character in the first byte and ... entries (which can be either character or phrase).

    You ... if it is character.
    If so, output character and continue with ...
    Fikee Fikee January 2012 Development
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... you have not tiled the map yet, have you?
    map. You (well, your coder ... colour (attribute), all your map data will need 2048+ ... more bytes to represent the map layout (that is, ... be loaded when your character exits the current screen ...
    mcleod_ideafix mcleod_ideafix January 2012 New game ideas
  • How to safely maximise available memoryHi All, I'm toying with an idea that will require I have as much memory available as possible. I'm a little embarrassed I have to ask this tbh. As…

    ... few bytes in computing the character in the print routine, for ... of bytes to render each character with the bytes running vertically ... screen is actually a pixel-map but with the bytes running ...
    joefish joefish January 2012 Development
  • How to safely maximise available memoryHi All, I'm toying with an idea that will require I have as much memory available as possible. I'm a little embarrassed I have to ask this tbh. As…

    ... of bytes to render each character with the bytes running vertically ... screen is actually a pixel-map but with the bytes running ... just stored five bytes per character to give a 42-column ... [/url]

    and the character set is at the end.
    Geoff Geoff January 2012 Development
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... is used while printing a character on top of another one ... DATA as a string the map could be referenced directly in ...
    Battle Bunny Battle Bunny February 2012 Sinclair Basic
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... at any position (horizontally, to character precision; vertically, to pixel precision ... taken out of the tile map and rendered as a sprite ... is replaced in the tile map.
    joefish joefish March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... at any position (horizontally, to character precision; vertically, to pixel precision ... taken out of the tile map and rendered as a sprite ... is replaced in the tile map.[/QUOTE]

    You just ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... perfect match for hopper games - character or block movement sideways, but ... redraw anything in the tile map that may have changed, or ... just step through the tile map.
    3. Disable the sprites ...
    joefish joefish March 2012 Brand new software
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... 81 positions of the tile map with 255 to disable automatic ... graphic engine to produce variable character profiles and landscapes with generated ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Abbaye des morts[url]http://www.locomalito.com/juegos_abbaye_des_morts.php[/url] Looks like Spectrum, sounds like Spectrum, but it's not a Spectrum ('cause no colou…

    ... ,A... Please note that the map is:

    - Alpha ... to amend and colourise your map... the methods Im learning while ... step is to create another map with all the sprites. ... sprites, collisions between the main character and enemies, collisions with "good ...
    DaRkHoRaCe DaRkHoRaCe March 2012 New game ideas
  • Where time stood stillThis is one of my all time favourite spectrum games, the size of the map is huge (for the spectrum), the graphics are very good and you can play more…

    ... a couple of times (the map in CRASH helped). But usually ... easy to randomly lose a character.

    For me this ...
    XTM of TMG XTM of TMG March 2012 Games
  • Sabre Wulf in the public domain now!Wahay.... well.... it is if you believe this chappy... [url]http://www.ebay.co.uk/itm/Sinclair-ZX-Spectrum-Games-Emulator-Utilities-PC-CD-ROM-Specr…

    ... the map using different secret passages accessible to a certain character), and ...
    ewgf ewgf March 2012 Sinclair Miscellaneous
<1…12131415161718…34>

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