World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.013s
<1234567…34>
  • verification needed for Spanish transcriptionI've transcribed the English and Spanish parts from this [url=ftp://ftp.worldofspectrum.org/pub/sinclair/games-info/t/TripleDecker2.zip]Triple Decker…

    ... special characters from the Win98 "Character Map" utility (eg. "expansi?n" has ...
    Battle Bunny Battle Bunny April 2006 Support files
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... dec (hl) ; indicates next character is col
    ret ; return ... first byte of
    ; character map in FONT
    push hl ... />
    ; -------------------------------
    ; WRITE A CHARACTER TO THE SCREEN
    ; -------------------------------
    chev chev January 2007 Development
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... a 768 byte character map with one byte per character, and have to ... the attributes as a separate character map. If they're separate, ... , their attributes and any character maps start on word boundaries ... s a bonus if the character map is larger than the rendered ...
    joefish joefish March 2013 Development
  • BIN2BAS (load BASIC text into emulator) utilityI've nearly finished testing this. It allows a BASIC program to be loaded from a text file in any emulator which has a "load binary" option. I was wo…

    ... characters $80-$A4 just use Character Map / Key Caps in the text ... editor to insert the correct character codes.
    [quote];keywords should ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • GEDit syntax highlighting for Boriel's ZX BasicHi! I just tailored this syntax highlighting code and would like to share with he community. Suggestions are always welcome, though the file works w…

    ... /> "
    "


    \%{escaped-character}




    pkersey pkersey February 2014 Development
  • BASin + INKEY$ + SymbolShiftHow can I get BASin to recognise SymbolShifted keys with INKEY$ while running a program? The Help tells me that Control = SymbolShift, but I've tried…

    ... key code from the Windows Character Map tool into BASin's Display ... the bit of code. The character in "" in lines 521-523 ...
    Battle Bunny Battle Bunny July 2014 Sinclair Basic
  • The Rarest Game EVER for the speccyOK, i would like to know this please. Give me the name of the game, what company it was released by, it's price then (in pounds) and it's price now (…

    ... other :)

    try the character map in programs/accessories/system tools :)
    mel the bell mel the bell May 2005 Games
  • Writing to the screen from a bufferI?m designing a game and am spending a bit of time trying different ideas before I commit my self. I?m currently thinking of writing data to a buffer…

    ... a bit map and a character map and bit - bit collision map and a ... priority map, all twisted ...
    frobush frobush July 2009 Development
  • POKING graphicsI remember using binary code (in BASIC) to POKE graphics (thanks Input magazine!) Using a FOR..NEXT loop you would POKE each square in the 8X8 charac…

    ... doesn't have the usal character-based screen that other ... Space Invader. There is no Character Map that says 'the Square at ... square each time making that character 16x16 pixels in size? ... with single pixel rather than "character" block accuracy. But then there ...
    Turkwel Turkwel November 2009 Games
  • Spectrum 2-3 times more powerfull than MSX?![url]http://www.youtube.com/watch?v=2-kI0urN9tI#t=8m18s[/url]

    ... of the Z80's memory map, but fully controlled by the ... /> In its favour, it does character-map the screen, and programmers can ...
    joefish joefish March 2010 Sinclair Miscellaneous
  • Spectrum 2-3 times more powerfull than MSX?![url]http://www.youtube.com/watch?v=2-kI0urN9tI#t=8m18s[/url]

    ... -oriented VRAM is a FAIL, character-oriented playfields and hardware sprites ... screen memory as a character-map or the character memory as a full ...
    joefish joefish March 2010 Sinclair Miscellaneous
  • ccompletly baffeled machine codeHi everyone, BEFORE you ask i have not asked help for loads of problems i have recently now encountered and i figured the problems out myself, hones…

    ... Space Invader. There is no Character Map that says 'the Square at ... ;screen address - 1st byte of "character" 0,0
    ld de ... de ;get next byte of Character "A"
    inc h ;move ...
    Turkwel Turkwel September 2010 Sinclair Miscellaneous
  • The Programmers Development System (PDS)Hi everybody, I recall this system has been mentioned several times on WoS forums. Last time was, I think, when those sources from Maz Spork (Buggy …

    ... sprite priority etc. Each character consists of 16 colours defined ... starting position of the playfield character map in VRAM. The memory ... need to add the new character map codes to the top/ ... than filling the whole map. An example character map for a playfield ...
    ASM ASM October 2010 Sinclair Miscellaneous
  • Smooth (vertical) scrolling on ZX SpectrumI was just thinking about this. You know, you have systems like Atari 2600 or Sega SG-1000 that have no hardware scroll, but they have games that sti…

    ... the game sprites from a character map in behind it. All in ...
    joefish joefish February 2011 Games
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ...
    ld a, b ; restore character

    atchk:
    ... /> ld a, b ; restore character
    cp 24 ; greater than ... /> dec (hl) ; indicates next character is col
    ret
    ; character map in FONT
    push hl ...
    chev chev March 2011 Development
  • GUI/OS for the Spectrum?Hi, Is anybody working on a WIMP/GUI system for the Spec? Is there anything current out there? [url]http://snakeoillabs.com/wordpress/2005/10/30/8…

    ...
    ld a, b ; restore character

    atchk:
    ... /> ld a, b ; restore character
    cp 24 ; greater than ... /> dec (hl) ; indicates next character is col
    ret
    ; character map in FONT
    push hl ...
    chev chev June 2011 Development
  • Meanwhile... in Fikee's insane mindHere are some ideas im playing with in my mind: [B]#1 Stickman virtua fighter[/B] stickmans from international 3d tennis kicking each other [B]#2 T…

    ... have an overlaid, compressed, character-by-character map that marks out cells you ... onto your low-res cell map though.

    What you ...
    joefish joefish September 2011 New game ideas
  • Classics ported or cloned on good ol' SpeccyHi, Spectrumists! I'm a fan of classic arcade games and I would like to know from you what do you think about ports or clones of such games on the S…

    ... interrupt handler scans the display character map for changes to draw, updates ...
    obo obo November 2011 Games
  • Classics ported or cloned on good ol' SpeccyHi, Spectrumists! I'm a fan of classic arcade games and I would like to know from you what do you think about ports or clones of such games on the S…

    ... interrupt handler scans the display character map for changes to draw, updates ...
    velesoft velesoft November 2011 Games
  • New software screenmode: aSmpI was planning to release this tool at Forever XIII, but they didn't accept it, this is my 30th year activity, my most ambitious work on zx spectrum …

    ... , we are not bound to character blocks in this method. it ... only need half of the character block to become a multicolour ... 32 semi-multicolour blocks every character row. If you want to ... ]
    this is the multicolor character map for spiderman image. it's ...
    Arda Arda March 2012 Announcements
  • Scrimpy screensHere's a question - how small a window can you get away with as a playing area for an arcade/action game before anyone notices? From the very earlie…

    My ZX81 Hires game [URL="http://www.youtube.com/watch?v=UxWo2razmYY"]"Wiwo Dido"[/URL] only has a 5x5 character map!
    Dr BEEP Dr BEEP March 2012 Development
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... trying.

    Character sprites, if based on say ... convenient to keep the character size equal to the screen ... form, in memory, a character-map of the screen to ... />
    P.S. Character-scrolling could also be done ... 't see the whole map at once, just a ...
    joefish joefish January 2013 New game ideas
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... byte+attr pairs, from the character map.
    joefish joefish March 2013 Development
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... byte+attr pairs, from the character map.[/QUOTE]

    an old ... idea i've used - place character data on to #4000.
    g0blinish g0blinish March 2013 Development
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... in alternate words in the character map too, so you use RET ... to call up the next character routine then POP HL to ...
    joefish joefish March 2013 Development
  • Fastest redraw of screen from UDGsHere's a question for everyone, to generate a bit of code to be used in games: On a standard 48K Spectrum, what's the fastest way to redraw the scre…

    ... byte. Mine draws an entire character for each call, thus from ... in alternate words in the character map too, so you use RET ... to call up the next character routine then POP HL to ... /> ret[/CODE]
    Inside the character map, after every sequence of 256 ...
    Einar Saukas Einar Saukas March 2013 Development
<1234567…34>

Latest Posts

  • Mis-labeled cassette titles or a name change?
    harriusherbartio on 11:06AM
  • i am currently listening to........
    saddestmoon on 10:58AM
  • Ways to preserve Speccy Tapes in the loft
    harriusherbartio on 10:58AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 10:47AM
  • Minor British Sports that did become games on the ZX Spectrum
    harriusherbartio on 10:30AM
  • How to return to basic properly from ASM
    Paradigm Shifter on 1:54AM
  • Frankie's ZX Spectrum Digouts
    Zup on April 8
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 8
  • 1992 Spectrum Software
    harriusherbartio on April 7
  • Celebrity deaths...
    mel the bell on April 7

HitBox

Word Docs Hits
character 10.9K 16.3K
map 10.3K 16.3K
demoscene 242 281

Related Threads

  • Brand new topic? Who used to map games?IS this a BRAND NEW topic? :) I doubt it. But what the hey?<br /> <br /> Who here used to MAP games? I hadn't heard the expression 'walkthroughs' bac…
  • Character set variableCan anybody help me?<br /> I'm trying to find out where the pointer to the ascii character set is.<br /> I remember that if you wanted to change the …
  • Map for Jack the nipper 2I was bored today (Supposed to be at college doing a HNC but lecturers are on strike :) )<br /> So I decided to make a map of Jack the nipper 2:Cocon…
  • Cutest Speccy character in the world, etc, etc...Yup, I know we're all sick of these 'I like this game' and 'how do YOU wipe your arse?' polls, but I thought I'd chuck in my ha'penny...<br /> <br />…
  • Wanted-Nomad Map High ResAnyone help?
  • Project Future - map ever published?I was wonderin' if a map for Project Future was ever published in a speccy mag? If so, which one?<br /> <br /> Ta,<br /> Jim.
  • What was your 3 Character Signature?What was your 3 character signature? <br /> Mine was 'mik'. (short for Mike)<br /> 'mik' once showed up on the top of the first R-Type machine to hit…
  • Gremlin's Masters of the universe game mapDoes anyone know where can i find a map for this game?? there was one in the instruction booklet but i don't have it anymore. Thanks in advance.
  • Map for The Armageddon ManDoes anyone know where i can get the map for "The Armageddon Man", its kinda difficult without the map. Thanks
  • Bionic Commando - The mapI would like to inform you that I created the map for Bionic Commando from Capcom. You?ll also find this map on WoS and Tipshop server (some days lat…

Related Searches

  • memory map
  • map
  • asm draw character
  • character set
  • moley christmas map
  • finding a character on screen
  • packed map
  • compression map
  • character sprites
  • random generated map
  • character scrolling
  • character scroll down
  • scroll screen down one character
  • block map
  • led memory map
  • framed map of tir na nog
  • limited edition of framed map tir na nog in micro adventurer
  • limited edition of framed map tir na nog
  • character map
  • character scrolling demoscene

Copyright © 2024 World of Spectrum